Goddammit, Japan. It's always Japan.
(Unless it's Hyper Light Drifter)
Yeeep, I honestly don't get why they do this, even if it's not a dealbreaker to me, it's just... why.
Goddammit, Japan. It's always Japan.
(Unless it's Hyper Light Drifter)
Honestly? Because it saves a lot of time to program it with fixed logic time step and graphical data also being limited by that time step. This way, you only care about showing things where they are. The alternatives involve either movement prediction or additional lag, and while neither of these are particularly hard to code, why do that when you get alright results without doing it?Yeeep, I honestly don't get why they do this, even if it's not a dealbreaker to me, it's just... why.
Honestly? Because it saves a lot of time to program it with fixed logic time step and graphical data also being limited by that time step. This way, you only care about showing things where they are. The alternatives involve either movement prediction or additional lag, and while neither of these are particularly hard to code, why do that when you get alright results without doing it?
Goddammit, Japan. It's always Japan.
(Unless it's Hyper Light Drifter)
Honestly? Because it saves a lot of time to program it with fixed logic time step and graphical data also being limited by that time step. This way, you only care about showing things where they are. The alternatives involve either movement prediction or additional lag, and while neither of these are particularly hard to code, why do that when you get alright results without doing it?
Hard-coding a game's logic to its framerate is incredibly short-sighted when it comes to future ports. Even beyond aesthetics, they'll actually lose sales as a result.
From what I've gathered from actual game programmers on GAF, coding for variable time step is no more difficult so long as the decision is made at the start of the project. Why would anyone want to permanently cripple their game?
So what's all this I'm hearing about the voices and translation and VN segments or something? Is that some kind of content from the Japanese version that wasn't in the English 3DS version or something? I bought the 3DS version last year but never actually got around to starting it.
So this port is just broken af? I'm reading steam reviews, sometimes they over react but this seems bad. I actually wanted this too.
* A bug that we believe was causing framerate issues for some users has been fixed.
** If you are still experiencing framerate issues after this update, go to
Screen Settings on the Start Menu, try switching the Vsync setting to
"OFF", then start the game.
* A bug that disabled the subscreen from being displayed when the game was in fullscreen mode has been fixed.
* A bug that was causing Save States to get erased when a Special Skill was used during Speedrun Mode has been fixed.
* Some type errors have been fixed
* Fullscreen mode will now be the default display setting
* The keyboard controls have been updated (with full key binding customization option coming in a future update)
* You are now able to use a gamepad's right stick to activate Special Skills
The translation is out of this world. Let's change names of half the characters and half the concepts because why not, and then stuff Internet jokes, ALL the Internet jokes, right in.
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Am I missing something.
Based on that earlier post's mention of internet jokes, it sounds like they're referring to the original translation (character and concept name changes were already a thing in that one as well).Wow, how did I miss this? I only just found out thanks to a banner for the upcoming races on SpeedRunsLive. I was so thoroughly confused until I clicked -- "wait, SRL is having a race of a 3DS game? But so few people can stream 3DS!"
...And now after finding the thread here, I learn that apparently it's a shoddy port, with a shoddy new translation? Ugh. Hopefully they work out the issues with the PC version and deliver on their promise for JP audio in the 3DS version. Gunvolt deserves to make a better impression on the PC world.
So this port is just broken af? I'm reading steam reviews, sometimes they over react but this seems bad. I actually wanted this too.
The translation is out of this world. Let's change names of half the characters and half the concepts because why not, and then stuff Internet jokes, ALL the Internet jokes, right in.
![]()
Am I missing something.
Mentioned a while back.They are going to update the 3ds version after all
http://www.siliconera.com/2015/08/28/azure-striker-gunvolt-getting-full-japanese-voice-acting/
https://twitter.com/IntiCreatesEN/status/637339839176699904
...
So now 3DS is getting a JP voice update, so much for space issues...?
...
So, which version is better to get? I played the demo on 3DS and it seemed fun but it's more expensive there and is missing stuff from the steam release. I saw bad reviews for the steam release though...
People were pissed at how they didn't reconcile the second screen in the Steam release, but I don't have an issue with that.
Anyway, buy the Steam version. It is updated, no cut story content, and has additional modes (Easy, Hard, and Speedrun modes). The 3DS version has unfortunately not been updated yet AFAIK.
Steam release is fine. It is just really no better than the 3DS version, and PC people seem to always have an issue with that type of thing. I bought the 3DS version day one but only played through it once I bought the Steam release.
I would go for the 3DS version. Game's pretty good.
I was watching someone play this game on PC, and there was some irritating story text stuff going on during gameplay. I'd rather not have that anyway.
You can deactivate that and have like the 3DS version with less dialogue.
Oh, that's good. It was pretty distracting to watch. I don't know if I really like the scoring system...To get an S ranking you have to basically not get hit at all in the stage.
Holy shit... I really fucking like this game but it's absolutely ridiculous how it refuses to open if you're launching either without internet or in offline mode. This is the worst kind of DRM and I regret paying full price for it.
Thanks guys! How much of the story was cut? It's a game I'd honestly rather play on a handheld so if it's not much different I may just go for that instead but I keep flip flopping :/
What the heck? Does this game even have online functionality outside of limited leaderboards? This is bullshit.
My net is always on so i had no idea about it requiring to be online yo play
However i gotta say this is a decent port but the 2 window utide the main stages is pretty weird