no 3D Sonic game is a good game period.
Lost World is the only, I REPEAT, ONLY 3D Sonic game that has good controls and a good camera.
it also doesn't have all the bullshit semi-on-rails sequences that are only for show, where you run into a loop or down a wall and all it is is a cutscene with added bad controls.
Lost World is the only 3D sonic game that actually works. you have full control at all times with precise character movement. and you have a perfect look at all incoming obstacles because it has a wide and well placed camera angle, which in combination with the cylindrical levels just works amazingly.
here's all the issues the game actually had and why it's still pretty mediocre even tho it's by far the best 3D Sonic:
1: terrible boss fights (which is true for every other 3D Sonic btw)
2: boring characters and world
3: most Wisp abilities suck
4: the game completely fails in teaching you its controls and Sonic's abilities (which is also why almost no reviewers actually knew how the game worked and why they called it "slow". the spindash and how to properly use it to go fast is basically never truly explained anywhere in the game... and you can't do that nowadays where everyone is too braindead to try stuff on their own without handholding galore)
fix these 4 issues and the game would be brilliant
>No 3D Sonic game is a good game period
disagree, i think SA1, 2, Heroes, Unleashed and Generations are genuinly good games, and waay better than Lost World.
>Good Controls
SA1 & 2 controlled fine to me, they feel a lot more like how Sonic controlled in 2D, and spamming the spindash or airdash was just more fun, the Speedrunning in Lost World requires less skill, wich makes speedrunning it more boring, plus it still looks slower than the SA games at their fastest, any complaint about that could also be directed at the 2D Games.
>Good Camera
every game at the time had bad cameras, and hell, SA2, Heroes, the Boost Games, even Shadow had functional cameras, and it was rare that the camera got stuck.
>it also doesn't have all the bullshit semi-on-rails sequences that are only for show, where you run into a loop or down a wall and all it is is a cutscene with added bad controls.
firstly you could say that about the classic games with their speedy sections, it's obvious that was an attempt to replicate that feeling plus adding some cinematic flavour to it mixing the speedy segments with the stage transitions from Sonic 3 & Knuckles, stuff like the Whale or Running down buildings was pretty iconic for 3D Sonic, and again a lot of these sections were automated or required simplistic imputs, the boost games made it even easier with the adition of the sidestep and the drift
i do agree with the issues.