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NeoGAFs Kent Brockman
Activision Working on Making Dynamic Assets Less Intrusive in Multiplayer Games
Activision files a patent for a system that could see assets within a multiplayer game map modified based on that map's collated data from players.
gamerant.com
An example of a dynamic digital asset would be the virtual racing lines that can be found in many racing games like Forza Motorsport. For many games these assets, although dynamic in nature, are fixed parts of the game that are rarely altered after the game is published. But now Activision has patented a computer-implemented system that may allow these dynamic assets to be changed to more optimum positions and timings in response to collated player data.
The Activision patent also describes a method of modifying these dynamic assets in real-time to reflect the real-time changes during multiplayer games. This could lead to dynamic and complex multiplayer maps which players can still navigate easily as the game uses its assets to make the route towards the action clearer to the player. A battle royal game like Call of Duty: Warzone might be able to take the most advantage of this technology.