How "in sync" should players be in order to interact? Down to the second? Or are sessions instanced a la Destiny, more or less. The point is there's too much uncertainty, and it doesn't seem easy to play with your friends, at least not yet. Sean was very deceptive in my opinion and there will be/is a lot of backsplash which is well deserved.
Edit: There could always be server issues or bugs, something at play that's preventing this feature from functioning correctly. Don't get me wrong, I find it impressive such a small team created such a game. But there's no excuse for false advertising, assuming that's the case.
I didn't work on the game I certainly do not know the specifics.
If they're wildly out of sync considering how the game works they're not going to interact, that's the only certitude we have.
I can't believe they wouldn't have tested this feature and do not have test cases to know when it could and couldn't work.
As far as I can tell from what little I could follow they were never clear about multiplayer (more along the line of hope that it could be possible but never making an oath either) and clearly showed that there would be interactions.
If people can see creatures and planet renamed by other players, they already delivered on their promise.
Im in the same boat as well just wished the devs could be clearer and yea i edited my other post after i noticed your response again my bad.
Wait&See,
at this point it's the only certainty.
I hope to god they put a toggle or it's like Bloodborne and I can avoid multi if I want to though.
I'm not signing on it for interactions.