Ragdoll and hit reactions being toned down compared to d3 is my biggest gripe with the game.
D3 was the pinnacle of feeling powerfull in a isometric game.
Enemies having that half second of ragdoll and then fusing with the terrain is terrible to see in 2023, in d3 enemies's bodies still had ragdoll after dying, they were part of the world.
It is because of the success of d2 remaster (that has precanned deaths) and people hating on d3, blizzard probably thought that people were also hating on the exagerated ragdoll when it really was one of the funniest thing in the game.Yeh this has been a strange area to see them regress in considering they were best in class in that regard before.
Our overlord has spoken. Close the thread.You are crazy! Totally crazy!
It seems like the "OOOMPH"-Factor of D3 fried your dopamine receptors and you don't feel the same rush of adrenline playing it. Understandably - because Blizzard decided to tone D4 way down. It's closer to D2 than D3 in terms of gameplay. Slower, not as shiny, and darker. Some like it, some don't.
Diablo 3 is a better action RPG.At the risk of getting spat at, hit on the head with giant wrench or covered in pig excrement :
I prefer playing Diablo 3....
I have never liked all the characters in any Diablo. My default classes were Sorc and Barb and my hope was that the other classes would be more fun in D4.The only thing that's crazy is playing 2 characters in the beta, not liking it, then buying the game to discover.......you dont like it. Well played sir.
In other news Diablo 4 for is sensational and am incredible revival for the ARPG genre. Think its pretty obv (just from your time in the beta) that's it's not for you.
I tried calling out level scaling before launch and Gaf buried me. :sgame looks very grindy and most of all, the awful level scaling.
Watch some streamers playing the game everyday, and his character always plays the same.
I did not see a sense of growth in the game.
Sheesh. Someone didnt get the memo. Blizzard are good nowI played the beta with a Sorc up to lvl 25 and I didn't really like it. Then in the second beta a Barb to lvl 20 again not really mine. Now with the release I play a Necro lvl 33. and I also do not really like him.
All the skills visually and also from umpf her have appealed to me more in D3. The enemies flew through the area and you felt powerful.
In D4 since the opponents level with you I hardly notice the progress. The new skill tree I also do not really like, I liked it much more that I could completely re-skill myself at any time in D3.
In addition, i can see almost nothing with my necro, because the skills and the undead block each other and I very often do not know where I am at all.
This open world is somehow not very exciting either.
The other players are there but, the purpose in it I have not really seen now. The only thing I really like so far is the story and the cutscenes. Unfortunately, the rest is not very good.
My character is not visible at all when I use my abilities. I already had to lower the difficulty because of that.
I’m enjoying it for sure. I skipped all the cutscenes and dialogue and just B-lined it through the game doing some side quests. I’m playing for the loot and destruction, the story is the same structure every game basically so it’s kind of wasted on me.
Will revisit now and again and get my moneys worth on the first season pass (since I bought deluxe) but now will focus more time on getting good at SF6 and dip in and out of BF2042 (now that it’s actually pretty good!).
It's the true Diablo 2 sequel.EXCUSE ME? EVEN?
Poe is just better than anything Diablo did. Just plain and simple.
Even... What is going on with the world... I wont even use a gif to express how taken aback by this comment I am.
I preferred D3 too tbh. I preferred the structure and decimating everything in my path. Felt good! D4 is still OK though.At the risk of getting spat at, hit on the head with giant wrench or covered in pig excrement :
I prefer playing Diablo 3....
I get that. I do.It's the true Diablo 2 sequel.
But, where it lacked at least for me, iconic weapons standing out with the same notoriety you had with D2. Your Windforce's (which I used the whisper 6 rune bow that I always got accused of hacking but was a much better bow and more rare due to that one rune and it would own barbs and telesorcs in mere milliseconds dude to the super high speed stun lock) and your Grandfather swords which you would trade for super rare blue colossus high crit of over 200 and make cruel colossus swords, etc..
Your SoJ's for currency, etc., etc..
I just could not be miffed with getting involved with the item convention as much as D2's sucked you in, in that regards.
Nah, it's especially about ragdoll (and less powerfull hits), it is way more toned down and enemies glue to the terrain instead of being actual corpse in the world.edited:
In Diablo 4 skill visual intensity upgrades as you add more skill points and effects to skills.
Right now most people are seeing low intensity. That being said afaik this is only about vfx, not ragdolls.
lol, no those orbs drop from events and chests. That is not an mtx. The “platinum” only works for skins in the shop.Don't like what I played so far.
- New MTX coins to buy stuff at the gambling place sucks, its a grind to get them (events that are limited / on a timer) and push you to spend real money, directly degrading my enjoyment of the game. Why cant I simply spend gold for gambling?
Okay, good. Thx.lol, no those orbs drop from events and chests. That is not an mtx. The “platinum” only works for skins in the shop.
It seems like the "OOOMPH"-Factor of D3 fried your dopamine receptors and you don't feel the same rush of adrenline playing it. Understandably - because Blizzard decided to tone D4 way down. It's closer to D2 than D3 in terms of gameplay. Slower, not as shiny, and darker. Some like it, some don't.
Bad stuff:
-Itemization is awful. Most of the affixes suck and the marginal % increases you get on the ones that don't suck are barely noticeable due to the way scaling/progression is handled. There's nothing akin to hitting a breakpoint in Diablo 2 for example. You get a few extra % on the stats you want but then you just go up a key level anyway so the monsters are equally more powerful. Basically means you're doing the same content over and over again.
-The bad itemization is compounded with the way loot is distributed - need a filter/some way to see if shit is worth picking up. The names of items as they drop indicate basically nothing about their quality so you're sifting through a ton of garbage at the end of each run. Basically just scanning the ilvl and tossing everything out that's below x.
-Further compounded by the upgrade/aspect system - when you do get an upgrade it's so marginal but you also have to invest heavily into it with upgrades and aspects (especailly if you're at the point where you're not using the base aspect and instead trying to get a better, extracted version)
-The uniques so far are pretty wack
-Level scaling sucks and is lazy. It's terrible during the campaign as leveling up often makes you feel weaker - basic enemies just become sponges at certain points. Combine this with the tediously incremental item power creep and it just feels very homogenized.
-Once you've got your build you're basically locked in to most aspects and again, you start the search for the items with the good rolls on them to extract
-Basically it's an incredibly grindy end game but by the time you actually start to see those power spikes that you want out of an ARPG, there's no real reason to continue playing
-It's nice that they let you skip the campaign and stuff on alts but it's hard to imagine doing that grind several times over. Feels like a game I'll come back to every few seasons for a week
-World is cool and well designed but also pretty samey. Not many memorable areas (parts of act 5/6 come to mind, the tree area is super cool). It all just blends together.