bigdaddygamebot
Member
Well you see the found it was easier to use 2 Wii U's instead
I can't keep track of these things. Is that 4 or 8 Gamecubes duct taped together then?
Well you see the found it was easier to use 2 Wii U's instead
Sorry, but it is not what it looks like.
OK, there is people that assuming the clocks and other configurations that DF leak as the worst case, when switch is a ~400 GFlops machine with 3 under clocked A57 chips and 25Gb/s bandwidth.
But there is there other side too.
There are people that think the switch use a 16mm pascal custom Tegra. That gives numbers close to 600 GFlops. But they talking more how Nvidia GFlops is roughly 30% better than AMD (what let switch with a performance close to a 780 GFlops AMD in theory), plus the advantage of it utilize FP16, what can increase that number roughly by 50%, what let it at 900 GFlops with mixed precision, or equivalent to a 1170 Gflop GPU from AMD, that is, basically, a Xbox one.
They sum it with the possibility of it use A72 on CPU, what, even with 4 cores, can put switch in the same ballpark as Ps4 in that area.
So yes, there is people that are hoping to a "almost" Xbox one machine.
https://www.reddit.com/r/NintendoSw...the_teardown_and_pc_analysis_the_cpu/ddz3hp4/
Reading through this, seems that blue test sheet floating around might be from the tear down unit, meaning it is certainly a devkit as retail units don't have root access. Note, the 512 cuda cores is likely just the system reading the 256 cores twice with FP16 being used.
Sorry, but it is not what it looks like.
OK, there is people that assuming the clocks and other configurations that DF leak as the worst case, when switch is a ~400 GFlops machine with 3 under clocked A57 chips and 25Gb/s bandwidth.
But there is there other side too.
There are people that think the switch use a 16mm pascal custom Tegra. That gives numbers close to 600 GFlops. But they talking more how Nvidia GFlops is roughly 30% better than AMD (what let switch with a performance close to a 780 GFlops AMD in theory), plus the advantage of it utilize FP16, what can increase that number roughly by 50%, what let it at 900 GFlops with mixed precision, or equivalent to a 1170 Gflop GPU from AMD, that is, basically, a Xbox one.
They sum it with the possibility of it use A72 on CPU, what, even with 4 cores, can put switch in the same ballpark as Ps4 in that area.
So yes, there is people that are hoping to a "almost" Xbox one machine.
I can't keep track of these things. Is that 4 or 8 Gamecubes duct taped together then?
The Denver cores there are a big red flag to me. Going from A57s in one devkit to Denver in another would be a problem for developers, right? That honestly doesn't look like the most reliable leak.
The Denver cores there are a big red flag to me. Going from A57s in one devkit to Denver in another would be a problem for developers, right? That honestly doesn't look like the most reliable leak.
He is assuming a custom CPU, not knowing that it is one. Though Nvidia's Tegra Volta is suppose to have a new custom CPU iirc, so who knows, since we have no confirmation of final hardware. This is all google translated, so not the best way to read this stuff.Anybody seriously considering the idea that Nintendo would move from A57 to Denver just for giggles in between dev kit revisions is huffing paint.
https://www.reddit.com/r/NintendoSw...the_teardown_and_pc_analysis_the_cpu/ddz3hp4/
Reading through this, seems that blue test sheet floating around might be from the tear down unit, meaning it is certainly a devkit as retail units don't have root access. Note, the 512 cuda cores is likely just the system reading the 256 cores twice with FP16 being used.
If Switch can't make a game like that run in the same quality of the Xbox one, then, it is weaker to that machine, don't matter how much FP16 and Nvidia GFlops help it.
Why edit the post?I can confirm to mods that the Switch is likely X1 based, and the CPU is likely woefully underpowered. I am a developer working on titles on other platforms. I do not work on Switch titles or have access to Switch SDK. I came across it through an alternative source (which is legit). If a mod wants to verify this information I will be happy to do so under the condition that the raw information presented not be published.
A multitude of mobile GPUs that are still in use today use only fp16 in their fragment shaders.This is absolutely not true. We have done FP16 before on the RSX, and other platforms, and that tale is full of woe discovering where the precision breaks down in lighting and you need to do local promotion to avoid artifacts. And on architectures that require additional instructions to pack/unpack into registers, whether the ALU savings amortize out over the shuffling overhead.
I can confirm to mods that the Switch is likely X1 based, and the CPU is likely woefully underpowered. I am a developer working on titles on other platforms. I do not work on Switch titles or have access to Switch SDK. I came across it through an alternative source (which is legit). If a mod wants to verify this information I will be happy to do so under the condition that the raw information presented not be published.
If Eurogamer is right the CPU is woefully underpowered.
I still find it mind blowing that a technology company will not list its tech specs and we have to guess or take it apart to find out what is in it.
Can you imagine someone like Apple releasing a new iPhone and not telling anyone what is inside and just expecting people to buy it? What about TVs or virtually any other electronics sold? Specs don't matter to everyone but they should be out there for the people that care.
If Eurogamer is right the CPU is woefully underpowered.
I still find it mind blowing that a technology company will not list its tech specs and we have to guess or take it apart to find out what is in it.
Can you imagine someone like Apple releasing a new iPhone and not telling anyone what is inside and just expecting people to buy it? What about TVs or virtually any other electronics sold? Specs don't matter to everyone but they should be out there for the people that care.
Nintendo want you to focus on the Switch unique selling point - a modern console that you can take on the go with you. Not raw specs which would be directly compared to PS4 Pro and Scorpio specs and laughed at.
I like your avatar![]()
If Eurogamer is right the CPU is woefully underpowered.
Guys, he edited for a reason I'm sure, leave him alone.
Maybe he decided not to risk his job/contact's job, which is fair enough.
I'm pretty sure local promotion would mean using FP32 in intermediate steps (that is, input and output are FP16 but the calculations inbetween might have to be higher precision to avoid inaccuracy).A multitude of mobile GPUs that are still in use today use only fp16 in their fragment shaders.
BTW, what's local promotion?
Switch's SoC has been 'indirectly' confirmed to be TX1 based to hell and back. I'm not sure what you're trying to prove here.If Eurogamer is right the CPU is woefully underpowered.
Ok, makes sense. For some reason when I read it I was thinking in graphics algorithms terms, and not just straight type promotion.I'm pretty sure local promotion would mean using FP32 in intermediate steps (that is, input and output are FP16 but the calculations inbetween might have to be higher precision to avoid inaccuracy).
Not necessarily. For instance, you may have an accumulator that gathers quantities from a loop - even though all such quantities might be fp16, and the accumulator be eventually reduced back to fp16 before further use, the very act of doing the accumulations as fp32 could produce more precise results.Though I guess the main reason you'd do that instead of straight FP32 would be for memory usage or bandwidth reasons?
It's just a little odd to me to claim to have a legit source showing specs, then claim that it's likely X or Y, rather than saying it definitely.
https://www.reddit.com/r/NintendoSw...the_teardown_and_pc_analysis_the_cpu/ddz3hp4/
Reading through this, seems that blue test sheet floating around might be from the tear down unit, meaning it is certainly a devkit as retail units don't have root access. Note, the 512 cuda cores is likely just the system reading the 256 cores twice with FP16 being used.
If Eurogamer is right the CPU is woefully underpowered.
I'm not entirely sure the statement that the switch CPU is woefully underpowered is entirely fair. Just by looking at dmips. Is equivilent to a 2ghz espresso for general purpose code. And in terms of simd and other features it's a huge leap. I think for for Devs it will be a case of "it's nothing special but we can work with it and at least it's not killing us like the Wii u ppc did"
Isn't that the same for ps4 Jaguar? They're also underpowered...
My dual-socket Tualatin would like to have a word with you ;pRunning a Pentium III with a 1080Ti is woefully underpowered.![]()
*looks at size of Xbox One*
*looks at size of Switch*
Well no fucking shit, Sherlock.
You want to point out a single post in this thread from such a person? I'm pretty optimistic and even I think fp32 472gflops is the best we can assume and that the nvidia advantage over AMD is going to be in the TEENS at best, fp16 being the best case scenario would allow it to be noticeably weaker than XB1, but run the same games at reduced quality, if all the stars align that is.
First of all, can you back up your claim that Snake Pass on XB1 is 1080p/60fps? I've never seen any XB1 footage and the PS4 version is 1080p 60fps but not a locked 60fps, while the Switch footage is 1080p and locked 30fps. And was also ported just a month ago, so it might not be the final version.
And second, we're saying it's possible that the Switch can get close to those levels effectively for exclusives, and not likely for ports. Any console will perform a lot better for a properly optimized exclusive than it will for a multiplat, this isn't some magic or secret sauce. The Switch is no exception there. If the Eurogamer clocks are final, we'll essentially have a ceiling of "effective PS4/XB1 GFlops" around 800-900 I think. A bit higher for the Foxconn clocks.
*looks at size of Xbox One*
*looks at size of Switch*
Well no fucking shit, Sherlock.
I'm not entirely sure the statement that the switch CPU is woefully underpowered is entirely fair. Just by looking at dmips. Is equivilent to a 2ghz espresso for general purpose code. And in terms of simd and other features it's a huge leap. I think for for Devs it will be a case of "it's nothing special but we can work with it and at least it's not killing us like the Wii u ppc did"
That's great to hear. I was kinda worried it'd be too heavy to play in bed for long play sessions.I got to hold one today when I ran into a Nintendo rep at my local GameStop. Damn thing was ridiculously light. Lighter than a Vita.
Size? Really?
I mean, is there a weak argument than the size?
It's a physical world these things operate in. Size does matter.Size? Really?
I mean, is there a weak argument than the size?
http://m.neogaf.com/showthread.php?t=1342575&page=100000
People assume it is 1080p 60fps on that thread and no one try to fix it. So I assume it's true.
Around 30 n64'sI can't keep track of these things. Is that 4 or 8 Gamecubes duct taped together then?
Is the Nintendo Switch physically the smallest home console?
Lots of talk about how switch can be stronger than we think, but for me, that game give us a good idea of what is possible:
![]()
Snake Pass is 1080p 30fps on switch and 1080p 60fps on Xone.
That game beauty, but it's slow, with not much thing on screen and a repetitive scenery.
If Switch can't make a game like that run in the same quality of the Xbox one, then, it is weaker to that machine, don't matter how much FP16 and Nvidia GFlops help it.
OK... does the XBox One version run at 1080p 60fps? Because I haven't seen that confirmed. Even if it does you're assuming that means it could look better on XBox One but not so on Switch. Well what if it's unstable 60fps on Xbox One and stable 30fps on Switch? What would that tell us? Also what on earth does any of that have to do with fp16?, this is a port and not a UE4 game afaik.
Sorry, but it is not what it looks like.
OK, there is people that assuming the clocks and other configurations that DF leak as the worst case, when switch is a ~400 GFlops machine with 3 under clocked A57 chips and 25Gb/s bandwidth.
But there is there other side too.
There are people that think the switch use a 16mm pascal custom Tegra. That gives numbers close to 600 GFlops. But they talking more how Nvidia GFlops is roughly 30% better than AMD (what let switch with a performance close to a 780 GFlops AMD in theory), plus the advantage of it utilize FP16, what can increase that number roughly by 50%, what let it at 900 GFlops with mixed precision, or equivalent to a 1170 Gflop GPU from AMD, that is, basically, a Xbox one.
They sum it with the possibility of it use A72 on CPU, what, even with 4 cores, can put switch in the same ballpark as Ps4 in that area.
So yes, there is people that are hoping to a "almost" Xbox one machine.
It is a UE4 game actually, and I don't know where he got that performance on XB1 from because it's 1080p and an unstable 60fps on PS4. There's no XB1 footage yet as far as I can tell.
Size? Really?
I mean, is there a weak argument than the size?
If Nintendo would treat this as a handheld first that you can play on a TV rather than a console that you can take on the go, their situation would be much better. Its an amazing handheld.
But they're going with "homeconsole first that you can take on the go" narrative,and that's why comparisons to competitors are warranted.
If Nintendo would treat this as a handheld first that you can play on a TV rather than a console that you can take on the go, their situation would be much better. Its an amazing handheld.
But they're going with "homeconsole first that you can take on the go" narrative,and that's why comparisons to competitors are warranted.
it's both but it's clearly a handheld first
who cares about PR spin, just look at the actual hardware
http://m.neogaf.com/showthread.php?t=1342575&page=100000[/url]
People assume it is 1080p 60fps on that thread and no one try to fix it. So I assume it's true.
Because it matters if Nintendo treats it as the 3DS successor.That would mean its gonna get an amazing stream of games.
As a home console,it has less chances of getting third parties due to power gap.
If Nintendo would treat this as a handheld first that you can play on a TV rather than a console that you can take on the go, their situation would be much better. Its an amazing handheld.
But they're going with "homeconsole first that you can take on the go" narrative,and that's why comparisons to competitors are warranted.