Quest 2 launched at $299. Quest 3 is $499. The adoption of Quest 3 will be much slower.
I totally get where you’re coming from though. I just think Meta’s making a mistake in locking out Quest 2, when it’s still outselling Quest 3.
Quest 2 was the right product at the right time at the right price point; a perfect gift for a lot of different consumer types, especially in that COVID Christmas.
Quest 3 doesn't have that advantage or price point (and Quest 2 keeps chopping off more off... it's still a f***ing amazing buy, and it's got over 600 games to choose from, with more added every day; Homeworld: Vast Reaches just released today, BTW,) but it is the device that dedicated VR gamers are using (or plan on using when they can afford it,) and that's the difference that developers are focusing on when considering whether to stay 2/3 cross-gen or go exclusive to 3. Lots of those Quests sold to hobbyists or fitness players, and those people are not buying new software and they're not demanding upgrades.
When you're making a high-end Batman or Alien or other franchise game, you look at who's likely to buy. (You also look at the hardware capabilities; cross-gen on console this gen has been viable for a long time because there are lots of fallback and porting techniques to support high and low platform lines if sales hold up, but Quest 3 and especially UE5 may make downscaling too difficult to be worth it.) A lot of those buyers are looking for the best experience possible in VR in this product line. It's a risk, but a calculated risk.