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Graphical Fidelity I Expect This Gen

Given the sheer scale here, I'm not even sure most of the simulations are running on CPU anymore. It's highly likely collision detection and physics are all GPU bound in this game and the CPU is merely orchestrating things. Plenty of CPU grunt on current gen consoles to pull that off at 60 if done right, imo.
Doubt they'll have behavioural simulations running on the GPU and I want the smartest NPCs we can possibly have. I want the game to barely be able to hold 30fps during free roam in the busiest parts of Vice City.
The police AI in V for example was downgraded so much in comparison to IV, it felt like they had to completely destroy certain parts of the simulations of that game just for it to be able to run on the PS3/360, if they cheap out on VI's AI I'll honestly be disappointed.
And if I'm not mistaken euphoria cannot run on the GPU can it?
 
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Papi Slimy, you are a smart man. What should I do, should I get a ps5 pro for GTA6? Give me your unreal engine wisdom
Wait till gameplay trailer, u will have plenty time to decide, u and only u can determine if ps5pr0 quality gta6(be it framerate, iq or graphic fidelity) is good enough to u, so ofc u need crucial data for that xD
We fell plenty times for bullshots/in engine/ingame cinematics so check how actual gameplay looks and then make executive decision, asha style :P
 
Doubt they'll have behavioural simulations running on the GPU and I want the smartest NPCs we can possibly have. I want the game to barely be able to hold 30fps during free roam in the busiest parts of Vice City.
The police AI in V for example was downgraded so much in comparison to IV, it felt like they had to completely destroy certain parts of the simulations of that game just for it to be able to run on the PS3/360, if they chimp out on VI's AI I'll honestly be disappointed.
And if I'm not mistaken euphoria cannot run on the GPU can it?

Yeah, game like GTA6 will require A LOT of CPU power for complex simulations, there is no way around this and most open world games this gen have very simple NPCs - worse than those in GTA5 and RDR2 (Cyberpunk was heavily criticized for this for example).

You can already see Crimson Desert dropping to 30fps or below in CPU heavy scenarios on PS5 and Pro.
 
Yeah, game like GTA6 will require A LOT of CPU power for complex simulations, there is no way around this and most open world games this gen have very simple NPCs - worse than those in GTA5 and RDR2 (Cyberpunk was heavily criticized for this for example).

You can already see Crimson Desert dropping to 30fps or below in CPU heavy scenarios on PS5 and Pro.
That's what people don't get when talking about these games. If you go to St Denis in RDR2 with a base PS4 and begin causing mayhem the framerate will suffer and be far from a stable 30fps, same for GTA IV and V. It's just the nature of all the simulations that these games ask the CPU to calculate during the most intense gameplay moments. For the game to reach 60fps in those conditions I don't think people realize the compromises that Rockstar would have needed to make not only graphically but also gameplay and physics-wise.

GTA VI might truly be the most technically advanced game we've ever had with amazing graphics, physics and AI but if it has a 60fps mode it's a bad omen. We could've had an even more advanced game if they didn't need to free CPU space for such a high framerate and things like that don't get improved in next gen versions. V's police AI on PC is as dumb as it is on the 360.
In RDR2 we got a slider to improve water physics on PC I guess... :messenger_tears_of_joy:

 
Doubt they'll have behavioural simulations running on the GPU and I want the smartest NPCs we can possibly have. I want the game to barely be able to hold 30fps during free roam in the busiest parts of Vice City.
The police AI in V for example was downgraded so much in comparison to IV, it felt like they had to completely destroy certain parts of the simulations of that game just for it to be able to run on the PS3/360, if they cheap out on VI's AI I'll honestly be disappointed.
And if I'm not mistaken euphoria cannot run on the GPU can it?
You are right about Euphoria as it's directly tied to animation. But other than Euphoria (and other animation systems in the game), most other simulations need not be tied to the framerate. Like... AI decision making can run at 15 fps and still make no difference. They are not making decisions every frame. That's wasteful. Only physics simulations need that kind of precision. And for a game like this where accuracy isn't so important, even that can run at half framerate.
 
Though it's a worthy debate to keep having for all of eternity, I think it would serve your argument better to not be calling the majority a "cult". Like it or not, people still wanting 30 fps at this stage, are a minority. Does that make you the "cult" that refuses to get with the times?

It's just a preference and neither needs to be judged harshly. And we have reached a point where the compromises to go from 30 to 60 are not fundamental to the game engine or design. Both modes can be tailored to quite easily with engine scaling features. It will be even less of an issue next gen when the CPU dependencies are mostly removed.

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When I say cult it's not about the amount of people, but the behavior. Like when a developer dares to design a game around 30 fps it gets crucified. This is cult behavior.

Also you will never convince me that designing a game around 60 fps is the same as around 30. This was common knowledge before this gen both between devs and players that you can either have "nextgen" tech or you can have better performance. It's just a new gaslighting situation that is good for the devs becsuse they can be "lazier" and good for the cult as well.
 
You are right about Euphoria as it's directly tied to animation. But other than Euphoria (and other animation systems in the game), most other simulations need not be tied to the framerate. Like... AI decision making can run at 15 fps and still make no difference. They are not making decisions every frame. That's wasteful. Only physics simulations need that kind of precision. And for a game like this where accuracy isn't so important, even that can run at half framerate.
Fair but the problem is that in R*'s games most of these systems work in tandem with euphoria because they are so meticulous with animation work in these games so that alone is a big hurdle I reckon.

 
When I say cult it's not about the amount of people, but the behavior. Like when a developer dares to design a game around 30 fps it gets crucified. This is cult behavior.
Like... when? where? Forza Horizon used to be 30 and it sold great. Driveclub, order 1886, Uncharted, TLOU were all 30 when they came out and no one crucified them for the framerates. Which daring developer succumbed to the whims of this cult? It's a strawman.

Also you will never convince me that designing a game around 60 fps is the same as around 30.
Then I won't try to convince you. Like I said, this debate has no definitive conclusion and we will never convince each other. Just saying we can debate it with a bit more respect instead of treating the other like they have screwed up the industry.
 
I expect this to have Best gameplay, mechanics , best graphics, Best Character AI, Best water simulation, best singleplayer, and best open world this generation 🔥🔥🔥🔥🔥
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I'm sorry for being a Debbie Downer but GTA games are just above average in gameplay department.

It will have the best graphics and stuff, why not.
 
So I know a guy who knows a guy who knows another guy, but RE Code Veronica will be the first current gen only RE title. RE9 was built on PS4 but never released.

i think path tracing saved RE9, and we definitely didnt see the game reach the heights of the intro. Maybe with Code Veronica we can see a more consistent look.

I fully believe it.
 
I expect this to have Best gameplay, mechanics , best graphics, Best Character AI, Best water simulation, best singleplayer, and best open world this generation 🔥🔥🔥🔥🔥
qX5h43Ypl7uRl9gB.jpg
A GTA with good gameplay/mechanics would be a first. It's always been about the world with...passable... gameplay for these games, imho.
 
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Like... when? where? Forza Horizon used to be 30 and it sold great. Driveclub, order 1886, Uncharted, TLOU were all 30 when they came out and no one crucified them for the framerates. Which daring developer succumbed to the whims of this cult? It's a strawman.


Then I won't try to convince you. Like I said, this debate has no definitive conclusion and we will never convince each other. Just saying we can debate it with a bit more respect instead of treating the other like they have screwed up the industry.
Mate, you are talking about 10 year old games. I'm talking about this console generation. Also, thanks for proving my point with your examples. All those games were mindblowing because they were designed ONLY with 30 fps in mind.
And sorry but if people will behave like a cult, I will call them cultists. Of course this doesn't mean that I consider all people who prefer 60 fps cultists, that's not what I ever said.
 
Yep, if the majority of people did not use 60fps modes devs would not insist so much on having them in their games.
The truth is if you show most normies Ghost of Yotei or Cyberpunk running at quality and performance modes, most of them won't notice the difference and will obviously choose to play in the most responsive mode of the two.
The statistics are out there. The normies chose performance mode on average, almost 2 to 3x more than fidelity mode.

They preferred the smoother image and didn't care about zooming into puddles and mirrors.

Even my casual friends call fidelity mode 'laggy'.
 
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The statistics are out there. The normies chose performance mode on average, almost 2 to 3x more than fidelity mode.

They preferred the smoother image and didn't care about zooming into puddles and mirrors.

Even my casual friends call fidelity mode 'laggy'.
Yeah, because the difference is small. Now imagine a GTA VI designed around 60 fps and a GTA VI designed around 30 fps. I think it's obvious when next to each other, normies would also choose the 30 fps version…
 
Fair but the problem is that in R*'s games most of these systems work in tandem with euphoria because they are so meticulous with animation work in these games so that alone is a big hurdle I reckon.


Yeah Euphoria is the big challenge to hit 60 on console.

But what if... that's exactly the challenge they solved by moving a ton of it to the GPU, like collision detection?

Not saying 60 fps is a lock on this game. But what if....

How Is That Possible Democratic Party GIF by Kamala Harris



Mate, you are talking about 10 year old games. I'm talking about this console generation. Also, thanks for proving my point with your examples. All those games were mindblowing because they were designed ONLY with 30 fps in mind.
And sorry but if people will behave like a cult, I will call them cultists. Of course this doesn't mean that I consider all people who prefer 60 fps cultists, that's not what I ever said.
The reason I'm giving old examples is because 30 fps only games this gen are freaking rare. It's not because the developer hivemind gave in to demands of some imaginary cult hivemind. It's because devs themselves are feeling unshackled by the available CPU grunt this gen compared to last.

And the same would happen to GTA 6. They will NOT release a 60 fps version if they think it compromises on their design goals. And the cult won't complain either. 60 fps has never been a R* design principle. The Euphoria engine is one giant lag simulator anyway.

They will ONLY do a 60 fps mode if they found solutions to all bottlenecks.

The question is, did they... or not?
 
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Yeah, because the difference is small. Now imagine a GTA VI designed around 60 fps and a GTA VI designed around 30 fps. I think it's obvious when next to each other, normies would also choose the 30 fps version…
I think they would still choose the 60fps mode because they would call the 30fps mode laggy.

This forum highly overvalues the importance of graphical fidelity vs the actual casual audience who just wants fun and smooth games.

We're talking about the same audience who prefers to keep motion smoothing turned on for their TVs when watching movies because they don't understand that most films are built for 24fps.

For further proof (and you can look this up), the top two games that were the most highly spoken of at the SGF floor (everyone kept telling each other to try these games at the show) were Sonic Pico Park and the new Crazy Taxi game. That should tell you all you need to know.
 
It seems most gamers are choosing 60 over 30, myself included.

How much it impacts you is really dependent on your own reaction times, sensitivity to input lag, and whether or not you have an OLED. A perfectly spaced 30 FPS can still feel decent on an LCD, but on an OLED it will make you feel queezy.

60 fps just feels better. But if you're a dinosaur with shitty reactions, maybe you can't tell lol.
 
I think they would still choose the 60fps mode because they would call the 30fps mode laggy.

This forum highly overvalues the importance of graphical fidelity vs the actual casual audience who just wants fun and smooth games.

We're talking about the same audience who prefers to keep motion smoothing turned on for their TVs when watching movies because they don't understand that most films are built for 24fps.

For further proof (and you can look this up), the top two games that were the most highly spoken of at the SGF floor (everyone kept telling each other to try these games at the show) were Sonic Pico Park and the new Crazy Taxi game. That should tell you all you need to know.
I didn't start gaming yesterday and all my life I almost only saw gamers talk about the next technical marvel not the most performant game. Of course, there were people here and there discussing framerate, but it was nothing like this. This is just not a natural progression that nowadays, as you say, most people care more about framerate instead of visuals. This is a learned behavior fed by both the devs and the framerate cultists and it became the norm because of this.
 
For the record, if this game does have a 60 FPS mode I only expect it to hit that more consistently on the Pro. This will be a 40-50s performance mode if it's indeed included, that's my prediction.
 
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I didn't start gaming yesterday and all my life
Never said you did, but I just don't see how you are aware of this...
I almost only saw gamers talk about the next technical marvel not the most performant game.
And are also aware that, at large, the PC audience would constantly shit on consoles for underperforming on a regular basis when it came to low framerates with zero graphical options, yet at the same time say this:
This is a learned behavior fed by both the devs and the framerate cultists and it became the norm because of this.
Even if you were to try and convince me to point a finger at someone, it 100% would not be at who you think it should be.
 
I think they would still choose the 60fps mode because they would call the 30fps mode laggy.

This forum highly overvalues the importance of graphical fidelity vs the actual casual audience who just wants fun and smooth games.

We're talking about the same audience who prefers to keep motion smoothing turned on for their TVs when watching movies because they don't understand that most films are built for 24fps.

For further proof (and you can look this up), the top two games that were the most highly spoken of at the SGF floor (everyone kept telling each other to try these games at the show) were Sonic Pico Park and the new Crazy Taxi game. That should tell you all you need to know.
Rockstar won't trade graphics and the other techs they want to implement for 60 fps, unless the console can support them and of course they aren't, and for fact most of regular gamers will by the game regardless of 60 fps support, GTA VI will sell hundreds of millions
 
Rockstar won't trade graphics and the other techs they want to implement for 60 fps, unless the console can support them and of course they aren't, and for fact most of regular gamers will by the game regardless of 60 fps support, GTA VI will sell hundreds of millions
Yes, but I was just answering his theoretical.

Truth be told I don't expect anything from Rockstar anymore because, much like Nintendo, they seem to just operate by their own rules on what they want to do, which is why the GTA 4 Remaster missed it's 15th anniversary mark and continues to be stuck on PS360 and the jank PC version. It's also why the RDR 1 Remaster initially released on hardware that was a generation older than current hardware, and people were worried that would be that way for a long time until they finally, randomly released current gen editions.

It's also why I'm 90% worried GTA 6 will also have the same pitfalls as their previous games, including very rigid mission structures, their weird control scheme, and needless animations for everything possible including picking up objects. If there's anything that will very quickly snap me out of the graphical wow factor that this game gives, it will be the tidal wave of frustrating gameplay choices that they continue to brazenly hold onto.
 
This supposed to be new job at ND and huge chanse this for UC5 which will come on ps6, and they desired experience on light maps and prebaked lighting , what the fuck with those cunts
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That GTAVI flyover looks very underwhelming. What exactly is impressive about it?
Thousands of light sources casting light and shadows, hundreds of moving vehicles, also casting lights and all the indirect bounce lighting is what impressed me. Had no idea R* had solved the "many lights" problem. It's certainly not perfect otherwise, especially the lack of proper accurate RT reflections on water. And the sky doesn't seem to be acting like one giant probe for GI, plunging unlit areas of the map in complete darkness, when it should still be getting some light at that time of day.

But literally all those problems will be solved if they had Path Tracing as a next gen update. 🤤
 
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Thousands of light sources casting light and shadows, hundreds of moving vehicles, also casting lights and all the indirect bounce lighting is what impressed me. Had no idea R* had solved the "many lights" problem. It's certainly not perfect otherwise, especially the lack of proper accurate RT reflections on water. And the sky doesn't seem to be acting like one giant probe for GI, plunging unlit areas of the map in complete darkness, when it should still be getting some light at that time of day.

But literally all those problems will be solved if they had Path Tracing as a next gen update. 🤤
A game with a budget in the billions should be nothing short of perfection. This just looks like laziness
 
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This supposed to be new job at ND and huge chanse this for UC5 which will come on ps6, and they desired experience on light maps and prebaked lighting , what the fuck with those cunts
ysNG5I0Js64AVvxW.jpg
There are no upcoming PS6 games. PS5 and Xbox Series X consoles will be the target for all developers for at least another 6-7 years

Baked lighting, especially for more linear games, isn't too concerning. Developers focusing on 4k, 60fps, with ray tracing has been the downfall of graphics this generation
 
There are no upcoming PS6 games. PS5 and Xbox Series X consoles will be the target for all developers for at least another 6-7 years

Baked lighting, especially for more linear games, isn't too concerning. Developers focusing on 4k, 60fps, with ray tracing has been the downfall of graphics this generation
No this prebaked shit is unacceptable for next gen also ps5 support will stop on 3-4 years from now and even cross gen games won't have to run at 60fps on ps5, this pre baked shit should leave the industry on next gen and those who will support it are definitely lazzy ass cunts who can't upgrade their engines.
 
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No this prebaked shit is unacceptable for next gen also ps5 support will stop on 3-4 years from now and even cross gen games won't have to run at 60fps on ps5, this pre baked shit should leave the industry on next gen and those who will support it are definitely lazzy ass cunts who can't upgrade their engines.
PS6 won't come out till 2028 or 2029. Consoles will cost 800$+. Even last generation, with normal prices, we didnt see AAA games start utilizing current hardware for 3 years. Cross-gen is going to be insanely long
 
No this prebaked shit is unacceptable for next gen also ps5 support will stop on 3-4 years from now and even cross gen games won't have to run at 60fps on ps5, this pre baked shit should leave the industry on next gen and those who will support it are definitely lazzy ass cunts who can't upgrade their engines.
I agree, but if the hire is for UC5, that's likely a cross gen game. Some baking in Sony games is likely until we are completely past cross gen support. They value IQ too highly. Even Laufey may have a base layer of prebaked GI. Found one area as evidence, but can't say for sure.
 
I agree, but if the hire is for UC5, that's likely a cross gen game. Some baking in Sony games is likely until we are completely past cross gen support. They value IQ too highly. Even Laufey may have a base layer of prebaked GI. Found one area as evidence, but can't say for sure.
But if they are use hybrid system like laufey they should mention in the job experience on real time global illumination like other companies and but they don't have, hopefully I am totally wrong and they will support rtgi on UC5 and even intergalactic ps5 pro version
 
But if they are use hybrid system like laufey they should mention in the job experience on real time global illumination like other companies and but they don't have, hopefully I am totally wrong and they will support rtgi on UC5 and even intergalactic ps5 pro version

Depends on the role. This sounds like the role for a lighting artist? Not an engine dev for sure.

Artists seem to have no clue about RTGI. I have a friend who used to lead lighting for projects like The Mandalorian (and Flubber and Twister!!) and all I got was a blank stare when I talked about path tracing. She was like "I know those terms, but someone else works on the tools. We just use them"
 
Depends on the role. This sounds like the role for a lighting artist? Not an engine dev for sure.

Artists seem to have no clue about RTGI. I have a friend who used to lead lighting for projects like The Mandalorian (and Flubber and Twister!!) and all I got was a blank stare when I talked about path tracing. She was like "I know those terms, but someone else works on the tools. We just use them"
Hopefully they won't let us down like other sony first party studios except SMS, Laufey is the only game from sony first party that I really liked on terms of graphics
 
This supposed to be new job at ND and huge chanse this for UC5 which will come on ps6, and they desired experience on light maps and prebaked lighting , what the fuck with those cunts
ysNG5I0Js64AVvxW.jpg
Depends on the role. This sounds like the role for a lighting artist? Not an engine dev for sure.

Artists seem to have no clue about RTGI. I have a friend who used to lead lighting for projects like The Mandalorian (and Flubber and Twister!!) and all I got was a blank stare when I talked about path tracing. She was like "I know those terms, but someone else works on the tools. We just use them"
Yes, I looked it up. It's for a Lighting Artist, and for that kind of job, experience in both real-time and baked lighting is required.

For example, if CD Projekt is looking for a Lighting Artist, they'll ask for pretty much the same thing. It's quite standard.

But anyway, you shouldn't pay too much attention to these kinds of job descriptions because they often remain unchanged for years and are very basic. It's later, during the interviews, that they'll ask for more specific questions and assess your knowledge of the subject.
 
Yeah, game like GTA6 will require A LOT of CPU power for complex simulations, there is no way around this and most open world games this gen have very simple NPCs - worse than those in GTA5 and RDR2 (Cyberpunk was heavily criticized for this for example).

You can already see Crimson Desert dropping to 30fps or below in CPU heavy scenarios on PS5 and Pro.
Exactly! I will say there are somethings that can be scalable even on the CPU side, you could make hair physics less physically accurate than what we're seeing in the trailers so far, you could dramatically decrease NPC counts, downgrade Euphoria physics or have a ceiling of complexity for it that is appropriate for a 60fps game with all the other systems working in tandem on a Zen2 CPU from 2019/2020…

You could do so many things that may plausibly be scalable, this same principle can be done even in GTA 3 if you extend that belief, they could've decreased the number of cars, NPCs & other stuff and it would've hit 50fps or so on a PS2, you could decrease & decrease, simplify & simplify, remove & remove, until the game or the engine does not meet your goals or your design philosophy. But what we do know for a fact is building a game strictly at 30, will always lend you double the amount of what you can achieve at 60, there's no two ways about it! It's more about what can be done and what can't be done depending on their target goals, it's a mixture of systems & tasks that they employ to achieve what they want at the target fps that they want. Can somethings be scalable? Yes. Are there things like general city complexity, physics simulations, animation systems, wind simulations, other overhead & Ray Tracing targets that can't be scalable or else it'll hinder the developer goals or not meet Rockstar's expectations? Yes. We also must not tread too much on what should or shouldn't be done, because we don't have much to gauge on, lemme give you an example: by pointing out that we can decrease NPC counts & some stuff here and there, are we presupposing that with these reductions, we'll be getting a stable 60fps experience? So this amount of reduction to NPCs will double the FPS? I don't think so, but we have some hard facts, like 30 target will always let you do more than 60, and we know more stuff, but not to the extent of assuming the exact developers' goals & intentions, we can criticize the developer's goals, we can expect more and whatnot…maybe Rockstar is targeting for a 60fps game after all & this is their vision with it, we don't precisely know yet.


It's why I don't like delving into these discussions too much because subjectivity will somehow creep in & it becomes what certain features can be cut or "downgraded", but I still have my own ideals, which is targeting 30fps will always lend more elaborate details & give you more opportunities to harness systems that otherwise would not be possible at all or not at the level of complexity a developer would want to achieve, it's why I pray that GTA 6 uses all the power of PS5 at 30fps, do everything you can with it, go balls to the wall like my friend Msamy Msamy or Represent. Represent. said (I still laugh at it 😭), it's a game that is meant to last for more than a decade, please Rockstar I beg you!! I respect developers that put their vision first than what target FPS they want to achieve, provided they push the technological envelope of course, GTA 4 & 5 saw frame rates that reach as low as 18 fps or so, if your game reaches 30? Reaches in the 20s in Saint Denis RDR 2 (XB1/PS4)? So be it! I believe that placing more emphasis on pushing tech there rather than austerely tailoring your targets by sticking to stable 30 or stable 60 goes a longer way in achieving your exact target goals, within reasonable margins of course, doesn't mean we can hammer the system until it reaches 10 fps.

PS6 is right around the corner, it's not far away, PC version can run it at 120fps and above with Path Tracing and all the bells & whistles. Just construct a baseline that is as much "future proofed" as you possibly can, yes even at the detriment of not having a 60fps option on base consoles from 2020. That's my opinion anyways.

Sorry for the long-winded blabber & the belaboring of some of my points, I do get passionate sometimes, and English is my 3rd language. 🙏
 
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Nd hiring baked lighting devs in 2026 for cross Gen ps6 games is hilarious.

Sony first party Is officially dead. They had a good run. 11 years of setting graphics standards is not bad at all tbh. 2009-2020 will be looked back upon as the greatest run of any publisher. 6 gotys. Dozens of games with incredible graphics. Across teo generations.

But 2021-2026 was no fluke. We were all basically smoking hopium year after year. Some of us saw it coming right at the start when these studios inexplicably chose to stick with cross gen longer than even Microsoft did. Of course they were going to phone it in even given the opportunity to go next gen only. They are lazy, unambitious, and talentless hacks who have no work ethic or passion for the work they do. Their passion only extends to adding the color purple, making women leads then making them ugly, turning them gay, and making sure they give their fanbases the middle finger.

Glad they are all getting shut down. No one deserves it more than these overpaid bums.
 
Nd hiring baked lighting devs in 2026 for cross Gen ps6 games is hilarious.

Sony first party Is officially dead. They had a good run. 11 years of setting graphics standards is not bad at all tbh. 2009-2020 will be looked back upon as the greatest run of any publisher. 6 gotys. Dozens of games with incredible graphics. Across teo generations.

But 2021-2026 was no fluke. We were all basically smoking hopium year after year. Some of us saw it coming right at the start when these studios inexplicably chose to stick with cross gen longer than even Microsoft did. Of course they were going to phone it in even given the opportunity to go next gen only. They are lazy, unambitious, and talentless hacks who have no work ethic or passion for the work they do. Their passion only extends to adding the color purple, making women leads then making them ugly, turning them gay, and making sure they give their fanbases the middle finger.

Glad they are all getting shut down. No one deserves it more than these overpaid bums.
The crazy part sony paid hundreds of millions for those cunts to develop a game with last gen tech on 7 year's and also they use AI generated assets , like what the fuck.
 
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