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Luma: I made a new citybuilder!

thomasmahler

Moon Studios
Hey folks,

I've been thinking about this idea for the better part of a decade now and it always bugged me that I had prototypes of this game, but never finished it... Well, recently I jumped in and finally cleaned everything up and it came together really nicely I think!

Luma is basically what'd happen if Minecraft and Sim City had a baby. I think it's fair to say that it's probably gonna be a new sub-genre within the citybulider genre since it's the first citybuilder where you have control over literally every single tile. If you wanna build a house, you don't just click on a house icon and place it - Nope, you just make one yourself! And the crazy thing is that it really matters what block is next to another, so you get all these nice chain reactions, almost like in a puzzle game!

I recorded a little gameplay video that shows what Luma is all about:



Would love to hear your folks' thoughts since I'm actually thinking about releasing this soon since to me this is already more fun to play than Minecraft or any Sim City I've ever played!

Luma is quite the crazy project, it also has online AND split-screen multiplayer (mostly because I play games with my 8 year old boy, so I really wanted to play together with him on the big screen like in the good old days :D).

Would appreciate if you folks could look at this and post some feedback!
 
That is one great idea.

A fully customizable sim city will be interesting to lots of people, IF you manage to make it intuitive.
 
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That is one great idea.

A fully customizable sim city will be interesting to lots of people, IF you manage to make it intuitive.
Yup, that's exactly what I thought :messenger_tears_of_joy:

I never got why nobody ever did this before, so... there it is now.

And yeah, it's very intuitive, I'm testing it with my boy. So if he gets it all, I'm guessing that most people out there shouldn't have much of an issue. There's tutorials, proper onboarding, quests that guide you through building your cities, etc.
 
I like it and encourage you to keep going.

The Dragon Quest Builders and Pokopia games somewhat capitalize on the same core idea, just at a smaller scale than a full blown city builder. You're right that it's a fantastic marriage of concepts. Simulation games that give the player demands/tasks to meet, but then gives complete freedom to build out those tasks in a sandbox.

I'm a dad too, and it seems like you also understand that todays upcoming youth wants all games to be multiplayer/co-op in some shape or form. Even most of the Roblox games my kids and all their friends are into are largley single-player genres, but are "multiplayer" in the sense that they can work on them together. It's become their default expectaiton and it's rare that I see a game catch on if it isolates them from their friends.
 
I fully respect the effort to make this but this is not something I would enjoy playing personally

I prefer if your company focuses more in making games like No Rest for The Wicked, which I think its brilliant
 
I fully respect the effort to make this but this is not something I would enjoy playing personally

I prefer if your company focuses more in making games like No Rest for The Wicked, which I think its brilliant
Of course! We're Moon Studios after all - but this has just been a side project of mine and I think it's already so good that people should get their hands on it! (y)
 
I never got why nobody ever did this before, so... there it is now.
Maybe because as "simple" the idea is, it seems very hard to implement :messenger_grinning_sweat:
Anyway having your kid as a playtester will be of tremendous help for accessibility !

Also i goddam love how you try to add couch co-op to it because you liked the feature that was a staple of older games.

Here we often lament about the direction gaming takes and how corporations strip gaming of its essence and that is true, but as long as there are talented and passioned people that make the product they want to have there is a hope. You'll never make a tremendous game with a board of executives (even tho a broken clock is right twice a day), but one dude with passion and an idea can move mountains :messenger_bicep:
 
Looks excellent

You mention split-screen play, does this mean it has some form of controller support? Any way to wishlist it yet?
 
Maybe because as "simple" the idea is, it seems very hard to implement :messenger_grinning_sweat:
Anyway having your kid as a playtester will be of tremendous help for accessibility !

Also i goddam love how you try to add couch co-op to it because you liked the feature that was a staple of older games.

Here we often lament about the direction gaming takes and how corporations strip gaming of its essence and that is true, but as long as there are talented and passioned people that make the product they want to have there is a hope. You'll never make a tremendous game with a board of executives (even tho a broken clock is right twice a day), but one dude with passion and an idea can move mountains :messenger_bicep:
Yeah, exactly!

I've never seen a Citybuilder that lets me play in Couch Co-Op.

Growing up, I always LOVED Sim City on the SNES, but it was always a single player affair... so imagine how much fun it would've been to play that in splitscreen back then. That's why I added it, so my boy and me can happily build our own little cities... until papa builds a nuke silo and nukes half of the boy's town cause he didn't do his homework :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
It's not my type of game, but I like the idea of an isometric Minecraft. If you add a creative mode with unlimited resources, that would be interesting. If players could hop onto the island and explore it in a first person view, it would be even better.
 
Yeah, exactly!

I've never seen a Citybuilder that lets me play in Couch Co-Op.

Growing up, I always LOVED Sim City on the SNES, but it was always a single player affair... so imagine how much fun it would've been to play that in splitscreen back then. That's why I added it, so my boy and me can happily build our own little cities... until papa builds a nuke silo and nukes half of the boy's town cause he didn't do his homework :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

I wonder if one day the principle of coop city builder on a super large map would not add a ton of fun to include warfare strategy on top of it with voxel destruction. Management of ressources, etc. You would need to build the infrastructures to even have a legit army / defense so it would not just be zerg'ing. Just thinking out loud.
 
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