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Graphical Fidelity I Expect This Gen

Assassin's Creed Codename Hexe Has "Large Scale" Linear Map and Better Graphics Than Shadows

The next mainline entry in the franchise is reportedly still targeting June 2027 and will retail for $70 on Xbox Series X/S, PS5, and PC.


they also allege that graphically, Hexe "is dark and a lot better than Shadows."
"They have taken the negatives from Shadows and turned it into a masterpiece designed to bring your attention. When Ubisoft said it was dark,
it is." Apparently, a mid to high-tier PC is ideal for the "best quality."

Being set in my home country Germahney I might pick this up as my first AssCreed ever. Kinda excited for it.

Hg4moNBNSd1QEkG1.gif
 
All games are trying to replicate cinema through simulating a camera. The intent is rarely to replicate human eyes.

3rd person games are cameras following the character. And first person games are PoV cameras too. There is no gaze, blink, stereoscopic vision etc. But there is plenty of Bokeh DoF, lens flares, bloom, motion blur, film grain and CA. All defects of cameras. Stuff in first person games like a slow blink or vignetting/reddening due to low health are simply artistic flourishes or videogame-y concepts. The underlying imagery would still behave like a camera.

VR games are slightly better as motion blur can mess you up and stereoscopic vision is necessary for it to work. But otherwise, even those tend to behave more like stereoscopic PoV cameras than real eyes.

It's certainly a divisive topic. I hate CA as well, especially when modern cameras don't produce that much CA, though I don't mind some film grain or motion blur. But it was never about actual eye behavior. They literally choose camera lenses that they want to simulate as part of the game design and early art direction phase.

Of course I'm not arguing that it has to simulate real eyes with blinking and all, but it sure as shit doesn't have to simulate camera lenses with defects.
 

Assassin's Creed Codename Hexe Has "Large Scale" Linear Map and Better Graphics Than Shadows

The next mainline entry in the franchise is reportedly still targeting June 2027 and will retail for $70 on Xbox Series X/S, PS5, and PC.


they also allege that graphically, Hexe "is dark and a lot better than Shadows."
"They have taken the negatives from Shadows and turned it into a masterpiece designed to bring your attention. When Ubisoft said it was dark,
it is." Apparently, a mid to high-tier PC is ideal for the "best quality."
Nice, Anvil has proved itself. I hope they can improve the nanite-like tech to include more than just static buildings though. RT shadows would be nice too but yeah I'm excited for this visually.
 
Interesting deep dive in UE5's chaos engine limitations and how the box2D dev, got a "light" version hobbyist version of Valve's Rubikon physics engine (probably the best around for sure) that he then implemented an open source version called box3D.

Hopefully there'll be a return to physics in modern games because yea, I feel like we regressed from the early 2000's

 
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Stopped watching 30 seconds in when he said ND pushed the limits of the ps5.

there is nothing ps5 about tlou1. it has virtually the same pixel and frame budget of the tlou2.
I would recommend ignoring his editorialization and watching all of it. The actual technical details are fascinating. His earlier video I came across last week was really good too:



It is INSANE what they put into just flat textures and maps without increasing polygon budget.
 
Pearl Abyss' Crimson Desert Wins 'Best Technical Innovation' at UK's Develop:Star Awards



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Well deserved. The game was extremely buggy visually at launch, but there is no denying the ambition in the tech they decided to push. id rather have a buggy visual mess at launch (in some scenarios at least) than something like tlou1 or death stranding 2 that is polished but completely unremarkable.
 
Of course I'm not arguing that it has to simulate real eyes with blinking and all, but it sure as shit doesn't have to simulate camera lenses with defects.
I disagree with this but to each their own - there's a certain character a camera lens gives to an image, or the way film looks vs digital that has merit artistically in a videogame
 
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This is funny. People being impressed by how much better Third person feels in Halo after experiencing the same thing in Avatar.



I still cant believe devs go with first person in 2026. It is so limiting that they had to come up with an FOV slider and everyone on PC increases it to 120 just so we dont feel claustrophobic. You have to wonder just how much better cyberpunk wouldve felt to play if it was also third person.
 


Graphical fidelity we expected this gen.

Insomniac are kings when it comes to these cinematic trailers, just like Spiderman 2, looked absolutely bonkers. They set such amazingly high standards graphically with these trailers to the point their actual games look like PS3 games in comparison. Funnily enough even without those amazingly looking trailers their games look subpar so imagine with them, they are doing themsevles a huge disservice when they set the bar so high with these cinematics.

Having said that, I think achieving such graphical fidelity this gen, Insomniac or other devs, is nigh on impossible. I do believe such graphics are feasible next gen however.
 
Insomniac are kings when it comes to these cinematic trailers, just like Spiderman 2, looked absolutely bonkers. They set such amazingly high standards graphically with these trailers to the point their actual games look like PS3 games in comparison. Funnily enough even without those amazingly looking trailers their games look subpar so imagine with them, they are doing themsevles a huge disservice when they set the bar so high with these cinematics.

Having said that, I think achieving such graphical fidelity this gen, Insomniac or other devs, is nigh on impossible. I do believe such graphics are feasible next gen however.
Sony contracts out these cg ads to an outside cg firm. they've been doing this since last gen. going back to God of war 1 or Spiderman 1 i believe.

but while last gen they had an excuse of not being able to hit cg quality, this gen these trailers feel disingenious because other devs have come close to these graphics. whereas sony devs are still putting out last gen visuals on a $900 console while selling $70 games.
 
Sony contracts out these cg ads to an outside cg firm. they've been doing this since last gen. going back to God of war 1 or Spiderman 1 i believe.

but while last gen they had an excuse of not being able to hit cg quality, this gen these trailers feel disingenious because other devs have come close to these graphics. whereas sony devs are still putting out last gen visuals on a $900 console while selling $70 games.
You think we will get there next gen? And I am not necessarily referring to Sony studios in particular, but in general you think these visuals could be done?
 
You think we will get there next gen? And I am not necessarily referring to Sony studios in particular, but in general you think these visuals could be done?
Using UE5, yes. Other engines, nah.

Stellar blade and blood meridian already look close to CG. Depends on chinese and korean studios. i dont see western studios getting there anytime soon.

FxQIvug.gif


UDTJ2yc.gif
 
This is funny. People being impressed by how much better Third person feels in Halo after experiencing the same thing in Avatar.



I still cant believe devs go with first person in 2026. It is so limiting that they had to come up with an FOV slider and everyone on PC increases it to 120 just so we dont feel claustrophobic. You have to wonder just how much better cyberpunk wouldve felt to play if it was also third person.

Nah, this is a hard disagree for me. FPS is FPS, you just can't compare it to a 3rd person shooter. It becomes a matter of genre over visuals, nothing complex.

And you also don't need it beyond the 90 FOV, after that it just gets this weird "fish eye" effect that just fucks up the whole view.
 
You think we will get there next gen? And I am not necessarily referring to Sony studios in particular, but in general you think these visuals could be done?
Overall lighting, for sure. But as a complete visual package, easily another generation away. The rain and fluid effects alone will bring consoles to their knees.

Each laser beam is casting red and bouncing off on every surface that it intersects, including individual rain drops. All of this is trivial when each frame is being prerendered. And there's actual fluid simulation when the guy flips. They can probably pre-calculate that with tools like Houdini for real time cutscenes, but it would too canned and incorrect in gameplay. Stuff like that in research is still running at multiple seconds per frame on high end PCs.

2bMPy6NqSuoXgg8i.gif



Here's a recent paper presented last month. 147 seconds per frame! :messenger_tears_of_joy:

zFcP2jqCVWFswTvy.png





There are much faster models for more simplified interactions, but still nothing that's advanced enough to match high quality pre-rendered footage of rain in realtime, which is extremely complex if you want real details that go beyond basic drip and splash effects
 
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This is funny. People being impressed by how much better Third person feels in Halo after experiencing the same thing in Avatar.



I still cant believe devs go with first person in 2026. It is so limiting that they had to come up with an FOV slider and everyone on PC increases it to 120 just so we dont feel claustrophobic. You have to wonder just how much better cyberpunk wouldve felt to play if it was also third person.

Man I can't disagree more, there are so many 3rd person games. It's a cute switch up maybe for variety sake but halo should be first person. We need more first person games actually imo
 
Nah, this is a hard disagree for me. FPS is FPS, you just can't compare it to a 3rd person shooter. It becomes a matter of genre over visuals, nothing complex.

And you also don't need it beyond the 90 FOV, after that it just gets this weird "fish eye" effect that just fucks up the whole view.
Man I can't disagree more, there are so many 3rd person games. It's a cute switch up maybe for variety sake but halo should be first person. We need more first person games actually imo
If the FPS games looked more like this then its all good with me.

iiliRCgTqhDIHTqJ.gif


I feel like FPS movement is still way too basic 21 years after this cg trailer was released. This blew people away so people clearly wanted to see movement like this. But the medium itself doesnt allow for it. Even KZ2's original e3 demo featured a bit more of this movement but by the time the game came out they took it out because you just cant have movement like this in an FPS or it would make everyone throw up.

Then there are animations. Animations are a huge part of what makes games look good. Makes game feel cg or cinematic. First person view completely gets rid of a huge aspect of a game's visuals.

And finally, it's incredibly limiting in terms of melee combat. You cant do much really. You can see it in Skyrim, Kingdom Come, Cyberpunk, Avowed, etc. They just cant compare to TPS games even from Sony studios. Let alone what Japanese devs are doing.

I think First person view just failed to have its TPS revolution that Gears allowed back in 2006. It's still the same even after all these years. Same limitations. No real innovation. And as devs embrace TPS more and more, even COD experimented with it the last couple of years to universal praise, i think its clear that the demand is there.
 
Shouldnt have shared those two tweets because now my twitter feed is full or people praising that trailer, the graphics and insomniac. its frustrating because no one realizes its CG and they all think thats how the game looks.

But that got me thinking that this is a good thing. The silver lining here is that the gamers still crave exceptional graphics and that this thread isnt just a bunch of anal graphics whores clamoring for cg quality next gen visuals from Sony. This is what most if not all gamers want. All that noise about graphics peaking is just a bunch of small vocal minority.
 
I still cant believe devs go with first person in 2026. It is so limiting that they had to come up with an FOV slider and everyone on PC increases it to 120 just so we dont feel claustrophobic. You have to wonder just how much better cyberpunk wouldve felt to play if it was also third person.

Third person view works great in game without going into interiors like houses, flats and so on. The moment you introduce thouse you literally have to make every ceiling insanely high and every room huge otherwise your camera doesn't work.

In game like cyberpunk2077 where whole game takes place inside of various rooms with little open space it would be a shot in foot.
 
If the FPS games looked more like this then its all good with me.

iiliRCgTqhDIHTqJ.gif


I feel like FPS movement is still way too basic 21 years after this cg trailer was released. This blew people away so people clearly wanted to see movement like this. But the medium itself doesnt allow for it. Even KZ2's original e3 demo featured a bit more of this movement but by the time the game came out they took it out because you just cant have movement like this in an FPS or it would make everyone throw up.

Then there are animations. Animations are a huge part of what makes games look good. Makes game feel cg or cinematic. First person view completely gets rid of a huge aspect of a game's visuals.

And finally, it's incredibly limiting in terms of melee combat. You cant do much really. You can see it in Skyrim, Kingdom Come, Cyberpunk, Avowed, etc. They just cant compare to TPS games even from Sony studios. Let alone what Japanese devs are doing.

I think First person view just failed to have its TPS revolution that Gears allowed back in 2006. It's still the same even after all these years. Same limitations. No real innovation. And as devs embrace TPS more and more, even COD experimented with it the last couple of years to universal praise, i think its clear that the demand is there.
Well for me FPS isn't about seeing the player characters animations it's about the world around you. By default you're just closer to stuff 24/7 so the detail of the world and npcs is much more noticeable and in your face than third person. If it's done well it's just more immersive imo. Yes FPS melee isn't as good, but shooting is definitely better so it's a trade off.

Titanfall 2 also has great movement
 
If the FPS games looked more like this then its all good with me.

iiliRCgTqhDIHTqJ.gif


I feel like FPS movement is still way too basic 21 years after this cg trailer was released. This blew people away so people clearly wanted to see movement like this. But the medium itself doesnt allow for it. Even KZ2's original e3 demo featured a bit more of this movement but by the time the game came out they took it out because you just cant have movement like this in an FPS or it would make everyone throw up.

Then there are animations. Animations are a huge part of what makes games look good. Makes game feel cg or cinematic. First person view completely gets rid of a huge aspect of a game's visuals.

And finally, it's incredibly limiting in terms of melee combat. You cant do much really. You can see it in Skyrim, Kingdom Come, Cyberpunk, Avowed, etc. They just cant compare to TPS games even from Sony studios. Let alone what Japanese devs are doing.

I think First person view just failed to have its TPS revolution that Gears allowed back in 2006. It's still the same even after all these years. Same limitations. No real innovation. And as devs embrace TPS more and more, even COD experimented with it the last couple of years to universal praise, i think its clear that the demand is there.
although I always find 3rd person much more immersive and pleasing [CrossFire for instance] I think It's possible to create nuanced 1st person animations and movements
this has more or less been achieved. very much like The new COD's insanely varied micro animations [fingers, etc. they are using AI and Go Pro's] , or ILL's beautiful fluid movement , or Bodycam/Unrecord's natural free movement that is independent from aiming
 
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Can't even begin to imagine Cyberpunk in third person, The Witcher works well because it's mostly large and open terrain, Cyberpunk and Night City with its claustrophobic design would probably not be very good.
The mods that I've seen trying to implement third person all look like absolute ass...

Both first and third person views have their place in videogames and both do different things for immersion, I honestly can't choose one over the other, it all depends on how the game is designed.
 
Well for me FPS isn't about seeing the player characters animations it's about the world around you. By default you're just closer to stuff 24/7 so the detail of the world and npcs is much more noticeable and in your face than third person. If it's done well it's just more immersive imo. Yes FPS melee isn't as good, but shooting is definitely better so it's a trade off.

Titanfall 2 also has great movement
images

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[sorry about the low-res images, couldn't find better ones]

CP's 1st person view wasn't very immersive, it drew more attention to visual glitches and the low-quality environmental objects which looked more like clutter that didn't belong in the scene than well-defined details with character
it was a great game but It gave me a headache to look around a room for certain objects among all the other overwhelming HUD and visual clutter that made it impossible to immerse yourself
I've noticed that I have never had that problem with a UE5 game. Nanite and great lighting helps tell things apart more easily during hectic moments of gameplay
 
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Can't even begin to imagine Cyberpunk in third person, The Witcher works well because it's mostly large and open terrain, Cyberpunk and Night City with its claustrophobic design would probably not be very good.
The mods that I've seen trying to implement third person all look like absolute ass...

Both first and third person views have their place in videogames and both do different things for immersion, I honestly can't choose one over the other, it all depends on how the game is designed.
There was something about their former engine [RED] and the way it renders that just isn't suited to 3rd person [it was a mostly 3rd person engine anyway], unless heavily modded to the point where you might as well
switch to another engine with more flexibility. Even the devs themselves were ambivalent about the perspective halfway through the development
 
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Using UE5, yes. Other engines, nah.

Stellar blade and blood meridian already look close to CG. Depends on chinese and korean studios. i dont see western studios getting there anytime soon.

FxQIvug.gif


UDTJ2yc.gif
My God, those two gifs that you posted are absolutely gorgeous. I doubt these games will look like that even next gen.

Overall lighting, for sure. But as a complete visual package, easily another generation away. The rain and fluid effects alone will bring consoles to their knees.

Each laser beam is casting red and bouncing off on every surface that it intersects, including individual rain drops. All of this is trivial when each frame is being prerendered. And there's actual fluid simulation when the guy flips. They can probably pre-calculate that with tools like Houdini for real time cutscenes, but it would too canned and incorrect in gameplay. Stuff like that in research is still running at multiple seconds per frame on high end PCs.

2bMPy6NqSuoXgg8i.gif



Here's a recent paper presented last month. 147 seconds per frame! :messenger_tears_of_joy:

zFcP2jqCVWFswTvy.png





There are much faster models for more simplified interactions, but still nothing that's advanced enough to match high quality pre-rendered footage of rain in realtime, which is extremely complex if you want real details that go beyond basic drip and splash effects

Not even with the integration of AI, Viveks? Wouldn't AI help us get there faster, in the grand scheme of things? Not just in terms of graphics but also animations, physics (which to me are part of animations), interactivity etc?

Maybe you should check your eyes man
Ok, papito!!
 


Graphical fidelity we expected this gen.



I defo didnt, lets not forget what ps5 is hardware wise:
Hell 5070ti which is 2,5x stronger (aka ps6 lvl of perf) is too weak to deliver such combo of IQ and graphical fidelity at 60fps(important caviot coz wolverine is 60 fps :P ).
If wolverine had low IQ 30fps mode on pr0(not bumped up from base ps5 60fps target but if it could be proper target devteam worked on as priority) then we would maybe get that there :unsure:

Even insomaniac could produce full fat bullshots this gen( look at that "captured on ps5" text right at the beginning 🤣 🤣 🤣 - insomaniac captured that trailer on base ps5 this way- first they rendered that as cgi, then they uploaded it all as private yt vid, and after that opened yt app via ps5 and that way "captured it" on it :P ).


Real question to all my homies here, does ps5 even have 1 proper showcase of graphic fidelity in open world 60fps mode, (not pr0, base ps5)? I say it doesnt coz it cant, it is simply too weak for 60fps open world to look impressive(at good iq and stable 60) here and wolverine wont be exception from that rule either.

Ultimate benchmark will be ofc gta6, if even rockstar cant get proper beautiful 60fps open world game out of ps5, no devteam can(and no, ND isnt even in the same row anymore unfortunately :( ).
 
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