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Graphical Fidelity I Expect This Gen

Great analysis but till now we didnt even get proper gameplay vid, all screenies so far could be photomode/cutscene/in engine still 5x better than actual gameplay. We all know in engine or even realtime cutscenes can look even whole gen above actual gameplay.

Hellblade2(and before that amazing exceptional the order 1886) could look that good for very specific reasons, they were barely games, and open world gameplay vid in gta6 will likely lose way worse than ingame realtime cutscene(that by definition is even easier to run than corridor shooter/walking sim :P.

So again, i dont question screenies or those 2 trailers, just that actual proper gameplay(not in engine cutscenes or even real time cutscenes) usually look much better vs what i really want to see and compare, real time gameplay.

KK i will give link to gameplay, not very impressive visually but in terms of gameplay, its open world and i wanna see gta6 vid with this kind of aproach, real time gameplay and not even short snippets but sizeable video from same perspective how we gonna see and play it at launch:

U guys know what i mean here, i wanna see this kind of proper gameplay vid, so we can do proper like for like comparision vs launch current gen console and later ps6 and maxed pc versions :)
We got another gameplay vid from that studio even bit earlier, but lets just compare launch version(if no delay then 3rd sept) vs that end of april 2026 version.

Im focused on that coz usually when game launches and is hella downgraded(gotta be real here, possibility of ps5 or even pr0 version looking like trailer 1 or 2 isnt that huge, and probability of a downgrade, even if we talking quality mode ps5pr0 version that barely holds 30 and dips often, isnt small :P ) i want us to be able to hold rockstar accountable, meaning u guys fed us lies that gameplay looked like this, yet it looks much worse and very similar to other studio's games.

Hell even w4 demo gave us quite long proper gameplay snipped, supposedly running on base ps5 at 60 with rt :P

Yet gta6 is coming out in under 5 months and we get bunch of those screenies from god only knows which version of the game :(

What im trying to say, each day we dont see trailer no3, especially with some long gameplay, the probability increases of either nasty downgrade, delay to 2027 sometime or even both.

Sadly we'll probably only get GTA 6 gameplay in September at the earliest... I am quite confident we'll get Trailer 3 in July though. Then some off-hands media previews in August probably.

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Great analysis but till now we didnt even get proper gameplay vid, all screenies so far could be photomode/cutscene/in engine still 5x better than actual gameplay. We all know in engine or even realtime cutscenes can look even whole gen above actual gameplay.

Hellblade2(and before that amazing exceptional the order 1886) could look that good for very specific reasons, they were barely games, and open world gameplay vid in gta6 will likely lose way worse than ingame realtime cutscene(that by definition is even easier to run than corridor shooter/walking sim :P.

So again, i dont question screenies or those 2 trailers, just that actual proper gameplay(not in engine cutscenes or even real time cutscenes) usually look much better vs what i really want to see and compare, real time gameplay.

KK i will give link to gameplay, not very impressive visually but in terms of gameplay, its open world and i wanna see gta6 vid with this kind of aproach, real time gameplay and not even short snippets but sizeable video from same perspective how we gonna see and play it at launch:

U guys know what i mean here, i wanna see this kind of proper gameplay vid, so we can do proper like for like comparision vs launch current gen console and later ps6 and maxed pc versions :)
We got another gameplay vid from that studio even bit earlier, but lets just compare launch version(if no delay then 3rd sept) vs that end of april 2026 version.

Im focused on that coz usually when game launches and is hella downgraded(gotta be real here, possibility of ps5 or even pr0 version looking like trailer 1 or 2 isnt that huge, and probability of a downgrade, even if we talking quality mode ps5pr0 version that barely holds 30 and dips often, isnt small :P ) i want us to be able to hold rockstar accountable, meaning u guys fed us lies that gameplay looked like this, yet it looks much worse and very similar to other studio's games.

Hell even w4 demo gave us quite long proper gameplay snipped, supposedly running on base ps5 at 60 with rt :P

Yet gta6 is coming out in under 5 months and we get bunch of those screenies from god only knows which version of the game :(

What im trying to say, each day we dont see trailer no3, especially with some long gameplay, the probability increases of either nasty downgrade, delay to 2027 sometime or even both.

Of course. No disagreement with any of that. Just that given all the flaws we are seeing, none of this seems implausible to not also have in gameplay. R* games stopped having a big gap between cutscene and gameplay a while ago. We certainly need to see the gameplay to say for sure.

On a related note, I'm happy to see that Oliver is right after a long time, and he subtly schools Tom so he can get his eyes checked:

 
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Of course. No disagreement with any of that. Just that given all the flaws we are seeing, none of this seems implausible to not also have in gameplay. R* games stopped having a big gap between cutscene and gameplay a while ago. We certainly need to see the gameplay to say for sure.

On a related note, I'm happy to see that Oliver is right after a long time, and he subtly schools Tom so he can get his eyes checked:


What I find strange is that Tom published that article on DF's website and now they're contradicting one another during their podcast. You'd think they'd vet each other's work and only publish stuff like that when they reach a consensus :messenger_tears_of_joy:
 
What I find strange is that Tom published that article on DF's website and now they're contradicting one another during their podcast. You'd think they'd vet each other's work and only publish stuff like that when they reach a consensus :messenger_tears_of_joy:
That would be nice indeed… I think at this point, they are all individual contributors and DF wants you to follow each of their "takes" and draw your own conclusions. More clicks. And allows them to recycle same content in print form, podcast form, professional video form etc. featuring different people, contradictions, retractions and apologies. There is no "DF take" anymore.
 
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For me I would but pragmata, Laufey alongside them.
I think Pragmata/RE engine does not cover the range that Frostbite or Rage does. All we have seen so far are straight "noodle" strands or short hair. And they move in such a floaty and exaggerated fashion that it still feels a bit... immature.

I would say Laufey is further behind than RE. They haven't even figured out hair shadowing on her face or body yet. And it's super noisy at times. There is no direct shadow, no indirect shadow, no AO from the hair. The hair reacts beautifully to direct light, but it can't even get lit by their RTGI.

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Notice how the GI bounce skips her hair entirely but only lights her face. There are other times when it shines directly on her face, through her hair, like her hair doesn't even exist. They have no proxies for hair strands in the BVH (which is the only way to currently pull off RTGI for hairstrands this gen). That's how RE engine solved it, by having a fully rasterized proxy in the BVH. They could either do the same or have some simplified version from their previous games as a proxy. Currently there seems to be none.

I think some of the issues I pointed above will get resolved by the time the game ships, though. We shall see. Currently RE >> SSM for hair.

As far as the BVH goes, she is currently balder than my waifu Jordan.
 
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What I find strange is that Tom published that article on DF's website and now they're contradicting one another during their podcast. You'd think they'd vet each other's work and only publish stuff like that when they reach a consensus :messenger_tears_of_joy:
tom gets stuff wrong all the time. hes notorious for his incorrect pixel counts.
 
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