ZSaberLink
Media Create Maven
I beat Moon recently, and while I'm sure this is blasphemy to some, I honestly preferred X / Y better. I felt like the pacing in Sun / Moon was pretty inconsistent, and that the trials were pretty short and unsatisfying. I liked that they made changes in general, but I feel like they really didn't implement them all that well.
Personally I owned and played Red, Yellow, and Silver when they released, played a couple of the later games on emulator (played through Sapphire, Pearl & like 4 gyms of Black), and really got back into the series with X/Y. Not to say this entry didn't have its upsides though.
What I liked and disliked personally:
+ Having fully formed character models
+ Good use of camera angles
+ Replacing HMs with ride pagers (although I didn't like the ride music for Tauros...)
+ Having different Pokemon in different patches of grass
+ The initial Pokemon variety available on Melemele (1st) island. This died down after a while though and just became lots of Wingulls and Yungooses (and their evolutions) :/
+ The character designs in general (Team Skull, main character, etc.)
- I didn't enjoy the trials (except maybe the Ghost one, and Totem wishiwashi was a cool idea). They were just SUPER short, and honestly just not really entertaining or even challenging. The totem Pokemon were decent themselves, but honestly if you had the right Z-crystal in certain ones, they were downright easy.
- Didn't like the pacing until midway through the 3rd island, where it suddenly becomes a battle fest and the entire plot of the game happens all at once. Seems really uneven.
- PSS from X / Y made me feel like part of a community, Festival Plaza really lost that charm by being buried in a menu.
- Pokemon calling for help obviously. It just always happened at very inopportune times (sometimes fought 11 of the same pokemon while trying to catch one) and was just frustrating.
- Missed having a big city to explore with a lot of things to do. Getting rewarded with the random creepy ghost girl in X/Y in Lumiose City was pretty fun.
- The music was very underwhelming to me. (apart from the grand trial theme, seafolk village & gladion's theme imo) - I liked a large part of X/Y's soundtrack enough to even buy it lol
- Very little happening in terms of routes or even events in between the first 5-6 trials.
- Very linear (until pretty late in the game) with any chance of exploring blocked by Pokemon doing random things...
- Team Skull grunts are just so horribly useless, and at least to me, not really entertaining either.
Thoughts?
Personally I owned and played Red, Yellow, and Silver when they released, played a couple of the later games on emulator (played through Sapphire, Pearl & like 4 gyms of Black), and really got back into the series with X/Y. Not to say this entry didn't have its upsides though.
What I liked and disliked personally:
+ Having fully formed character models
+ Good use of camera angles
+ Replacing HMs with ride pagers (although I didn't like the ride music for Tauros...)
+ Having different Pokemon in different patches of grass
+ The initial Pokemon variety available on Melemele (1st) island. This died down after a while though and just became lots of Wingulls and Yungooses (and their evolutions) :/
+ The character designs in general (Team Skull, main character, etc.)
- I didn't enjoy the trials (except maybe the Ghost one, and Totem wishiwashi was a cool idea). They were just SUPER short, and honestly just not really entertaining or even challenging. The totem Pokemon were decent themselves, but honestly if you had the right Z-crystal in certain ones, they were downright easy.
- Didn't like the pacing until midway through the 3rd island, where it suddenly becomes a battle fest and the entire plot of the game happens all at once. Seems really uneven.
- PSS from X / Y made me feel like part of a community, Festival Plaza really lost that charm by being buried in a menu.
- Pokemon calling for help obviously. It just always happened at very inopportune times (sometimes fought 11 of the same pokemon while trying to catch one) and was just frustrating.
- Missed having a big city to explore with a lot of things to do. Getting rewarded with the random creepy ghost girl in X/Y in Lumiose City was pretty fun.
- The music was very underwhelming to me. (apart from the grand trial theme, seafolk village & gladion's theme imo) - I liked a large part of X/Y's soundtrack enough to even buy it lol
- Very little happening in terms of routes or even events in between the first 5-6 trials.
- Very linear (until pretty late in the game) with any chance of exploring blocked by Pokemon doing random things...
- Team Skull grunts are just so horribly useless, and at least to me, not really entertaining either.
Thoughts?