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Alien Isolation 2 | Summer Game Fest Trailer

Resident Evil coined the phrase survival horror whats the difference?

you are asking me what the difference between an action adventure with very oldscool adventure elements, inventory management, limited items, and limited saves... and a game that is not an action adventure but a stealth game, with no inventory management, auto checkpoints and no item scarcity is?

are you for real?

they aren't even remotely the same genre.

Survival Horror is already not a valid game genre, as horror is a theme, and themes are not genres in video games.

but the survival part is at leats a valid prefix, that indicates precisely item management, inventory management, and a focus on harsh punishment for not surviving, which Resident Evil 1 did by making save rooms the only way to save, and even having a hard limit on how many times you are allowed to save... and if you die, you have to load your last save.

this dynamic of having limited inventory slots, having limited ammo, limited heals, having to find your way to the next save room or to your planned destination and back to the last save room without dying, is the survival aspect of the "survival horror" in question.

having to do none of that, and having auto checkpoints that you just reload when getting caught, simply is just what happens in most stealth games.
and that's exactly what Isolation is, it's a stealth game with a horror theme and some alibi "puzzles" that are really not puzzles but micro games to feign gameplay variety.


Kev, stop.

never!
 
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that might have worked in a well designed game. too bad it wasn
I, along with pretty much everyone here, would disagree with you.

Just because it didn't have shooting everything you see, doesn't make it a badly designed game. At all. Completely opposite, in fact. The game went for pure stealth, which is succeeded in perfectly. The AI was great, as was the atmosphere. It was a survival horror game and it did exactly what it was meant to do.

You probably just didn't get it, which is cool.
 
you are asking me what the difference between an action adventure with very oldscool adventure elements, inventory management, limited items, and limited saves... and a game that is not an action adventure but a stealth game, with no inventory management, auto checkpoints and no item scarcity is?

are you for real?

they aren't even remotely the same genre.

Survival Horror is already not a valid game genre, as horror is a theme, and themes are not genres in video games.

but the survival part is at leats a valid prefix, that indicates precisely item management, inventory management, and a focus on harsh punishment for not surviving, which Resident Evil 1 did by making save rooms the only way to save, and even having a hard limit on how many times you are allowed to save... and if you die, you have to load your last save.

this dynamic of having limited inventory slots, having limited ammo, limited heals, having to find your way to the next save room or to your planned destination and back to the last save room without dying, is the survival aspect of the "survival horror" in question.

having to do none of that, and having auto checkpoints that you just reload when getting caught, simply is just what happens in most stealth games.
and that's exactly what Isolation is, it's a stealth game with a horror theme and some alibi "puzzles" that are really not puzzles but micro games to feign gameplay variety.
planning-to-start-a-nightmare-difficulty-run-any-tips-v0-igp96szrefkg1.jpeg


Released very soon after release.

Instantly made it one of the greatest survival horror games of all time.
 
so more like, survival stealth?
No. Survival horror. THE survival horror.

No difference in management of Working Joe (I killed most) than Resident Evil zombies at max difficulties. The game just has a very persistent Nemesis equivalent.. the best of this kind of enemies ever seen in any game.
 
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No. Survival horror. THE survival horror.

No difference in management of Working Joe (I killed most) than Resident Evil zombies at max difficulties. The game just has a very persistent Nemesis equivalent, doesn't make it stealth only.
And it's the best of this kind of enemies ever seen in any game.

horror is not a game genre, I don't like the survival horror moniker in general, because it doesn't really tell you what a game actually is.

Reident Evil 1 is not a "horror" game, it's an action adventure, and an extremely old school adventure at that. I'm surprised noone made a point & click demake of it yet, that's how old school adventure it is.

calling games horror games is about as useful as calling CoD a military game... like, what does military tell you about the game design?
same as Horror doesn't tell you anything about the design of a game.
horror, military, wild west, fantasy... all of these are themes, not genres.

Alien Isolation is not the same genre as RE1, even if we agree that it has survival elements. RE1 is heavy on old school adventure game puzzles, while Alien Isolation is mainly a stealth game with no real puzzles to speak of.


but that's a whole nother discussion...
TLDR: basically I just think survival horror isn't really a useful description of a game's design, as horror isn't a valid genre since it doesn't tell you anything about the mechanics or design framework of a game.
 
you are asking me what the difference between an action adventure with very oldscool adventure elements, inventory management, limited items, and limited saves... and a game that is not an action adventure but a stealth game, with no inventory management, auto checkpoints and no item scarcity is?

are you for real?

they aren't even remotely the same genre.

Survival Horror is already not a valid game genre, as horror is a theme, and themes are not genres in video games.

but the survival part is at leats a valid prefix, that indicates precisely item management, inventory management, and a focus on harsh punishment for not surviving, which Resident Evil 1 did by making save rooms the only way to save, and even having a hard limit on how many times you are allowed to save... and if you die, you have to load your last save.

this dynamic of having limited inventory slots, having limited ammo, limited heals, having to find your way to the next save room or to your planned destination and back to the last save room without dying, is the survival aspect of the "survival horror" in question.

having to do none of that, and having auto checkpoints that you just reload when getting caught, simply is just what happens in most stealth games.
and that's exactly what Isolation is, it's a stealth game with a horror theme and some alibi "puzzles" that are really not puzzles but micro games to feign gameplay variety.




never!
Fair enough.
 
no wonder the first game was shit. the devs seemingly didn't even know the genre of their game.

they legit called the first one a survival horror game during the announcement of this lol. it's just a stealth game, there were zero survival game mechanics

Why come here and shit all over everyone's excitement. Does your life suck that bad?
 
Why come here and shit all over everyone's excitement. Does your life suck that bad?

why do you care what others think of something you like? a forum is a place to voice opinions and thoughts. I thought it was funny that he called the first game survival horror, and voiced my opinion of it being bad.

if you like the game that shouldn't bother you. and if it bothers you enough to ruin your excitement that doesn't sound healthy 🤷
 
Why come here and shit all over everyone's excitement. Does your life suck that bad?
It isn't worth being bothered by this, happens to every game, there is always a crowd for every game that says it's shit.

And it doesn't mean anything if you think about it, otherwise it would mean that absolutely every game ever is shit.
 
I am super pumped about this. Please please please be good.

Alien Isolation 1 is possibly the best horror game i have personally ever played. An absolute masterclass of building fear & tension through sheer atmosphere and environments rather than resorting to jump scares. The new game has a very high bar to meet.
 
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Damn Kev chose violence. Respect for sticking to your beliefs. Don't ever submit to peer pressure.

Wasn't the biggest fan of the first game but I love Alien so I'll check it out. Hoping for better mechanics and deeper systems.
 
I still remember the ignorance of video game journalism... where they gave Alien: Isolation 6 or 7 score... I bought it in the first few weeks after its release on PS3.


It was one of the last games I played on PS3... and I had a great time.
 
no wonder the first game was shit. the devs seemingly didn't even know the genre of their game.

they legit called the first one a survival horror game during the announcement of this lol. it's just a stealth game, there were zero survival game mechanics

jtnsEX1jShdUvpLL.gif
 
The only thing wrong with Isolation was its length. That's it.

Anyone that disagrees sucks cock by choice. Kev especially loves drinking the Pearl Jam. From his daddy.
 
The only thing wrong with Isolation was its length. That's it.
Yeah I would agree to this, personally didn't mind, but I can understand it being an issue.

Also I agree about the variation or very few enemies or pretty basic gameplay. But in a way that was the whole point, to make it as close as possible in atmosphere and gameplay to the 1st movie.
 
amazingly bad yes.

imagine playing a hide and seek stealth game with no interesting mechanics for 15h and thinking it's a good game lol
Yes, it was a good game. I've never been so terrifingly immersed in a video game before; one of the few games that has left a lasting impression on me. What I really appreciated about the gameplay was that there were no HUD indicators like so many in the genre. I found that (most) of the same rules and logic you would apply to real-life stealth, translated well into the game. Death also had a real consequence and sometimes became a game of when to plan your saves if the Alien was near. The atmosphere, AI, graphics, and stealth mechanics were all top-notch. The game did run a little too long in certain sections, but I loved that it took its time, carrying me on an epic journey of survival. There is more to the game than you let on, as more enemies are introduced, new ways to dispose of them, and the intensity racks up later in the game by throwing everything at you.

You oversimplified the game and glossed over the many things it gets praised for. Such as the attention to detail and respect for the source material. You are entitled to your opinion, but "amazingly bad" is just some shit-talking.
 
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Yeah I would agree to this, personally didn't mind, but I can understand it being an issue.

Also I agree about the variation or very few enemies or pretty basic gameplay. But in a way that was the whole point, to make it as close as possible in atmosphere and gameplay to the 1st movie.

I didn't mind the length either but it's the one complaint I can get behind. I loved how it long it was personally.
 
what can I say, if not liking badly designed slop is retarded, then call me mr. down syndrome

Chest now, he takes off her
Dress now, let me go
And I just can't look, it's killing me
They're taking control

Jealousy, turning saints into the sea
Swimming through sick lullabies, choking on your alibis
But it's just the price I pay, destiny is calling me
Open up my eager eyes, 'cause I'm Mr down Syndrome
 
It looks like the main character for this sequel won't be Amanda Ripley.

I wondered why CA would not show her face in the reveal trailer.

When a survey team on a remote colony-planet discovers a mysterious crashed vessel, one member makes it her priority to investigate. No one is prepared for the horror unwittingly unleashed on the settlement. Nowhere is safe.

So begins a desperate journey to survive and escape, as she is relentlessly hunted by the deadly creature.
 
I am still sad people didn't liked Alien Earth.

I just hope this game touches some narrative from the Engineers here, even a single text line would do.
 
no wonder the first game was shit. the devs seemingly didn't even know the genre of their game.

they legit called the first one a survival horror game during the announcement of this lol. it's just a stealth game, there were zero survival game mechanics
Steve Harvey Whats Wrong With You GIF
 
Definitely on my most-wanted list. I just hope they leave out the flamethrower this time. It felt like a "get out of jail free" card, the Alien lost a lot of its terror because of it.
 
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