cormack12
Gold Member
Source: https://mp1st.com/news/battlefield-...ally-hard-to-tell-apart-from-humans-says-devs
Talking about the difficulty of the AI in Battlefield 2042’s Battlefield Portal modem Design Director Justin Wiebte of Ripple Effect Studios states that players will have a “really hard” time telling the difference between AI bots and real human players.
Be interesting to see how they do this. I played with the BFII bots in co-op missions. They were okish, still had stiff movement paths and sometimes they wouldn't engage you if you didn't engage them, which mean you could crouch walk past them with guns pointed at each other. They played well as the hero classes though.
Talking about the difficulty of the AI in Battlefield 2042’s Battlefield Portal modem Design Director Justin Wiebte of Ripple Effect Studios states that players will have a “really hard” time telling the difference between AI bots and real human players.
We’ve tried to put a lot of effort into making them play just like a player would. So it would be really hard for people to tell the difference between an AI and a real human player because they will run around, they will drive vehicles, they will pick each other up, they will drop [each other] off at objective locations and things like that – it’s a very intelligent system. And then you can tweak and tune some of the things they are and aren’t allowed to do, including how difficult they are to play against.
Be interesting to see how they do this. I played with the BFII bots in co-op missions. They were okish, still had stiff movement paths and sometimes they wouldn't engage you if you didn't engage them, which mean you could crouch walk past them with guns pointed at each other. They played well as the hero classes though.