Based on their LinkedIn page they are big studio at least on same size as forza horizon team around 140 developer's on studio, so if they focus on current gen only this quality is reasonableThey have to be leveraging AI enhanced dev tools for not only character models but also animation. Go look at the FH4/5 story character models and animations then watch those cutscenes... this is a brand new company with probably one tenth of the budget of a FH game... something smells fishy lol.
It wouldn't surprise me given SSM and ND have announced their using AI tools for their animation systems. I have no issue with developers using AI tools aslong as they improve on what we already have and not make games look worse for it -
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PlayStation sees AI as a ‘powerful tool’ to help make games
However, AI is meant to “augment” its teams’ capabilities, not replace them.www.theverge.com
"For example, our teams created a tool we call Mockingbird that quickly animates 3D facial models based on the performance capture. Importantly, we're not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second."
- Sony Interactive Entertainment president and CEO Hideaki Nishino"
I do wonder if some Rockstar devs (mainly the artists and animators) look at this new AI tech and are rather jealous considering the blood, sweat and tears they've had to go through in the last eight years to get a game which will probably only look on par with Clutch (a new IP made by a new studio on 1/10,000 of their budget) and to even get to that level of fidelity they'll have to target 30fps. I'm sure no one is sadder about it than Take Two who could have now made the same game in four years instead of eight... at least.
I remember playing Underworld using a card with 512MB of VRAM, it ran nicely and looked good. Although the PC version lacked some of the graphical effects from the 360 version.I always thought TR Underworld had some impressive materials (for a 2009 game) and water (+ water reflections!):
Missing graphical improvements • Link
PC version does not include some of the graphical improvements from the Xbox 360 release, such as Dynamic Shadows from the flashlight and per-object Motion Blur.
Depth of Field effect is already in the game but it is disabled by default. Option for turning it ON/OFF does not appear within the game, but can be accessed via registry editor.
You joined in 2022 so I don't think you've known my OG name but it was The Pliskin. You got me shocked for a bit thereUnrelated post, butSlimySnake I thought you changed your name to
Hideous Snake
I think I remember whoever Hideous used to be but forgot the username. At one point I also thought he wasEDMIX
For some reason I have a somewhat decent memory of MGS-related profiles on this forum.
It might be Mista but I'm not sure. I used to lurk since 2017/2018ish. Which name did you have back then?You joined in 2022 so I don't think you've known my OG name but it was The Pliskin. You got me shocked for a bit thereMaybe you remember me as Sir Guts or Mista surely
looks damn near photo realistic at times:
Gymwolf: another game that does water better than assassins creed black flagsI always thought TR Underworld had some impressive materials (for a 2009 game) and water (+ water reflections!):
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The PliskinIt might be Mista but I'n not sure. I used to lurk since 2017/2018ish. Which name did you have back then?
Color grading alone goes a long way to making a game look realistic. I wish more devs knew that. Everything these days is just too bright and sunny.Filters/screen effects/etc.. doing the heavy lifting here, but The Complex: Expedition looks damn near photo realistic at times:
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Pretty cool stuff
I would say cinematic [as well as realistic] lighting PLUS colour grading [either in lighting and/or in post ]Color grading alone goes a long way to making a game look realistic. I wish more devs knew that. Everything these days is just too bright and sunny.
SotTR:
I remember that this area looked like a soup on my 1070 with 2560x1080 resolution and TAA. With DLSS 4.5 and 4K output it looks quite magnificent:
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Same, I thought it was the most TR game out of all the Survivor trilogy.I loved this game. The only thing i hated was the outfit restriction bullshit they added
Article: Discord Q&A Summary with the devs
Shadow is one of my favorite games of all time. I know not many will say that, but easily is for me.I loved this game. The only thing i hated was the outfit restriction bullshit they added
Filters/screen effects/etc.. doing the heavy lifting here, but The Complex: Expedition looks damn near photo realistic at times:
I always thought TR Underworld had some impressive materials (for a 2009 game) and water (+ water reflections!):
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This looks insane, the results matter more to me then the tech used...Filters/screen effects/etc.. doing the heavy lifting here, but The Complex: Expedition looks damn near photo realistic at times:
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Pretty cool stuff
Maybe you remember me as Sir Guts or Mista surely
At times? Sir I thought you were showing us a fucking picture you took! lol
Color grading alone goes a long way to making a game look realistic. I wish more devs knew that. Everything these days is just too bright and sunny.
This looks insane, the results matter more to me then the tech used...
Gamers would remove film grain, C/A and lens distortion lmaoFilters/screen effects/etc.. doing the heavy lifting here, but The Complex: Expedition looks damn near photo realistic at times:
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Pretty cool stuff
Gamers would remove film grain, C/A and lens distortion lmao
this is a perfect game to show people what it looks like when used properly.
I mean it works very specifically for this singular game because it's a found footage game leaning heavily into the VHS/low res/found footage aesthetic of backrooms. It would never work on 99% of games.
It does look amazing though, and runs great as well. Maxed out/native 4k on a 9070 XT setup and it's 90-120fps.
A few more shots:
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I loved this game. The only thing i hated was the outfit restriction bullshit they added
I said shift up devs seldom see women.
MarioWiiu would be proud.Gymwolf: another game that does water better than assassins creed black flags
Just awful.
The dodge and the way she slides all over the place during lock on looks really bad, hopefully they will improve that, the rest looks greatLooks fun from a gameplay perspective, at least enemies actually attack at the same time unlike so many other games. This is their first game with any proper combat in it too.
this, and THE ROUTINE [I posted some of my own screenshots several pages ago]Gamers would remove film grain, C/A and lens distortion lmao
this is a perfect game to show people what it looks like when used properly.
It has some cringe worthy story but it's gameplay is solid and it's structure is in fact better than the one in Rise.Same, I thought it was the most TR game out of all the Survivor trilogy.
It has some cringe worthy story but it's gameplay is solid and it's structure is in fact better than the one in Rise.
I still prefer 2013's reboot to them all though. Linear games >>> open world likes.
So many games utilize a parry system at this point, though. I love parrying in games, but I don't want it to be the majority of combat. There needs to be other combat systems. It can't just be parry, attack, parry, attackLooks fun from a gameplay perspective, at least enemies actually attack at the same time unlike so many other games. This is their first game with any proper combat in it too.
3 years to make an insane 100 hour game. I take these textures over 6 years of developmentIts absolutely insane that Final Fantasy 7 Rebirth has these textures and you have to mod the game to get a fucking normal looking game. How can developers be this lazy? For fucks sake
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Its absolutely insane that Final Fantasy 7 Rebirth has these textures and you have to mod the game to get a fucking normal looking game. How can developers be this lazy? For fucks sake
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I played Final Fantasy VII Remake Intergrade with those texture mods and it was a major improvement.
It's really sad and pathetic that a company such as Square can be severely outclassed by a bunch of guys modding textures on their free time.
I'm watching a stream on this game and it looks boring af. Does look great but not sure how much game there is here.
HRK69 is calling me disingenuous saying I am making up the bad textures lol. Of course not every single area look bad, but a huge portion of the environments doesnt look good, hell there is reason why there is 160gb texture mod to try to fix this damn mess
Yes this one looks really great, and could be fully unveiled tommorowEverything the reveal footage promised is in there. Nanite. Car on car reflections, car on world reflections, World on car reflections, World on world reflections, HW lumen GI…. All of it. All the building surfaces reflect not just your car, but others too, so it's pretty obvious they are all in the BVH and not resorting to major cutbacks or tricks. Any random pause and it's all showing up exactly as it should.
Great to see it all working in tandem, and looking stable and performant.
Only "issues" I see are foliage and lack of VSMs resulting in noticeable pop in. But it seems the devs acknowledged that to the previewers and are working on it already.
UE 5's golden era is slowly but surely approaching.
But UE 6 is approaching faster. lol.
They are beyond lazy, those fucking cunts don't even bother themselves to switch from UE4 to UE5 on the end of current gen consoles, we did not ask them to built new engine or upgrading their inhouse engine, we only ask to upgrade from UE4 to UE5 but those cunts don't even bother themselves to do this simple taskIts absolutely insane that Final Fantasy 7 Rebirth has these textures and you have to mod the game to get a fucking normal looking game. How can developers be this lazy? For fucks sake
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Are you the old mista with the berserk guts avatar?You joined in 2022 so I don't think you've known my OG name but it was The Pliskin. You got me shocked for a bit thereMaybe you remember me as Sir Guts or Mista surely
Yes my dear friend, this is me. Thank youAre you the old mista with the berserk guts avatar?
Welcome back dude.
Let's conclude with the most important question:Yes my dear friend, this is me. Thank you![]()
You my old friend can call me whatever you wantLet's conclude with the most important question:
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I don't like film grain, CA or lens distorsion in general but POOLS, a game relying on those effects, catched my eye a couple of years ago. The particular aesthetic I belive is called liminal space.I mean it works very specifically for this singular game because it's a found footage game leaning heavily into the VHS/low res/found footage aesthetic of backrooms. It would never work on 99% of games.