If only Apple would get around to introducing a game controller API or something, huh?
Same. There's also quite some controllers as well. Huh.Weird. I actually thought that was an iOS 3 API...
Not that simple.
Not that simple.
Isn't it? Would you mind expanding on that?
If this takes off I might actually stay iphone rather than switch to android. I have 2 apple TV's after all. Saying that android also has stuff like the MOGA I could use.
Same reason why the PS Move didn't take off it's not bundled. These Apple APIs could be huge for gaming nerds but if Apple is interested in taking it mainstream they'll need to make their own (or at least have one reference model that they advertise and sell in stores).
I thought about this for a second, as I'm debating getting rid of my iphone, but the iPhone's screen size isn't changing anytime soon, and the 5 inches of glory on the GS4 is amazing
They wouldn't need to emulate it, they could just code support for that kind of input. How are we expecting these controllers to connect though? Aren't they all dongle based?Could they legally emulate xinput for iOS and then anyone with a 360 controller (or mad catz/logitech/razer) clone could just use that? Even if not, all you would need to do is buy a controller to turn your iPad or iPhone into a legit gaming machine compared to a new console. All Apple need to do is advertise it as a legit alternative instead of acting like they are too sophisticated to be known as a gaming device.
Here's hoping Logitech comes up with one.
So it looks like anybody can make a controller as long as it's one of those 2 layouts?
The remaining problem though is still that price ceiling. It's still gonna be mostly $1 and F2P games that can only hold your attention for five minutes.
This is a big step, but the process won't be complete in my eyes until I can get $30 games on iOS on the same level as something like VLR or Peace Walker.
Time for the reality check: the vast majority of the top-grossing iOS games have nothing to do with gamepads or even console gaming.
Time for the reality check: the vast majority of the top-grossing iOS games have nothing to do with gamepads or even console gaming.
Time for the reality check: the vast majority of the top-grossing iOS games have nothing to do with gamepads or even console gaming.
Does it matter? People will still want their puzzle games and time wasters, but the deeper "console quality" games will no longer be held back by virtual controls. Plenty of money to be had.
I agree, it's never going to beat out Angry Birds or what not in the charts.
Why does it matter? Wii Sports was the top-selling game last gen, different games can exist on the market.That's the question: is it truly the virtual controls holding back those games from dominating the charts? There's money to be made, indeed, but I question if it's on the same ballpark as the million-making f2p "time wasters".
That's the question: is it truly the virtual controls holding back those games from dominating the charts? There's money to be made, indeed, but I question if it's on the same ballpark as the million-making f2p "time wasters".
I agree, it's never going to beat out Angry Birds or what not in the charts.
Now, if Apple adds a section dedicated to pad-compatible games it would help a lot in giving such games breathing room to get some exposure and their developers a more measurable audience they can target to.
Android had a standard, native controller API since version 3.1. This is just iOS catching up.Don't these already exist? They already exist for Android devices I thought?
The thing that sucks about Android games with controller support is that you still can't turn the screen overlays off. I hope they fix that.