MikeE21286
Member
Whoa all over the map. Not very surprising though.
Gamespot: 9.0
Yeah, really !
8 from Polygon?
But GAF told me they hate all Sony exclusives
"Environments are bland, and overall the visual quality fails to stand out in this day and age"5/10 from Jim "Destructoid" Sterling
http://www.destructoid.com/review-beyond-two-souls-263180.phtml
One character, for example, is introduced in an early scene as a cold, unlikable hardass, right before we skip to Jodie falling in love with him years later. She tells us -- through Aiden -- that he's so funny, and great to be around, but we never see any evidence of this. The best he becomes is a generic love interest with no distinguishing features. If we have to be told what a character's personality is, without the character ever exhibiting a single trait pertaining to its verbal description, the writing has failed completely.
Jodie feels so much like a person because you're right there with her in the most important chapters of her life. You become emotionally invested in a way few games have ever managed. Thats partly because you feel responsible for the choices youve made for her, and partly because most of the games performances are worthy of your emotion. The expressions on teenage Jodie's freckled face are incredible to behold as she goes from shy to cautious to naively excited about attending a birthday party, her first extended contact with others her age. Even when you're actively controlling her movements, Jodie's gait is full of emotion: obviously enraged, determined, heartbroken, bored, and many more depending on the circumstances.
Still, Beyond: Two Souls is a gorgeous sendoff for the PlayStation 3, as well-crafted a game as we've seen on the system. A surprising number of objects stand up to close scrutiny. You can see everything in the mirror in Jodie's room, watch bits of real cartoons and sports matches on the TV screen, read the headlines in a newspaper, and look at all the little bumpers under the glass top of a pinball machine. The shadowy arms over Jodie's bed as a young girl feel astoundingly real, as does the way rain trickles down the sides of a car. When you visit the scene of a catastrophe, the game makes you feel the raw intensity, playing with depth of field and swaying the camera slightly to make the bright flashing lights of ambulances and the bustle of emergency personnel seem as blinding and disorienting as they must actually be. Its times like these where its clear that Beyond is more than the sum of its parts, that Quantic Dream has successfully managed to meld a fun, accessible game with a movie and built something thrilling in the process.
Jim Sterling said:overall the visual quality fails to stand out in this day and age.
Lol reviewers are so frustrating at times. "It would be the worst movie you have ever seen", of course it would, it's a 10 hour game.
I am not usually one to moan about review scores but that 5/10 just seems like someone who fundamentally doesn't like this type of game.
Beyond: Two Souls imperfections dont necessarily add to the titles appeal, but this is still a game that you should experience irrespective of its flaws. While the plot takes a number of questionable turns, the outrageously ambitious subject matter, coupled with the releases downright staggering technological achievements, make Quantic Dreams current generation opus worth examining all the same.
They don't give a numerical rating. Only text.
Play the game before 100%ing anything...After reading the NY times and destructoid review it's now 100% confirmed that Cage needs to step down or at the very least remove his total control over a project. He NEEDS a team of writers next time.
What a shame given the extent to which Beyond reflects its developer’s recognition of its past mistakes. This is a far more systemically diverse game than Heavy Rain, and its story is certainly more believably told through Holmes, Dafoe and a fine supporting cast. Yet this is a game almost entirely bereft of tension, one in which failure goes largely unpunished and is almost always inconsequential. There is emotion here, but it’s felt passively, as spectator instead of player. And at the game’s climax, when Quantic Dream falls back on old habits and has you guide Holmes through a supernatural storm by mashing buttons on demand, it’s hard to feel anything at all. The studio’s commendable dream – of a marriage of mechanics and storytelling that takes videogames to new emotional heights – remains out of reach, and the rivers of photorealistic tears aren’t quite enough to make up for it.
Perhaps what David Cage and his dream need are limitations - limitations that Sony's blank cheque has singularly failed to impose on this sprawling, over-reaching game.
Lol reviewers are so frustrating at times. "It would be the worst movie you have ever seen", of course it would, it's a 10 hour game.
Please tell me Sessler didn't review this?
He's the guy who awarded a Call of Duty game 9.5, yet gave Mario Kart 7 a 5/10 for being unadventurous and predictable.Watch Sterling's review or read it. He tells all the truth about this game.
He's the guy who awarded a Call of Duty game 9.5, yet gave Mario Kart 7 a 5/10 for being unadventurous and predictable.