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Graphical Fidelity I Expect This Gen

It's pretty crazy considering Blueprints are used by a huge number of developers, and there are games that are almost entirely made with them, like Clair Obscur for example.
Those goddam sandfall "devs" will have to learn to code, or just delocalize even more of the work to korea.
(Im saying this knowing nothing about blueprints and what they do, my hatred for sandfall is my only compass).
 
Guys, am I flipping? Or does No Law looks like the most impressive game we've ever seen?

The sheer amount of geometry, lighting & point lights which are all shadowed (thank you MegaLights, thank you) is unbelievable! The physics systems, amount of interactable debris & objects is nuts! Like a PS6 game or something lmao.

Posted some of my GIFs below!

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IGN wrote about it too!

 
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Guys, am I flipping? Or does No Law looks like the most impressive game we've ever seen?

The sheer amount of geometry, lighting & point lights which are all shadowed (thank you MegaLights, thank you) is unbelievable! The physics systems, amount of interactable debris & objects is nuts! Like a PS6 game or something lmao.

LUtnC4kDlCKjTFdN.gif

ygUYmkVyUA085W87.gif

Y5OLvK2eXuanNF6v.gif

It looks better than almost everything else, yes.
 
Graphic masterpiece.
Not even that. I have no idea why this gets hyped so much for it's graphics.
The characters and mocap are really good, yes.
The environments look like soulless asset flips from a UE5 tech demo.
I played it shortly after i got my 4090 back then and was really disappointed.
The "gameplay" was pure torture but i kept on going because "the graphics must be getting better and blow me away, just wait"... but they never did.
For being a walking sim with very restricted and small environments you would expect alot more.
Biggest offender imho are the 17 filters on top of the rendered image that make it super blurry even with DLAA. You can't even turn most of it off without modding.

I think NT sensed that they were getting sacked, so they quickly came up with a new concept with whatever they could salvage from HB2 to prevent MS from closing them down
but even that wasn't enough. they'll be better off as an independent studio, that is , if MS lets them
 
The full suite should be doable at that same fps target in more optimized cases and maybe even PT in some very specific situations. I think that`s realistic for the kind of silicon the leaks have shown.
I´m also seriously hoping for virtual geometry finally getting more mainstream traction as that feature`s contribution to picture stability is gigantic.

From what I understand, micro polygon rendering usually presents a lot of complications when rendered in a scene which is also using complex ray tracing, and especially path tracing as the rays would have to potentially trace against millions of triangles.

PS6 is supposed to support DFG (which is AMD's equivalent of RTX Mega Geometry), so it will be able to solve this specific bottleneck. To what extent developers will embrace this technology is yet to be seen as mentioned before, but Naughty Dog's alleged course of action is concerning.
 
I wanna see a far less compressed trailer for no law tbh.

Some basic havok for objects and debris flying after a granade are not exactly the ultimate nextgen feature if you ask me, but i'm harder to impress than the average dude in here, the lack of any physics in most games really did a number on many people if that is considered otherwordly in 2027...

The ascent look mostly good even today so at least i know the devs are talented.
 
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What's wrong with Laufey? Sure it could look a little better visually but???
the poster said something to the effect of ND will blow minds. Laufey looks good, but just like Gears, we all thought these studios will set the new bar, and they just produced mid tier games. laufey looks better than Gears but it didnt blow any minds.
 
the poster said something to the effect of ND will blow minds. Laufey looks good, but just like Gears, we all thought these studios will set the new bar, and they just produced mid tier games. laufey looks better than Gears but it didnt blow any minds.

Technically speaking Intergalactic will be awesome, I am sure of that because Naughty Dog never fails. The problem is all the wokeness that this game will bring to the table, its probably going to be awful, I am sure. I mean look at the main character and the actress they decided to go with
 
the poster said something to the effect of ND will blow minds. Laufey looks good, but just like Gears, we all thought these studios will set the new bar, and they just produced mid tier games. laufey looks better than Gears but it didnt blow any minds.
You think laundry look better than gears? Interesting...
 
Technically speaking Intergalactic will be awesome, I am sure of that because Naughty Dog never fails. The problem is all the wokeness that this game will bring to the table, its probably going to be awful, I am sure. I mean look at the main character and the actress they decided to go with
they are hiring devs with baked lighting experience in 2026. technically it will be last gen garbage. artistically it will be great, but technically? nah.
 
Path tracing in GTA6 will be Nvidia exclusive.
I just got sleep paralysis thinking about path-traced gta6...a demonic jensen tried to sell me a 4000 euros 6080 in my dreams and i couldn't move or refuse...

The more you buy the more you get poor, he was repeating that with a suave tone of voice...
 
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Not really, the tech was purchased by Rockstar, which has never shared it.
And never iterated on it neither, where have you seen realistic wood\metal deformation in rockstar games?

So yeah, last time we saw this tech in action inside a game was 2008, i dont remember if the sequel also had some of it.
 
It's crazy how despite having hundreds of light sources it still looks so flat

Like, we have games using baked lighting that looks more impressive than what is on display here

It might have hundreds of light sources but it really doesn't look like it
Flat? I'm not seeing that at all
 
Btw, this is what i would consider as the next step in destruction, it's madness to me the nobody iterated on this tech FROM 2008:messenger_neutral:






Yep, that 1st Force Unleashed game was fantastic, the physics was amazing, that's what I want to see in a SW game, Gears game, Tomb Raider game, etc.

You know, games that rely on destruction, exploration or platforming, both lore and gameplay wise. Instead we get window dressing and scripted "wow" destruction.
 
GTA4, not wood though.
What then? I forgot.
Are you talking about the npcs grabbing stuff when they are dying like the storm troopers? I was more talking about materias destruction more than animations.

The point doesn't really change tho, rockstar or other devs have not used this or similar (or better) tech in decades...
 
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I wanna see a far less compressed trailer for no law tbh.

Some basic havok for objects and debris flying after a granade are not exactly the ultimate nextgen feature if you ask me, but i'm harder to impress than the average dude in here, the lack of any physics in most games really did a number on many people if that is considered otherwordly in 2027...

The ascent look mostly good even today so at least i know the devs are talented.
they are truly talented
yes some of the features might not be exactly cutting-edge in their own categories, but the combination and inclusion/ integration of them together in one game creates a unique game comparable to only a few big titles in the industry
 
they are truly talented
yes some of the features might not be exactly cutting-edge in their own categories, but the combination and inclusion/ integration of them together in one game creates a unique game comparable to only a few big titles in the industry
Do we even know how big the playable area is?

Is it like the size of ascent city or much smaller?
 
Do we even know how big the playable area is?

Is it like the size of ascent city or much smaller?
That remains to be seen
The Ascent looked A LOT larger than it actually was and yet,with many explorable areas, it was still quite expansive for an indie studio's first game, the good news is these devs are not just talented, they are also ambitious and they are willing to prove and surpass themselves again
But overall, No Law as a package looks promising and this showcase impressed me a lot more than CP2077 did with all its marketing bells and whistles back in the day
 
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Hellblade Studio hunting for buyer, days after announcing new game for PS5

a shame
I hope they find someone who believes in them
not like what befell RAD and how Sony had the audacity to do to them what they did to Evolution,
Their only rival in terms of sheer fidelity and cinematographic prowess would be Marvel: The Rise of Hydra right now, and maybe Crossfire
if RAD were still around, they would wipe the floor with today's "stunning tech showcases" like HB2.
Critics today suddenly have no qualms about praising showcase experiences like HB2 for the very same reasons they heaped criticism on a game like The Order1886 back in the day.
That game was a generation ahead of its time and fell victim to bad timing and a forced release date

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this was a BASE ps4 game mind you
 
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That game was a generation ahead of its time and fell victim to bad timing and a forced release date
And pricing. I played it years after release, I bought it for 10$ and thought it was incredible but if I had paid 70$ I would've been pissed.

Yes it was graphically amazing and the gameplay was okay but it was so short, it basically ends when the story starts getting interesting. It should've never been full priced.
 

Hellblade Studio hunting for buyer, days after announcing new game for PS5

a shame
I hope they find someone who believes in them
not like what befell RAD and how Sony had the audacity to do to them what they did to Evolution,
Their only rival in terms of sheer fidelity and cinematographic prowess would be Marvel: The Rise of Hydra right now, and maybe Crossfire
if RAD were still around, they would wipe the floor with today's "stunning tech showcases" like HB2. Critics today suddenly have no qualms about praising showcase experiences like HB2 for the very same reasons they heaped criticism on a game like The Order1886 back in the day. That game was a generation ahead of its time and fell victim to bad timing and a forced release date

images

images

the-order-1886_white-chapel1-2.jpg

images


this was a BASE ps4 game mind you
ready at dawn deserved what happened to them. and ninja theory too. both made non-games and boasted about them being filmic experiences. I LOVE ready at dawn. Ghost of Sparta and Chains of Olympus are absolutely amazing. But the order with its unskippable cutscenes that lasted entire chapters. walking segments that lasted entire chapters. copy pasta boss fights and a total of 5 levels with any actual shooting were simply unacceptable for a $60 game.

hellbalde was cheaper but you just cant make a 7 dollar game with 6 hours of walking. and 5-6 QTE sequences. you can, but you will then shut the fuck down. and rightfully so. devs need to understand they are making video games, not movies. hollywood is that way.
 
You guys were not kidding about Raccoon City taking a hit visually in RE9 compared to earlier chapters.

Regardless, still easily my GOTY so far. Fucking phenomenal atmosphere.

Also, the subtle animations of the gun, the way Leons head moves seperately from his body/gun in the 1st Person view point... I think this is the best 1st person view in gaming. point blank.

Veronica should be a notch above.
 
Papitos I am in love with the graphics in this game, it uses the Dawn Engine which is basically a modified version of Glacier engine the one from Hitman and 007 First Light. There is a mod to add DLAA and it looks glorious too, for anyone interested I leave it here


haTrwCCDwuD6cCdJ.png

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OVROgXPqtMUSGtBG.png

Sge0ZF90BzUJjaaQ.png

WhfIYAm7DfTrXsXp.png

pY4szOQymyibzYEW.png

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p0r40JSIJDd501rB.png
 
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From what I understand, micro polygon rendering usually presents a lot of complications when rendered in a scene which is also using complex ray tracing, and especially path tracing as the rays would have to potentially trace against millions of triangles.
Indeed! The biggest challenge for PT on next gen consoles. It's a VRAM and bandwidth killer, even if RT performance is a magnitude faster. But like you said below, newer tech can solve it.

PS6 is supposed to support DFG (which is AMD's equivalent of RTX Mega Geometry), so it will be able to solve this specific bottleneck. To what extent developers will embrace this technology is yet to be seen as mentioned before, but Naughty Dog's alleged course of action is concerning.

To be clear, DGF is not the equivalent of mega geometry. There is some overlap in facilitating dynamic LoD and tessellation, but DGF is a compressed geometry format that can natively reside in memory, like BCn textures, on RDNA 5 or above. Mega Geometry is a collection of API changes that allow for clustering of BLAS and partitioning of TLAS, for dramatically increasing BVH update performance and ray traversal of such complex geometry. The clustering is then leveraged for dynamic LoD and tessellation, thus working well with any virtualized geometry systems. Both are well positioned to solve PT on complex geometry in different stages and both remove the need for duplicating triangle meshes for the BVH or using simplified proxies.

On future AMD cards/consoles, devs can leverage both technologies in parallel. Both will be open source. And for Nvidia and older AMD cards, there will be a fallback mechanism via DGFS, which launched just last month, until Nvidia decides to hardware accelerate DGF or release a competing geometry format. Even though the DGFS fallback route removes some of the benefits of DGF, it paves way for universal support across vendors.

But yeah, what devs actually do with it all remains to be seen.
 
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You guys were not kidding about Raccoon City taking a hit visually in RE9 compared to earlier chapters.

Regardless, still easily my GOTY so far. Fucking phenomenal atmosphere.

Also, the subtle animations of the gun, the way Leons head moves seperately from his body/gun in the 1st Person view point... I think this is the best 1st person view in gaming. point blank.

Veronica should be a notch above.
looking back, i think racoon city was disappointing on the whole. yes, it had some cool setpieces and boss fights, but i thought they were doing open world and it was just one wide linear area. not even at the same scope as the last of us 2 open world level. fun to play, i was expecting something along the lines of the crater level in ragnorak.
 
hellbalde was cheaper but you just cant make a 7 dollar game with 6 hours of walking. and 5-6 QTE sequences. you can, but you will then shut the fuck down. and rightfully so. devs need to understand they are making video games, not movies. hollywood is that way.
I agree but I think it had its own audience. I think the disappointment stemmed from the fact that most people were expecting something along the lines of GEARS , and not a Quantic Dream game with better graphics and solid gameplay, which it actually was
bad marketing and Sony's decision to rush the development to meet an unrealistic release date was the primary reason why it failed
also
The tech and the massive development effort definitely warranted and justified more than just 7 dollars, back then
yes, today with UE5 you can make a similar-looking game with better gameplay but with a much smaller budget and get more or less the same results, as long as you know what you're doing [i.e. MAFIA THE OLD COUNTRY]
but back then, the right audience would have no problem paying a premium for a graphically unparalleled game with robust gameplay mechanics and a great story , akin to the HB2 story today
that genre [HB2, MARVEL, The Order] has its own audience, the problem is that it attracts the wrong crowd because it hasn't managed to define itself properly to set itself apart and avoid unnecessary comparisons
 
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looking back, i think racoon city was disappointing on the whole. yes, it had some cool setpieces and boss fights, but i thought they were doing open world and it was just one wide linear area. not even at the same scope as the last of us 2 open world level. fun to play, i was expecting something along the lines of the crater level in ragnorak.
RC felt like it was a leftover map design from a failed MP game, and capcom ran out of time to get the game out so they threw some dusty zombies in there and called it a day. Aside from being nostalgia bait, the second half of the game takes a nosedive in quality compared to Grace's section which felt well designed and polished.
 
GTA 6 use RT reflections on water? viveks86 viveks86 what's your thoughts on this? Looks like They go with hybrid approach, I Remmber back on the beginning of this gen..me and SlimySnake SlimySnake keep asking why developers don't take that hybrid approach to use ray tracing whatever on gi, shadows and reflections, seeing rockstar using it on reflection and SSM on GI lately on end of current gen life cycles, keep me wounder why most dev this generation choose either go fully on RT/PT with best visuals on pc and many tradeoffs on consoles version or neglect it completely and give us at best cross gen looking titles. Why this hybrid approach start to appear lately on gen even so it's the best way to achieve good performance /visuals on current gen consoles?
 
looking back, i think racoon city was disappointing on the whole. yes, it had some cool setpieces and boss fights, but i thought they were doing open world and it was just one wide linear area. not even at the same scope as the last of us 2 open world level. fun to play, i was expecting something along the lines of the crater level in ragnorak.
I was personally hoping for an open world/open biome Resident Evil because I wanted direct proof to see if they had finally fixed performance for their open world games, specifically Dragon's Dogma 2.
 
Papitos I am in love with the graphics in this game, it uses the Dawn Engine which is basically a modified version of Glacier engine the one from Hitman and 007 First Light. There is a mod to add DLAA and it looks glorious too, for anyone interested I leave it here


haTrwCCDwuD6cCdJ.png

gCPRsEZpgkrSRIsj.png
Rc0CdE2YfQEQoDvL.png
OVROgXPqtMUSGtBG.png

Sge0ZF90BzUJjaaQ.png

WhfIYAm7DfTrXsXp.png

pY4szOQymyibzYEW.png

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I knew a lot of peoples who worked on this

Pour One Out Dr Evil GIF


Fucking Square Enix fucked everything up. Worst publisher you could potentially land on. Japan's ego has no bounds
 
the poster said something to the effect of ND will blow minds. Laufey looks good, but just like Gears, we all thought these studios will set the new bar, and they just produced mid tier games. laufey looks better than Gears but it didnt blow any minds.
I do think these games should look much better, you have 25 devs create 'No Law' and AAA devs can't come close... old engines, overworked devs. Suits at the top want profits only.
 
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ready at dawn deserved what happened to them. and ninja theory too. both made non-games and boasted about them being filmic experiences. I LOVE ready at dawn. Ghost of Sparta and Chains of Olympus are absolutely amazing. But the order with its unskippable cutscenes that lasted entire chapters. walking segments that lasted entire chapters. copy pasta boss fights and a total of 5 levels with any actual shooting were simply unacceptable for a $60 game.

hellbalde was cheaper but you just cant make a 7 dollar game with 6 hours of walking. and 5-6 QTE sequences. you can, but you will then shut the fuck down. and rightfully so. devs need to understand they are making video games, not movies. hollywood is that way.
They are both video games. Experiences.
 
I do think these games should look much better, you have 25 devs create 'No Law' and AAA devs can't come close... old engines, overworked devs. Suits at the top want profits only.
I'm not blaming the suits for this. Phil gave coalition 7 years. A ue5 license. And this is what they produced.

Herman and Jimbo gave nd 6 years and let's face it, the game is at least two more years away since they can't even get a trailer together for e3. Not to mention cerny who gave them an rt and mesh shader capable gpu, 100x faster ssd, brand new io and a 7x faster cpu. And what have they done with it?

Sometimes 25 talented developers are simply better than 300-500 overpaid losers who have gotten complacent and have lost the drive to be the best.
 
Sometimes 25 talented developers are simply better than 300-500 overpaid losers who have gotten complacent and have lost the drive to be the best.

Most of the time there were breakthroughs in a genre or tech it was done by a few geniuses, not a >500 peoples team stuck in meetings all day arguing on how to go forward.

It happens

No Law devs seem to have found a way to generate a massive open world without 400 artists placing meticulously every little tidbits of the world around while also avoiding procedural generation. No idea how but that's the explanation they gave. For sure the day their technique is better known, it'll likely help a shitload of other studios.

UE6 is kind of going there too, if you look at the AI workflow they created, it's fucking insane the power a dude in his basement can now yield with the engine, time and imagination.
 
I'm not blaming the suits for this. Phil gave coalition 7 years. A ue5 license. And this is what they produced.

Herman and Jimbo gave nd 6 years and let's face it, the game is at least two more years away since they can't even get a trailer together for e3. Not to mention cerny who gave them an rt and mesh shader capable gpu, 100x faster ssd, brand new io and a 7x faster cpu. And what have they done with it?

Sometimes 25 talented developers are simply better than 300-500 overpaid losers who have gotten complacent and have lost the drive to be the best.
I agree with this also.
 
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