As we have learned from AC:Unity, sometimes the PS4 doesn't always perform better. It has become apparent that a CPU intensive game is a PS4 bottleneck and vastly under-performs on the PS4 when compared to the same code on XONE. (based on AC:U DF analysis)
What if Batman is very CPU intensive and, just like like AC:Unity, parity is being enforced to keep the PS4 up to the XONE version?
There are many things that we don't know about the development process of individual titles until we are told by the devs.
To assume that the PS4 is being held back is foolish until we know the facts.
No, what's apparent is that people actually believe this shit and have given their power as informed consumers away for the comfortable nontruths of misinformation.
A 9% deficiency on the CPU clock speed cannot, in any way, be the reason for a 20% framerate deficiency. Furthermore, a CPU bound game does not automatically limit the GPU performance. What Ubi has told you is a lie. Stop spreading it around - all you're doing is distracting from the fact that these developers are intentionally focusing their attention on the weaker system to the detriment of the more powerful box for unclear reasons.
The only thing that can be said to be apparent is that Ubisoft has attempted to obfuscate the fact that they've provided a buggy, unoptimized mess of a game that doesn't run sufficiently on either platform. Smart money suggests the bad PS4 performance was a result of resource mismanagement that benefited the X1 as lead platform and saw significant neglect shown to PS4 optimisation, but even that isn't necessarily apparent.
The fact stands that the CPU differences between these devices cannot, in any way, account for this discrepancy. It also fails to answer why a CPU bound game is also letting GPU resources lay idle. A rushed port job and insufficient optimisation for the PS4 is a better explanation than this ridiculous notion that 150mhz all of a sudden closed the gap.
Batman is shooting for parity because they've chosen to intentionally compromise the potential of the PS4 version for some unknown reason. I think folks are allowed to be upset that they aren't being sufficiently represented despite being part of the larger install base on the box with the easier to developer for and more powerful architecture. I think folks deserve to express their distaste in that arrangement.
I always wonder this, but who DOESN'T "target" the same frame rate? By the very nature of differences in hardware, sometimes it's not possible but I doubt anyone starts out and says "Yeah, we're not even going to bother optimizing this platform... screw them..."
Well, when they say parity, they are implicitly stating that they aren't even bothering to optimize for the PS4.