It's not "conspiracy theory" just fanboy delusions and tales from the arse.Awesome.
Just what I thought.
Conspiracy theories are not a good look everyone. Wait and see sometimes pays off bigtime. It didn't even take long.
Different method, same result. You said privatized means taking what people were meant to have that's about the result, not the contract. You keep moving the goalposts, so you're either too dim to follow your own definition or trolling.Are we seriously comparing buying studios to paying to block games from being released on the competition ? Should we start counting every acquisition in video-game history as an attempt to block games ? And games weren't even canceled on PS. What a dumb argument.
Well, Many companies do worry about Ports for a "dead" system. So many companies see it makes sense.![]()
I don't think anything else needs to be said.
The Xbox Series is a dead console in terms of its user base.
Worrying about releasing a port for something that's dead makes no sense.
It's absolutely not the same.Different method, same result. You said privatized means taking what people were meant to have that's about the result, not the contract. You keep moving the goalposts, so you're either too dim to follow your own definition or trolling.
It's absolutely not the same.
Paying a publisher so he won't release something on competition vs adding him to your family. The risks and implications are magnitude higher when buying.
Secondly, none of these games were removed from PS despite the publishers being bought, so what's the issue again ?
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GTA : paid, we knew it
Bioshock : doesn't state it was paid, it was an early game, PS3 released later and it was poop to develop for, doesn't sound unbelievable to release first on Xbox
Tomb Raider : paid, we knew it
Tales of : paid it seems, although the source is a facebook message lol
Star Ocean : no mention that it was paid
Titanfall : it was never announced on PS to begin with
Dead Rising 3 : no mention that it was paid
Not super convincing overall. We can maybe add Dead Rising 3 to the list of multiplats that were "stolen" from competition, but even though, this is a baby's list (2 games and 2 DLCs for one game) compared to all the stuff Sony did. If we start counting stuff like Dead Rising 3, then we might as well count games like Soul Calibur 3. But if we go this route, the list of PS multiplats "stolen from competition" is going to sky rocket.
I am discussing facts here. At no point did I say it was good or bad. You are interpreting.Stop whining about business deals that have been a part of the industry forever. What is your issue again? That Sony are bad for doing it? Who ever said they were good? You understand that they're a corporation that only cares about their own bottom line right? One of those ways is exclusivity deals. You're not very smart are you? Be logical and less emotional.
I have an idea, Xbros. We go on a hunger strike. In front of their offices. That will convince them.
That could go on for years for some of themI have an idea, Xbros. We go on a hunger strike
UPDATE (June 12, 2026): " Stellar Blade developer Shift UP has commented on the rallying call for an Xbox version, saying "nothing is impossible." It certainly raises the chances of getting an Xbox version eventually, and the phrasing makes it sound as though it's just a matter of development timelines, as opposed to some sort of nefarious publishing exclusion deal. The original article continues below. " so it sounds like Xbox could evebtually get it.
So now we're worried about Microsoft's risk instead of what players lose. Microsoft buying the publisher doesn't change the outcome.It's absolutely not the same.
Paying a publisher so he won't release something on competition vs adding him to your family. The risks and implications are magnitude higher when buying.
They withheld games from PlayStation while exclusivity benefited them, then changed course when Xbox's numbers made it unsustainable. Releasing them later doesn't mean they were never withheld.Secondly, none of these games were removed from PS despite the publishers being bought, so what's the issue again ? You are complaining about things that didn't even happen.
They had temporary exclusivity for 1 year on 1 previously multiplat game and 2 DLCs for another multiplat game. They had full exclusivity on a single previously multiplat game. They hardly took anything away from PS players in 25 years. This is nothing compared to all the stuff that has been privatized by Sony during the last 30 years, as I largely demonstrated through facts.They withheld games from PlayStation while exclusivity benefited them, then changed course when Xbox's numbers made it unsustainable. Releasing them later doesn't mean they were never withheld.
There is no outcome. Nothing has been lost. You have no arguments because they don't exist and are now grasping at whatever you come up with that didn't even materialize in the real world. You want us to believe that Microsoft bought publishers and removed games from PS, yet in the real world not a single game from ABC/Bethesda was canceled on PS. Nobody cares about what-ifs and whatever stuff you fantasize. We are looking at facts here.So now we're worried about Microsoft's risk instead of what players lose. Microsoft buying the publisher doesn't change the outcome.
So Microsoft used timed exclusivity, exclusive DLC, and full exclusivity. You listed all three yourself. Microsoft having terrible taste in what it locks down doesn't make the tactic disappear. "Sony did more" was never the argument.They had temporary exclusivity for 1 year on 1 previously multiplat game and 2 DLCs for another multiplat game. They had full exclusivity on a single previously multiplat game. They hardly took anything away from PS players in 25 years. This is nothing compared to all the stuff that has been privatized by Sony during the last 30 years, as I largely demonstrated through facts.
The thing is, you have reading-comprehension issues. You ignored the content I listed that Microsoft withheld, then claimed "nothing was lost," so pick one. The critical-thinking issue is calling it privatization when Sony does it but a what-if when Microsoft does the same thing. Final Fantasy is on Xbox now, Street Fighter came back multi-platform, Stellar Blade's going to Switch 2, so by your own logic Sony didn't permanently "privatize" any of it.There is no outcome. Nothing has been lost. You have no arguments because they don't exist and are now grasping at whatever you come up with that didn't even materialize in the real world. You want us to believe that Microsoft bought publishers and removed games from PS, yet in the real world not a single game from ABC/Bethesda was canceled on PS. Nobody cares about what-ifs and whatever stuff you fantasize. We are looking at facts here.
You can hardly resort to more bad faith arguments lol. Now your strategy is to try and ignore completely how different both situations are, pretending that MS "did it just as much" as Sony. Who do you hope to convince exactly ?So Microsoft used timed exclusivity, exclusive DLC, and full exclusivity. You listed all three yourself. Microsoft having terrible taste in what it locks down doesn't make the tactic disappear. "Sony did more" was never the argument.
The thing is, you have reading-comprehension issues. You ignored the content I listed that Microsoft withheld, then claimed "nothing was lost," so pick one. The critical-thinking issue is calling it privatization when Sony does it but a what-if when Microsoft does the same thing. Final Fantasy is on Xbox now, Street Fighter came back multi-platform, Stellar Blade's going to Switch 2, so by your own logic Sony didn't permanently "privatize" any of it.
Project Eve was announced for Xbox One, PS4 and PS4 pro. When the game was finally revealed as Steller Blade it was for the PS5. So none of the consoles it was announced for under the codename got the game.Nope. It was announced as a multiplatform title initially, so they had already planned for this. Read the topic.
Obviously. Sony's plan was to fill the PS5 lineup, so they had all other versions canceled.Project Eve was announced for Xbox One, PS4 and PS4 pro. When the game was finally revealed as Steller Blade it was for the PS5. So none of the consoles it was announced for under the codename got the game.
So they cancelled the PS4 one too? And it released on Switch 2 but skipped xbox?Obviously. Sony's plan was to fill the PS5 lineup, so they had all other versions canceled.
So they cancelled the PS4 one too? And it released on Switch 2 but skipped xbox?
Shift Up were looking for funding and PS decided to publish the game but it doesn't prevent the game coming to other platforms right now. They skipped xbox because it's xbox. It came to other platforms. SB2, we don't even know what platforms it's coming to because I bet Shift up are looking for a deal again. If/when that deal is made will you complain or ignore it, that is the question.
Did you not get the memo that Shift up is self publishing now and the game is releasing on Switch 2 but not xbox?You honestly think stellar blade is not on Xbox now, a game that is published by Playstation, because of Xbox?
Did you not get the memo that Shift up is self publishing now and the game is releasing on Switch 2 but not xbox?
You think they'd rather block a dead corpse but allow Nintendo?
They said they can't promise anything unless it's an official announcement. You're not reading between the lines. You still haven't explained why PS would allow its release on Switch 2 but block xbox?They've announced for switch and they are literally saying they can't talk about Xbox right now. Just read between the lines. Only time will tell what is real. Sony may have a clause that it can never release on Xbox but Shift up negotiated switch.
Like I said, if the sequel gets announced for Xbox and the first game doesn't. We have our answer that Sony is blocking that specific platform.
They said they can't promise anything unless it's an official announcement. You're not reading between the lines. You still haven't explained why PS would allow its release on Switch 2 but block xbox?
It's not on xbox because it's xbox. A low install base platform with low game sales and even more dead in asia where this game does better. Shift Up need incentives and I bet they're looking for it too. I think that's up to MS and only they can push for this, then and only then will Shift Up make an official announcement. There is no reason to believe that there are 2 different exclusivity periods for a game that came out more than 2 years ago.
The low install base, and the user base being conditioned to wait until a game is on GamePass, it's at the point now where a publisher could justifiably skip Xbox altogether rather than dedicating extra Dev effort to it.I hope in the future, Sony will consider the feelings ofcireza and other xbox fans when securing timed exclusives. Have to look out for those xbox players. Can't be doing this anti consumer stuff.
Yet you're assuming it CAN'T come based on nothing at all. you believe they singled out xbox, which is almost dead, when making an exclusivity agreement for a game that released 2 years ago. A game now releasing on everything BUT xbox. Why would it be far fetched to assume the opposite but ok for you to assume it can't? I'd say that's more far fetched especially when there is very low incentive to release on xbox for shift up at the moment.Because, switch is a different platform to Xbox and you can't just assume an announcement for switch means it CAN come to Xbox.
How is it a Series S problem when it is releasing on the much weaker Switch 2?Part of me believes this is a Series S problem, but part of me thinks it's some clause on the Playstation publishing deal. Either way, it really sucks for XBROS, it's a great game.
Even the Switch 2 has more RAM than Series S.How is it a Series S problem when it is releasing on the much weaker Switch 2?
Yet you're assuming it CAN'T come based on nothing at all. you believe they singled out xbox, which is almost dead, when making an exclusivity agreement for a game that released 2 years ago. A game now releasing on everything BUT xbox. Why would it be far fetched to assume the opposite but ok for you to assume it can't? I'd say that's more far fetched especially when there is very low incentive to release on xbox for shift up at the moment.
You saidI haven't assumed anything I am repeatedly saying we should wait until the sequels platform announcement. It is you who is saying it's Xboxs fault.
Just think about that.
You said
"They've announced for switch and they are literally saying they can't talk about Xbox right now. Just read between the lines."
So what were you reading then between the simple line? You were strongly suggesting it at least. They didn't say they can't talk about xbox, a personal account said he can't promise anything until it's official.
The sequel wouldn't tell you much either.
You had Octopath Traveller 2 release Feb 2023 on PS5 and skipped only xbox for a while. yet Octopath Traveller 1 released 2021 on xbox and June 2024 on PS5.
The sequel came out on PS5 before the first was available on it, which came out a year later. Was Octopath Traveller an xbox exclusivity deal that blocked PS with that logic of the first not releasing when the sequel did?
You said
"They've announced for switch and they are literally saying they can't talk about Xbox right now. Just read between the lines."
So what were you reading then between the simple line? You were strongly suggesting it at least. They didn't say they can't talk about xbox, a personal account said he can't promise anything until it's official.
The sequel wouldn't tell you much either.
You had Octopath Traveller 2 release Feb 2023 on PS5 and skipped only xbox for a while. yet Octopath Traveller 1 released 2021 on xbox and June 2024 on PS5.
The sequel came out on PS5 before the first was available on it, which came out a year later. Was Octopath Traveller an xbox exclusivity deal that blocked PS with that logic of the first not releasing when the sequel did?
Well I can only hope they don't genuinely believe it's always somebody else's fault and never the platform.Why are you even trying to explain?? Why the heck should Sony care about xbox players? They're allowed to use their market position to secure timed exclusivity to further strengthen themselves just the same way Microsoft are allowed to use their billions to try and advance their own position. Don't bother with these overly emotional console warriors. They can't reason or use logic.
Maybe but that's not what was said. They even said Octopath 2 platforms (where they skipped xbox) were based on observing sales of other titles:I remember Octopath traveller being on gamepass? it wouldnt surprise me if there was a deal in place stopping it from launching on Playstation if it did have some gamepass deal, from what you are saying that could seem possible, yeah.
The first Octopath Traveler isn't available on PlayStation platforms, but its sequel is. Why did you decide to make Octopath Traveler II a multiplatform release?
Takahashi: Of course we have heard all the Octopath Traveler fans out there asking for a PlayStation release and the team also wanted to challenge ourselves to try to get the game on as many platforms as possible. Apart from that, we made the decision...



Nobody thinks this.Well I can only hope they don't genuinely believe it's always somebody else's fault and never the platform.
Nah, this is going to be a common occurrence on Xbox going forward.Sony bought the exclusivity so it might never come. They lock shit down for Xbox for as long as possible.
Goddamn, this is the gayest shit I've ever seen from a big company.XBOX gamers who are pissed about it should bitch at MS, not Shift Up. MS are the ones who don't want that kind of game on their platform. From the MS DEI page for devs:
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Product Inclusion Action: Help Customers Feel Seen
Help Customers Feel Seen Product Inclusion Action page.developer.microsoft.com
this doesn't add up at all though!XBOX gamers who are pissed about it should bitch at MS, not Shift Up. MS are the ones who don't want that kind of game on their platform. From the MS DEI page for devs:
![]()
![]()
Product Inclusion Action: Help Customers Feel Seen
Help Customers Feel Seen Product Inclusion Action page.developer.microsoft.com
Yeah, that is more for internal xbox studios and guidance. Doesn't prevent anything from releasing.this doesn't add up at all though!
Yet we have:
Tomb Raider, Dead or Alive, Soul Calibur, Tekken, Dragon's Crown, Final Fantasy and many other JRPGS, plenty of visual novels and so on.
Bad faith would be applying one rule to Sony and another to Microsoft, which is what you're doing.You can hardly resort to more bad faith arguments lol. Now your strategy is to try and ignore completely how different both situations are, pretending that MS "did it just as much" as Sony. Who do you hope to convince exactly ?
You keep listing Sony examples while ignoring the Microsoft ones I already gave you, including Dead or Alive 3 and 4 and Dead Rising 3. I could keep going, but you'd ignore those too. I never claimed Microsoft did it as much as Sony. I said Microsoft did it too during its nearly 25 years in the console business. Pretending my examples don't exist isn't an argument.FF VII to X eventually releasing on Xbox and Nintendo doesn't magically make disappear the fact that these games were locked by Sony for nearly 20 years. Nor does Street Fighter 6 being multiplat nullates the fact that Street Fighter 5 never existed on Xbox. Nor that Tomb Raider II never made it to Saturn. Nor that Silent Hill 2 was a 1 year PS exclusive. Not even listing the ton of Namco fighting games from the PS1 and PS2. Etc etc...
Multiplat series content has been locked by Sony over the course of 30 years way more than MS ever did. We are talking magnitude more. You are in straight up denial of this. That's just how Sony work.
I didn't forget it. Starfield was kept off PlayStation for over two years, and Indiana Jones launched as an Xbox console exclusive before reaching PS5. Both came directly from the acquisitions you claim "blocked nothing." Releasing them later doesn't erase the exclusivity, especially when that's the exact argument you make about Sony.Also you conveniently forgot your previous argument of the MS buyouts blocking games on PS, because it didn't block anything in the end and you know it.
Microsoft spent a huge amount of resources to get a bunch of Japanese 360 exclusives. But after that failed to have much impact on 360 sales....I haven't assumed anything I am repeatedly saying we should wait until the sequels platform announcement. It is you who is saying it's Xboxs fault.
Just think about that.
Also, I just want to add.
For how many years, decades even have Sony fans claimed the Xbox platform is ignored by eastern Devs because the users don't buy games etc.
But, in reality Xbox has attracted more Japanese Devs and released more games in franchise like Yakuza, like a dragon, persona, final fantasy and more and more Devs that are not smaller Devs are actually supporting the platform but there is still comments from Sony fans like yourself trying to push this factually innacurate narrative. Why is that?