I know it's not just me but I can't emphasize enough just how off-putting I found the idea of playing as a crazy woman having a psychotic episode. It has to be one of the most depressing premises for a game ever conceived.
It's cool as shit when she goes crazy and screams and shit, though. The presentation and setting are so good in this game. It's really the gameplay that was lacking. Senua looks to address that, so I'll be upset if it never releases.I know it's not just me but I can't emphasize enough just how off-putting I found the idea of playing as a crazy woman having a psychotic episode. It has to be one of the most depressing premises for a game ever conceived.
Agree, they had all the time and money in the world since 2018 Xbox acquisition.
They released Hellblade 2 and Bleeding Edge.
It's like asking for the studio to be closed.
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It seems like Ninja Theory had a sensible approach: I think I am leaning towards Microsoft thought that Ninja Theory was going to give them a God of War:Feels like Matt Booty was just too hands off in general with the entire slate of studios. FIRE MATTHEW VERNON BOOTY!
They are around 130+ people.That being said NT is a small team of what, 50 people? Their size was relatively small and to my knowledge HB2 was AAA done on close to Yotei budget, not a bloated 400+ million mess like new Gears. NT acted as a prestige team (like MM and Asobi for Sony) and not a huge moneysink and it's kinda disheartening to start a purgatory with them and not Turn10 or some other truly expensive failures like 343.
The second apparently not at all, seems to have sold around 500K copies combining Steam + PSN. You should add Xbox copies + PS5 physical sales + whatever it may have generated with GP. Pretty likely in total hasn't generated to the equivalent of 1M copies sold. Bleeding Edge apparently what bleeded was money too.Were the Senua games successful?
It was almost 5 years from announce to release for a sequel to a walking sim with light combat. The game released and had even less depth than the previous game, was in letterbox and ran at 30fps on consoles. The game was probably in development for a total of 7 years. Awful.It seems like Ninja Theory had a sensible approach: I think I am leaning towards Microsoft thought that Ninja Theory was going to give them a God of War:
From Wikipedia:
Operating on a much smaller budget with Hellblade: Senua's Sacrifice than their previous games, Ninja Theory went out of their usual ways to film the cutscenes of the game. Instead of going to bigger studios and having a team of approximately 20 people film several actors together, as they did in the past, they filmed only Juergens in a small space, with only three other people needed on set: Antoniades directing and filming, one person to look after the audio, and one person to look after the motion capture process. To save more money, the team used equipment described by Antoniades as "fairly cheap", including material bought at a low price at IKEA and on Amazon.<a further cost-saving measure, they used their own boardroom for the motion capture scenes, rather than using external motion capture studio spac
It seems like Ninja Theory had a sensible approach: I think I am leaning towards Microsoft thought that Ninja Theory was going to give them a God of War:
From Wikipedia:
Operating on a much smaller budget with Hellblade: Senua's Sacrifice than their previous games, Ninja Theory went out of their usual ways to film the cutscenes of the game. Instead of going to bigger studios and having a team of approximately 20 people film several actors together, as they did in the past, they filmed only Juergens in a small space, with only three other people needed on set: Antoniades directing and filming, one person to look after the audio, and one person to look after the motion capture process. To save more money, the team used equipment described by Antoniades as "fairly cheap", including material bought at a low price at IKEA and on Amazon.<a further cost-saving measure, they used their own boardroom for the motion capture scenes, rather than using external motion capture studio spac
There are reports from BP studio heads mentioning when they were selling the studio (after Demon's Souls remake release) that they didn't want to work in more remasters or remakes after Demon's Souls (maybe due to the low sales they had) and that they wanted to work on new games going forward instead, as we later saw it was the case with God of War Ragnarok.I was also angry at Sony for BP but wasn't there a report from ex BP devs who said that it was BP who decided to work on that?
Also management internally wasn't that great.
I surely blame Sony for not letting them go forward with Bloodborne remake because FromSoftware didn't like the idea of someone else doing it.
The redesign of the characters (particularly Dante) was awful, and the framerate when released was too low. But other than this, it was a great game. But well, there was Capcom there too overviewing and asking for changes, as I assume also happened in Heavenly Sword with Sony or Bamco with Enslaved.DmC is the best Devil May Cry game when it comes to replay value. I don't make the rules. RIP Ninjas.
It was weird. The first one works as a onetime experiment. The story is resolved. Then they try to make Senua a "Hero of the People" her issues are still there, and the dad still seems to be around???I wasn't a huge fan of the first one, but I respected them for what they put out on that limited budget. I did not respect the second one lol
Their fiscal reports show as a fact that they're having record profits this generation, to deny it is to be a gaming flatearther. These record profits come from different sources, like record revenue in hardware, accesories or off-PS first party revenue, but mainly because of the increase in addons and subs, because they are a perfectly sustainable and profitable business model for them.That's why people parroting the "record profits" are mostly useful brand idiots. When you actually dig into their "record" profits it's bleak as fuck. They're milking their current customers, aren't making new customers, and aren't selling games. When the majority of your profits are from subscriptions and MTX that's not a sustainable business model, much less something worth bragging about.
I know it's not just me but I can't emphasize enough just how off-putting I found the idea of playing as a crazy woman having a psychotic episode. It has to be one of the most depressing premises for a game ever conceived.
It ran at 60fps on launch. Framerates beyond 60 weren't commonplace at the time. It's not like the characters in Devil May Cry were ever good, our interest in them is nostalgic. Not like an actually good design.The redesign of the characters (particularly Dante) was awful, and the framerate when released was too low. But other than this, it was a great game. But well, there was Capcom there too overviewing and asking for changes, as I assume also happened in Heavenly Sword with Sony or Bamco with Enslaved.
We are witnessing the consequences brought from 10+ years of west coast developers chasing a demographic that doesnt play console games. This is their own fucking fault.
Underrated comment. Well played, sir.Hopefully they'll reverse the decision tomorrow.
No, it did run at 30fps at launch in PS3 and 360, while DMC3 and 4, released before it, were 60fps.It ran at 60fps on launch. Framerates beyond 60 weren't commonplace at the time. It's not like the characters in Devil May Cry were ever good, our interest in them is nostalgic. Not like an actually good design.
Also, wasn't it reported that Bluepoint pitched the GoW live service game? It wasn't Sony who made them to do it, though they deserved criticism for saying Yes.
Yeah but if you were serious about playing it you could have just played it on PC. I had no idea it was even 30fps on consoles. That's more of a technicality.No, it did run at 30fps at launch in PS3 and 360, while DMC3 and 4, released before it, were 60fps.
Back then a Capcom representative's quote saying that it was going to be 30fps but that was going to feel like 60fps became a meme.
It didn't get 60fps until it got the Definitive Edition for PS4 and XBO.
You got to shoot things in the Last of Us.This isn't a thread about The Last of Us...
Oh, no, I get it now.
Bluepoint just pitched what Sony was greenlighting. Jim Ryan wasn't hiding the fact that GAAS is all he wanted to see.Correct on both accounts. People don't want to have that conversation though, due to hate and console wars.
Oh man. I wonder if Matthew Ball's "no comment" in the Christopher Dring interview was actually because he knew the game might be cancelled at that point.
They may have made that call directly after the Xbox Showcase when they realized no one cared about the game.
Bluepoint just pitched what Sony was greenlighting. Jim Ryan wasn't hiding the fact that GAAS is all he wanted to see.
A GoW liver-service is such a retarded idea though it's a shame we didn't even see a trailer of what that might have looked like.
I know it's not just me but I can't emphasize enough just how off-putting I found the idea of playing as a crazy woman having a psychotic episode. It has to be one of the most depressing premises for a game ever conceived.
A video gaming forum celebrating the closure of a gaming studio…
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So... which one of these is/are true?
The bolded is what BP has to take the blame for. It was retarded lol.
I generally try to tell people this. It is often all about "the show" for them, then reality sets in and none of their promises come to fruition. It's unfortunate, but the closing of this studio is but one of many reminders to proceed with caution when it comes to Xbox in the 2020s. And I say this with all du respect to their fans who have hung on and truly pulled for them!Another reason why I ignore Xbox showcases/announcements at this point.
Good point. Probably a good chance to test the waters and learned what any sane person could have told them from the get go.Oh man. I wonder if Matthew Ball's "no comment" in the Christopher Dring interview was actually because he knew the game might be cancelled at that point.
They may have made that call directly after the Xbox Showcase when they realized no one cared about the game.
A video gaming forum celebrating the closure of a gaming studio…
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They haven't really been making "games" now have they?Yeah, brutal. Really wanted to play that Senua game. I also enjoyed Hell blade 2. Sucks but what to do. No one was interested in their games.