GHG
Gold Member
Bit like the drive-by "I've got DC and GT is coming this year, I've got no need for AC" post.
You would think that people would be excited by the prospect of more games coming to their consoles. But no...
Bit like the drive-by "I've got DC and GT is coming this year, I've got no need for AC" post.
Actually I've been playing it. Pretty decent after the last big update. But I would trade open world for tracks.Sounds like you want to play The Crew (which is actually pretty damn good these days)
Dirt Rally? Never heard of it, any info on this
900p continues to live on Xbox One despite the console being 10x more powerful than PS4 due to the cloud.
GT Sport coming this year.
coming to consoles at some point this year (and targeting 60fps!).
My thoughts:
I hope anyone who bought PCars on console is not put off by the genre for extremely poor out of box experience regrading UI and game pad controls. Although i expect pad controls to be not much better.
I watched blackpanthaa's video on youtube of him using a controller, and he put >180* of the steering wheel lock through a corner which i know only uses about 90-100*, causing insane understeer. This is very hard to mitigate on gamepad, the only real way is some steering assist like Forza and GT have, that dynamically adjusts speed sensitvity to get the steering to lock at peak grip. AC wont have this for sure, just like PCars, meaning itll be terribly difficult even with decent settings.
On PC i have my 360 pad setup so i can test things, but its still not massively fun, and totally uncompetitive. You can be competitive in certain cars that suit the controller settings, but it wont work universally across cars.
And lastly, trying to play with a pad against AI, with the current videos, the AI look very fast for casual pad drivers (could change) on easy, but ok for casual wheel drivers.
Thanks for the impressions. This sounds really disheartening...don't they see that 95% or more of people who will play this on console will be using a pad? They need to poach whoever works on controller settings for forza and get this shit done right.
You can still drive fine with a controller, you just have to understand that moving the joystick fully left or right is the equivalent of turning the wheel as far as it'll go. Forza artificially prevents you from turning your front tires to the point where you lose grip, that's why you can slam the joystick fully to the left or right without getting yourself into a tank-slapper every time.
That means for the majority of turns you should only be slightly moving left or right in PCars or Assetto Corsa when using a controller. That's a little hard with a standard joystick but if you have something like an FPS Freek on the left stick it's a lot easier to make small movements and keep your driving smooth. They'd be losing a lot of what makes it a sim if they used Forza type assists, though I am never against having more options so if they just made it an optional control style that would indeed be good.
900p NX confirmed!!1080p/60 on PS4
900p/60 on Xbox One
When this game will launch?
Hummmm... smart.End April apparently.
End April apparently.
Dirt Rally? Never heard of it, any info on this
Thanks for the impressions. This sounds really disheartening...don't they see that 95% or more of people who will play this on console will be using a pad? They need to poach whoever works on controller settings for forza and get this shit done right.
Thing is, if they did that, it would drive quite like Forza, in which case you may as well buy Forza as its a better package. In Forza the assist pretty much dynamically determines optimum slip angles at any travelling speed per car and then in realtime is setting the steering lock such that you dont over turn the wheel, this is why for a lot of pad users, Forza is pretty much on rails, and so is Gran Turismo but to a slightly lesser effect. Forza's simulation handling pretty much mimics the more loosely determined optimum slip angles (and thus steering lock on the joystick) like in GT.
Since Kunos are adding nothing in terms of assists, except speed sensitivity, to the pad, itll turn out just like PCars. And the reason for this is pretty simple, they dont want to alter the physics for anything.
If you want to get a handle on how this might feel, try playing rFactor with a gamepad. Decent settings can get you so far, but itll never be optimum like Forza/GT as they use per car realtime assist.
So when you use a wheel on GT and Forza those pad assists turn off?
Anyone manage to play it with a pad?
Dude, it's high time you got yourself a wheel.
We finally got the bigger house with extra rooms, I just need to convince the wife that I need to spend $600-1,300 on a proper rig.It's not that I don't want one, I just haven't got the space to be able to set one up properly, maybe when we start looking for a new house to buy, I'll factor in a decent sized games room!
Actually I've been playing it. Pretty decent after the last big update. But I would trade open world for tracks.
does the crew have tracks built into the world? I know Test Drive Unlimited had one or two.
It's not that I don't want one, I just haven't got the space to be able to set one up properly, maybe when we start looking for a new house to buy, I'll factor in a decent sized games room!
The Xbox One keeps lagging behind with that 900p resolution. Pretty common anymore.
After watching the videos, I'd say the game looks no better than Forza-6, and I would venture to say it even looks worse.
So maybe the Devs for Asseto Corsa need to get a few pointers from Turn-Ten for XB1 optimization?
So maybe the Devs for Asseto Corsa need to get a few pointers from Turn-Ten for XB1 optimization?
It do more in background in terms of physics than Forza 6.After watching the videos, I'd say the game looks no better than Forza-6, and I would venture to say it even looks worse.
So maybe the Devs for Asseto Corsa need to get a few pointers from Turn-Ten for XB1 optimization?
Dude, it's high time you got yourself a wheel.
After watching the videos, I'd say the game looks no better than Forza-6, and I would venture to say it even looks worse.
So maybe the Devs for Asseto Corsa need to get a few pointers from Turn-Ten for XB1 optimization?
But which one? I have been inching to get a wheel and this game may put me over the edge, but am having decision paralysis. I have a Fanatec CSR elite for Forza on 360 but was burned when I cant use it on the Xbox.
I'm considering a Fanatec Clubsport V2 so I can get PC, PS4 and Xbox one, but dont want to drop that much money with no upgrade path.....ugh, what to do.
Yeah, using two consoles for racing sims makes things a bit more muddy, is the Fanatec CS V2 the only one that supports both?
getting flash backs to the pcars controller nightmare.
Yeah, using two consoles for racing sims makes things a bit more muddy, is the Fanatec CS V2 the only one that supports both?
With Fanatec you use the same wheel-base and different wheel add-ons for that base for each console, with Thrustmaster you can use the same wheel add-on (I got the Alcantara for 2 months now) but need to buy two wheel-bases, which is still cheaper than Fanatec, but also probably less awesome. Also switching between consoles is way (editeasier the way Fanatec has built their stuff.
You don't need diffrent wheels for the Fanatec the Xbox standalone rim and Xbox adapter both work for ps4 ps3 and pc. You still have to spend a shit ton, but you don't need seperate wheels, unless you have the original wheel adapter which was discontinued months ago.
You don't need diffrent wheels for the Fanatec the Xbox standalone rim and Xbox adapter both work for ps4 ps3 and pc. You still have to spend a shit ton, but you don't need seperate wheels, unless you have the original wheel adapter which was discontinued months ago.
But which one? I have been inching to get a wheel and this game may put me over the edge, but am having decision paralysis. I have a Fanatec CSR elite for Forza on 360 but was burned when I cant use it on the Xbox.
I'm considering a Fanatec Clubsport V2 so I can get PC, PS4 and Xbox one, but dont want to drop that much money with no upgrade path.....ugh, what to do.
I've got a CSR Elite as well - amazing wheel, isn't it? So glad that legacy Fanatec support was added to pCARS and Assetto Corsa (and hopefully Dirt Rally and GT Sport) on PS4. I never thought that would happen after Xbone support was denied.
Driveclub and FH have that pretty much covered on their respective platforms.
So what does Assetto Corsa do better than Project Cars?
Physics (especially road cars), force feedback, mod support, audio (for the most part).
Career is probably worse, but I prefer AC in almost every other aspect
Yes this is all true, Pcars tracks are pretty damn inaccurate sometimes, depends if you care about that stuff I guess. In sims I do. There are plenty of track mods for AC though, sadly no mods for console versions it seems.pCARS has more tracks and cars plus dynamic weather and time of day. It also has better AI imo. I don't think their tracks are laser scanned though so they are probably less accurate than the ones in AC.
Driving alone on a track in PCARS in a thunderstorm at night, racing the whole night, going over a crest and see the sun rising over a fog area is pretty awesome. A sundown in the desert at Willow Springs can give you some Star Wars magic moment feeling.
Yes this is all true, Pcars tracks are pretty damn inaccurate sometimes, depends if you care about that stuff I guess. In sims I do. .
but it does have the best non-laser scanned Nordschliefe I've seen.