tommib
Gold Member
Some games more than others are clearly a vision of a specific game designer more than just a bulk team effort. Lets vote and celebrate the games that seem to reflect their directors either in aesthetic choices, gameplay mechanics, narrative approach or overall themes.
![c176755c-d6ed-11e4-95bd-180ba7d2b591_web_scale_0.15_0.15__.jpg](https://static.hbvl.be/Assets/Images_Upload/2015/03/30/c176755c-d6ed-11e4-95bd-180ba7d2b591_web_scale_0.15_0.15__.jpg)
Swen Vincke
(Director: Baldur's Gate 3, Divinity: Original Sin II. Director, Game Design, Story: Divinity: Original Sin)![tumblr_ompg7cuqxa1s2z1y6o2_1280.jpg](https://japanesenintendo.files.wordpress.com/2017/03/tumblr_ompg7cuqxa1s2z1y6o2_1280.jpg?w=764)
Hidemaro Fujibayashi
(Director: The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Breath of the Wild; The Legend of Zelda: Skyward Sword)![sam-lake.jpg](https://cdn.hobbyconsolas.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2017/04/sam-lake.jpg?itok=fJHz7KgO)
Sam Lake
(Director: Alan Wake II. Concept and writer: Control. Concept design, story and screenplay: Alan Wake)![Todd_Howard-1024x578.jpg](https://xboxsquad.fr/wp-content/uploads/2020/10/Todd_Howard-1024x578.jpg)