March Climber
Member
We have come a long way:
I mean they are all bullshots.this is what he looked like last year. not my fault they downgraded it because they are losers who cant even cut a trailer in 13 months. probably jerking off to trans porn all day instead of working.
last year:
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this year:
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all from last year.We have come a long way:
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yes. we are comparing bullshots from last year to bullshots from this year and the bullshots from this year feature skin shading on par with rdr2.I mean they are all bullshots.
Here are some non-bullshot screen grabs from trailer 2...
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If you wanna talk kinky, only one of those has confirmed fully rendered boobs under the clothes...and it's not gta.Now show me the ass physics of each game.
Checkmate.
We have come a long way:
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When Arthur morgan on 1.8 tflops PS4 has better skin shading than Jason on a 63 tflops 5090. you know the downgrade is real.
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More ragebait incoming.
This slop is a fucking disgrace to the hardware market even without the inflated prices
Beautiful design though.This slop is a fucking disgrace to the hardware market
Kinda like the only thing they're good at...Beautiful design though.
OMG you are the insider! Is that you John Rockstar?GTA, 6 screenshots
Humorous wording there! But Goddamn man! The new Ultimate Edition screenshots from GTA 6 look so garish & ugly in a way, I know it's the stylistic choice they have in mind with it but man, couldn't they come out with much better looking ones style-wise? My face didn't cry, but my whole body was crying…GTA, 6 screenshots
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Senua looks most realistic. Aloy and Ellie look like Toy Story humans. GTA VI looks like it's going for a stylized human. It'll probably age the best.Since Rockstar has hurt my feelings not releasing trailer 3, i am going to be posting twitter ragebait shitting on GTA6 as revenge.
Discuss.
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It's not. They are overly zoomed to convey mood and vibes . Not worth doing comparisons like this. The camera focus is all over the place actually. Like my favorite shot that I posted above. The camera focus is somewhere on the sequins. Not her face. Literally everything else in the shot has DoF blur. And then there is makeup on top of that. And because a portion of her skin is closer to the sequins, you can see some detail and the goosebumps are visible. But even that has some DoF blurWhat do you mean? aren't all these pics overly zoomed to show the skin details?
He went all in, darth sidious style:Great work Slimy, let the hate flow through you!
im not finished either.He went all in, darth sidious style:
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yeah, thats a terrible screenshot. especially by last years standards.Thought I'll pick up a daylight shot and examine this better. So I picked this:
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Well they had the tech last year and thats the point. You compare some of last years pictures of skin texture/shaders and they look better than Ellie and Aloy. Did the texture resolution get downgraded due to meeting game size? Idk, we need a new trailer to better analyze.Really wrong comparison. But I will say Skin shading and faces have never been the best in Rockstar's games, barely even discussed as the best even in PS3 days, this is also true for last-gen as well, RDR2 was handily beaten by many story-driven games like Sony's and such.
GTA 6 faces look incredible overall though, but definitely a good distance from the best this generation so far. Honestly Hellblade 2 is mostly a cutscene simulator so it's unfair. Also it's not only faces, from the trailers, GTA 6features the best hair rendering, not to mention the incredible physicality & interaction, something that none of the other games are doing.
GTA V's characters ages terribly compared to IV precisely because of that reaaon imo.Senua looks most realistic. Aloy and Ellie look like Toy Story humans. GTA VI looks like it's going for a stylized human. It'll probably age the best.
that's exactly what I said the day they released the screenshots and I was told I was having a meltdownLike WHO THE FUCK would take a shot like this and think it looks professional?
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Now we know why the skin shaders were downgraded
to add more 'detail' like this. this is on you gymwolf.
Now we know why the skin shaders were downgraded
to add more 'detail' like this. this is on you gymwolf.
Cool, we are gonna be able to watch tiktok shitposts in GTA6? I already though RDR2 was impressive, but theyre really going all out on the realism this time.The big innovation is in the integration of in-game social networks: your character's cell phone consumes viral videos in real time, allowing you
to follow Vice City influencers and discover secret side missions through the networks.'
There is so much INSANE detail in car interiors, leather, weapons, fur and cloth, that I simply can't imagine something as fundamental as skin shaders being downgraded. These are just badly done shots imo, with exaggerated and incorrectly placed DoF + artificial lights blowing out details.Well they had the tech last year and thats the point. You compare some of last years pictures of skin texture/shaders and they look better than Ellie and Aloy. Did the texture resolution get downgraded due to meeting game size? Idk, we need a new trailer to better analyze.
I don't know why their marketing team cunts don't release trailer 3 all their previous game have trailer 3 on even bigger time span from their release date than gta vi current case, I would have preferred they don't show anything at all instead of those photoshoped bullshit screenshots, those fuckers missing with my most anticipated game on the last 14 years.As much as I disagree withSlimySnake 's claims, I too am pissed.
I'm getting so angry looking at these lazy shots because I'm starved without a trailer.
Like WHO THE FUCK would take a shot like this and think it looks professional?
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You can literally see the invisible spotlight lighting up the ground right under her feet. Direction of fake light seems to be from exactly above her head. No wonder she looks disconnected from the world. There's an alien tractor beam ready to pull her up and probe her. This is the equivalent of an overhead boom mic making the final cut in a movie. Just.... SMFH
Yes different time of day and light conditions can even make bigger visual impact than thisThere is so much INSANE detail in car interiors, leather, weapons, fur and cloth, that I simply can't imagine something as fundamental as skin shaders being downgraded. These are just badly done shots imo, with exaggerated and incorrectly placed DoF + artificial lights blowing out details.
To really get to the truth, we need natural lighting, no make up, preferably open daylight, with exact focus on the face with similar face to frame ratio. Can't be doing 4-6x zoom on one while 1x on the other. All the 3 reference shots thatSlimySnake posted of Aloy, Ellie and Senua are acceptable, but the one that should actually be analyzed (GTA 6) is not. Not blaming him as we can only pick what we get. But I just feel we aren't ready for this comparison yet.
Not saying there is no downgrade either. Just that it's all inconclusive at the moment.
Let's breakdown the OG "downgrade" claim, for example. People were like "where's the AO, where's the RTGI" etc. It's all there. It's just a different time of day, different sky/atmospheric simulation and rain from before.
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Draw a line across the support beam under the house (blue line). Most of that beam receives no direct light and is completely in the shadow of the house. And yet, notice how the right end is brighter than the left? That's sunlight hitting the ground outside the house's shadow, bouncing in that direction (red arrow)
Or look at the car shadowing itself. First arrow under the car is clearly AO + shadow. Second is shadow + indirect bounce. Third is direct light. You can even see a difference in GI under the front of the car with tires in the way blocking more light versus under the center of the car being slightly brighter as more light can bounce there.
Even the foliage being "downgraded" seems to be from different points in the story. Those aren't flat textures. Seeing actual flattening of grass to the ground. May be they are simulating that too as you walk/drive on it over time. Clearly a lot of time has passed between the house being repaired/restored and the shot we are seeing now. After everything we have seen, we really think they couldn't render basic grass? Just ridiculous.
And water puddles missing? I don't even...
We really are veering on stupidity and manufactured controversy. I'm not saying there is no downgrade. But nothing is screaming out to be a downgrade yet. Just different shots taken in different situations with obviously varying levels of skill.
Though I'm just as frustrated that they are getting away with a bunch of images and no trailer, I don't believe anything is photoshopped. Just photo mode. Unlike the E-day bullshots, all of this is just the actual game with DoF, fake lights and may be super resolution.I don't know why their marketing team cunts don't release trailer 3 all their previous game have trailer 3 on even bigger time span from their release date than gta vi current case, I would have preferred they don't show anything at all instead of those photoshoped bullshit screenshots, those fuckers missing with my most anticipated game on the last 14 years.
Yes I know those pics look like that because fake lights/photomode, this for me is equivalent to photoshop, I want actual gameplay shots on normal light conditions which are very few on last patch that why I preferred they don't show nothing at all, by their all previous games standards trailer 3 was supposed to released on May and now we almost on July, what the fuck wrong with their marketing strategy to market a game before pre-orders with those bullshit pics which don't even use good fake lights.Though I'm just as frustrated that they are getting away with a bunch of images and no trailer, I don't believe anything is photoshopped. Just photo mode. Unlike the E-day bullshots, all of this is just the actual game with DoF, fake lights and may be super resolution.
I think their strategy is to tease people with the preorder and ultimate edition for the first wave of hype, so they can maximize $100 purchases. Then follow up with a game trailer for those still on the fence. I don't think the marketing cycle is over for summer. It has just begun.
Now we know why the skin shaders were downgraded
to add more 'detail' like this. this is on you gymwolf.
The real downgrade in this shot is the grass foliage next to the bike. The rest is mostly time of day changes but the grass doesnt die off at dusk.
Puddles are useful, you can easily gauge reflection quality from them. They seem full res and perfectly stable in the old house shot.And water puddles missing? I don't even...
As for AO, obviously there, but i think the quality is so low it gives an illusion of not existing on some of the foliage.Let's breakdown the OG "downgrade" claim, for example. People were like "where's the AO, where's the RTGI" etc. It's all there. It's just a different time of day, different sky/atmospheric simulation and rain from before.
I wouldnt say downgrade, this is just what i expect what an optimization pass to do to visuals, downgrades and optimization are basically one and the same when it comes to rt, i am really not happy with effects in this one shot, easily the worst one out of the bunch.We really are veering on stupidity and manufactured controversy. I'm not saying there is no downgrade. But nothing is screaming out to be a downgrade yet. Just different shots taken in different situations with obviously varying levels of skill.
I was told I was having a meltdown
ps4/xbone grassgate version 2.0 confirmed, every1 hold onto ur buttsThe real downgrade in this shot is the grass foliage next to the bike. The rest is mostly time of day changes but the grass doesnt die off at dusk.
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Yeah ...i would understand 40 fps. I was there for GTA5 on the 360 ...even at 30 fps and downgraded it still felt like something special.That's my take 2 (pun intended).
At best the consoles will get a 40 FPS VRR mode.
Going by "more stable framerate", that would mean the base PS5 drops below 30 FPS more often than not.
Wouldn't even be surprised when you think about how much ai tech they are pushing in this game.
Also remember GTA V on PS3? FPS was bad and the game had quite some downgrades.
I agree that it looks flat. But how do we know it hasn't been flattened?The real downgrade in this shot is the grass foliage next to the bike. The rest is mostly time of day changes but the grass doesnt die off at dusk.
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Interesting claims. Will investigate these when I'm back on a computer and can look at the areas you are pointing out.Puddles are useful, you can easily gauge reflection quality from them. They seem full res and perfectly stable in the old house shot.
The updated picture (likely real gameplay) has very low res reflections and they are unstable, look at the water at the right side. The puddle reflections in the old shot look on par with full res hw lumen with 40+ accumulated samples, very good, new ones look about as bad as Clair Obscur ones that only use 4 and i think at half res. Almost like the bilateral and temporal filters arent enabled for reflections.
Then theres the fence in the background (and the table behind the house) that dont have shadows, so it seems they turn off shadows for some meshes at a certain distance from the camera, but even the close motorcycle shadow is super low res.
Camera is a bit different and theres pretty much no water in the other shot so i wont complain about that.
As for AO, obviously there, but i think the quality is so low it gives an illusion of not existing on some of the foliage.
I wouldnt say downgrade, this is just what i expect what an optimization pass to do to visuals, downgrades and optimization are basically one and the same when it comes to rt, i am really not happy with effects in this one shot, easily the worst one out of the bunch.
im not finished either.
Shouldve released a trailer you lazy bums.
Maybe different seasons like Forza Horizon? Even that has a big impact on the environment and scenery.The real downgrade in this shot is the grass foliage next to the bike. The rest is mostly time of day changes but the grass doesnt die off at dusk.
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fun times lol. back when console wars were fun.ps4/xbone grassgate version 2.0 confirmed, every1 hold onto ur butts
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Thank YOU INSOMNIAC!!
p.s i never realized how pathetic the ray traced reflections look. if you have to pair back the model quality in the bvh that much to get it running then is it really worth it?
Thank YOU INSOMNIAC!!
p.s i never realized how pathetic the ray traced reflections look. if you have to pair back the model quality in the bvh that much to get it running then is it really worth it?
Sure, but the new shot has no puddle. You are comparing the puddle of an old shot with… a large water body in the new shot? The water on the side is a boat launch, literally branching in from the ocean behind, hence having whatever reflection tech that is driving the ocean's.Puddles are useful, you can easily gauge reflection quality from them. They seem full res and perfectly stable in the old house shot.
These have nothing to do with downgrade claims. Did you see these tables and fences have shadows at this distance before? Can't even see them in the old shots due to camera angle, so how do we say it was downgraded? Game has no RT shadows and shadow maps have already been spotted throughout the trailers. Low res ones too.Then theres the fence in the background (and the table behind the house) that dont have shadows, so it seems they turn off shadows for some meshes at a certain distance from the camera, but even the close motorcycle shadow is super low res.
This is not true at all. This is entirely related to sun position. A lot of what you saw in the old trailer are straight up shadows. Not AO. We are literally comparing sun on top-left (new) versus sun on near-mid-right (old). In the new shot, the overhead sun is bouncing off the ground causing all shadows that receive indirect light to brighten a little, making them gray instead of black, which you are mistaking as lower quality AO. The foliage barely gets a shadow because the sun is overhead. With RTGI, we won't see blobs of dark AO like we did in games before. That's not how AO looks when combined with RTGI, or real life for that matter, on small, sparse foliage. Light reaches there quite easily with one or two indirect bounces. See isolated, sparse grass around noon in broad daylight. After getting so used to them in videogames, I used to think they have no shadowing at all and had to recalibrate what to expect with PT. The old shot had foliage shadows due to lower Sun angle. The new ones don't due to overhead Sun. Simple as that.As for AO, obviously there, but i think the quality is so low it gives an illusion of not existing on some of the foliage.