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UK Sales: Week 26, 2026 (Jun 21 - Jun 27) Star Fox #1, best debut ever for the franchise in UK

LordOcidax

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The latest UK boxed charts data is in, and it's a resounding victory for Star Fox on Switch 2, which shoots to the top in its debut week. A lot of retailers had some compelling launch prices for the game that no doubt helped to fuel the physical sales, with many undercutting Nintendo's digital price significantly.

Rayman: 30th Anniversary Edition also made its physical debut on the Switch at number 12 this week, with PS5 just about taking the lion's share with 56% of the platform split.

Worryingly, it seems The Adventures of Elliot: The Millennium Tales has tumbled out of the top 40 altogether after enjoying sixth position in its first week. Granted, it's definite a niche title, but we'd have expected it to hang around a little bit longer.

Star Fox franchise First Week Sales in UK (Physical)

Star Fox Command (Week 4, 2007) - 3.500
Star Fox 64 3D (Week 36, 2011) - 6.900
Star Fox Zero (Week 16, 2016) - 6.100

Star Fox (Week 27, 2026) - 11.800 (~23.000 + Digital estimates)

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Looks like Starfox is going to be another "surprise" sales hit for Nintendo worldwide. The game is currently charting Nr 1 on Amazon US top sellers video games and others stores around the word.

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SUCK IT HARD, STAR FOX DOUBTERS AND HATERS!

This just proves how bad Iwata fucked up with the franchise and how Nintendo fanboys, under damage control mode, tried to paint Star Fox as niche and irrelevant franchise.
 
It's a fun game tho I'm still getting used to the control, esp difficult for me is that when the ship is in the middle of the screen I can't see my reticule.
 
Fox in the billion-dollar grossing Mario Galaxy movie and then a game right after was brilliant marketing for that franchise. My kids saw me playing it and said "Ohhh it's a game about the guy from the Mario Galaxy movie, cool!" - I imagine this same thing is happening all over.
 
I really think this game could pull a Luigi's Mansion 3. Not 15+ million over all but just easily be the best selling in the series by this generations end. Star Fox has a certain appeal that I think could out perform Metroid, Yoshi, Xenoblade and even Kirby barring Forgotten Land but maybe that too.
 
I really think this game could pull a Luigi's Mansion 3. Not 15+ million over all but just easily be the best selling in the series by this generations end. Star Fox has a certain appeal that I think could out perform Metroid, Yoshi, Xenoblade and even Kirby barring Forgotten Land but maybe that too.

You think 10 million for Star Fox is possible?
 
Square Enix notoriously under ships these HD2D games. Especially Switch cartridges. The Dragon Quest remakes were the only ones to get any serious physical shipment.

They've done this in Japan the entire Switch generation.
Cannot get out of their own way.

I also wonder what the cost of a switch cartridge.
 
SUCK IT HARD, STAR FOX DOUBTERS AND HATERS!

This just proves how bad Iwata fucked up with the franchise and how Nintendo fanboys, under damage control mode, tried to paint Star Fox as niche and irrelevant franchise.
Maybe that makes me not a fanboy (I've always been a fan, generally speaking) I've said for decades all they needed to do for StarFox was have traditional games in the vein of the SNES and N64 editions and just make them fun to play with new adventures. They are mercenaries. They could take on new enemies every game.

Instead StarFox has been used as a vehicle for gimmicky un-fun ideas. Of course it's not going to sell well when you make a game series dumb and boring.

Anyway, just do more of this Nintendo. Just make fun, well-made, shoot em up SF games and they will sell.
 
Maybe that makes me not a fanboy (I've always been a fan, generally speaking) I've said for decades all they needed to do for StarFox was have traditional games in the vein of the SNES and N64 editions and just make them fun to play with new adventures. They are mercenaries. They could take on new enemies every game.

Instead StarFox has been used as a vehicle for gimmicky un-fun ideas. Of course it's not going to sell well when you make a game series dumb and boring.

Anyway, just do more of this Nintendo. Just make fun, well-made, shoot em up SF games and they will sell.
And the big problem is: Nintendo never acknowledged that. Instead of admitting how they mishandled the franchise and trying again, they tried to blame the franchise instead and alienated their die-hard fanboys to parrot that. But Star Fox is perhaps one of the most famous IPs Nintendo ever created; there is no secret as to why it charted among the top-selling games for three Nintendo hardware generations in a row.

I'm happy to see Star Fox is coming back to the place where it truly belongs and making its doubters look dumb as a result.
 
I think is going to surpass 2 million first month, if the game earns the forever green status, between 6-8 Million lifetime sales is totally possible.
That would probably be the absolute upper limit, the price helps it a lot, but 2 million is a lot.

Either way, it's a shot in the arm for the Star Fox franchise, Nintendo has handled this well, from the Galaxy movie til this.
 
You think 10 million for Star Fox is possible?

It only has to break 5 million to be thie highest selling title in the series, right? I believe both the OG Star Fox and 64 sold between 4 and 5 million.

And the big problem is: Nintendo never acknowledged that. Instead of admitting how they mishandled the franchise and trying again, they tried to blame the franchise instead and alienated their die-hard fanboys to parrot that.

How did Nintendo "try to blame the franchise?" Did they make any kind of official statement about why they felt Zero failed?

It seems like between the terrible sales of the Wii U itself and the hostile critical and fan reception to Zero, there would be no reason to blame the larger franchise for that game's failure.
 
It only has to break 5 million to be thie highest selling title in the series, right? I believe both the OG Star Fox and 64 sold between 4 and 5 million.



How did Nintendo "try to blame the franchise?" Did they make any kind of official statement about why they felt Zero failed?

It seems like between the terrible sales of the Wii U itself and the hostile critical and fan reception to Zero, there would be no reason to blame the larger franchise for that game's failure.
Miyamoto once said this circa 2009. Source was from MTV Multiplayer, according to the OP.

I tend to forget those games [laughs]. Im a big fan of the Star Fox games. Every time we make a Star Fox game Im hoping people will enjoy it as much as I do. Of course the goal every time is to try and make it more and more fun but, at least in Japan, the people that purchase the Star Fox games has decreased over the years.

Yes, Miyamoto was clearly trying to blame it on franchise fatigue, failing to acknowledge that the real issue was an experimental concept that didn't resonate with players. This narrative was defended by Nintendo apologists for decades.
 
And the big problem is: Nintendo never acknowledged that. Instead of admitting how they mishandled the franchise and trying again, they tried to blame the franchise instead and alienated their die-hard fanboys to parrot that. But Star Fox is perhaps one of the most famous IPs Nintendo ever created; there is no secret as to why it charted among the top-selling games for three Nintendo hardware generations in a row.

I'm happy to see Star Fox is coming back to the place where it truly belongs and making its doubters look dumb as a result.
I've said it a few times already on this board but ...

They should literally just make a new game using the same assets and engine that they put together for this game. Just make a new story, new levels, etc. Doesn't need Pepper, or Andross. They can just go to a new system and have a new enemy. But it can be the same branching paths, arcade action, with a focus on replayability. Then just make the levels bigger in scope to accommodate the much better hardware we have now and that's it. I think people would lap that up.

I could be wrong. 🤷‍♂️
 
Happy to see Star Fox making a big comeback. It's a very solid remake. Tons of fun playing it over the weekend. Sad to see Elliot exit the charts, it's a wonderful game so I hope it does well worldwide when all is said and done.
 
An honest, not so expensive, single player mainly, arcade, honest to god game. No MTX BS and no service in this game.

Nature is healing.
Unlike Germany. It'll take some time to recover from this.
 
Yes, Miyamoto was clearly trying to blame it on franchise fatigue, failing to acknowledge that the real issue was an experimental concept that didn't resonate with players.

Oh yeah, I can see what you're saying. It does seem like they've come back around to seeing the potential value of the franchise in the last few years, probably because they (like most media companies) have become more interested in cultivating stables of IP than focusing purely on the success and failure of individual projects.

Hopefully this bodes well for other franchises that Nintendo has put out to pasture (like Pilotwings and Kid Icarus).
 
The only thing that made me upset about Star Fox is that they did what I most dislike. Incrementing/extending the music beyond its original lenght unnecessarily.
 
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Bandai Nanco did a better job in that service, I'm not gonna lie.
But this is still a win in my book. The series is revived and Im trully happy for that.
For me the soundtrack of StarFox is a 10/10. Sublime, and i playing the game in Latin Spanish which is X1000 times better than the English voices.
 
I've said it a few times already on this board but ...

They should literally just make a new game using the same assets and engine that they put together for this game. Just make a new story, new levels, etc. Doesn't need Pepper, or Andross. They can just go to a new system and have a new enemy. But it can be the same branching paths, arcade action, with a focus on replayability. Then just make the levels bigger in scope to accommodate the much better hardware we have now and that's it. I think people would lap that up.

I could be wrong. 🤷‍♂️
Actually, this is what they should have done back in the GameCube days. Instead, they decided to turn Star Fox into an experimental IP rather than relying on its established and proven formula.

Oh yeah, I can see what you're saying. It does seem like they've come back around to seeing the potential value of the franchise in the last few years, probably because they (like most media companies) have become more interested in cultivating stables of IP than focusing purely on the success and failure of individual projects.

Hopefully this bodes well for other franchises that Nintendo has put out to pasture (like Pilotwings and Kid Icarus).
I'm all in for more classic Nintendo revivals such as Wave Race, F-Zero, Excitebike, Pilotwings and Kid Icarus.
 
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