I honestly don't understand why the need to compromise. These consoles are, reportedly, beastly powerful. More so than high-end PCs, according to some people. And while some may argue that 60 FPS are not "needed" for every game (whatever), nobody can deny that, if both are possible, going for 60 FPS only benefits the game. So why not go 1080p AND 60 FPS? Is that "cinematic feel" so important these days?
30 FPS you say?
lol
Bloodborne Producer Apologizes, Says 20 FPS is Actually the Best FPS for Action Games
yes this is a joke
Is this real or a joke?
Is this real or a joke?
I liked Dark Souls 2 running at 60fps on my PC (even Dark Souls 1 for that matter), mostly because the animations in the game could clearly been seen.
Pretty sure Bloodborne would look good at 60fps.
I liked Dark Souls 2 running at 60fps on my PC (even Dark Souls 1 for that matter), mostly because the animations in the game could clearly been seen.
Pretty sure Bloodborne would look good at 60fps.
If what is true?I'm really not a PC guy, but if true, this pretty much cements the decision this gen.
Pretty sure it would look good at 4k but that's not realistic either. It's going to look perfectly fine at 30fps, just like nearly every other game out there.
But I was talking more about the animations present in the game, stored data values (motion captured or scripted) and physical interaction (like cloth).
Higher updates onscreen, will make the animations look smooth.
I'm really not a PC guy, but if true, this pretty much cements the decision this gen.
Pretty sure it would look good at 4k but that's not realistic either. It's going to look perfectly fine at 30fps, just like nearly every other game out there.
Come on man, that's not even an equivalent comparison.
I'm pretty sure if Bloodborne was 1080p 60fps graphical fidelity would have to be sacrificed.
I'm pretty sure if Bloodborne was 1080p 60fps graphical fidelity would have to be sacrificed.
Fuck 60fps, give me that extra graphical fidelity.
Saying he doesn't want to make excuses and the translator adds a bunch more instead. He needs to fire his translator.
The only reason it's not really a valid comparison is that the PS4 literally can't output 4k at 30fps. The point is it would be a trade off From aren't willing to make with the hardware they have to work with. 60fps is nicer, sure, as is 120fps, and 4k is nicer than 1080p, and of course From could have targeted 60fps, but it would have had huge implications in the visuals, and quite possibly the simulation. The PS4 CPU isn't even as theoretically powerful as the PS3's. Bloodborne is clearly featuring a much richer simulation, with larger group of enemies, and with them moving in groups around the environment, etc.Come on man, that's not even an equivalent comparison.
It is in the sense that it would be a completely unrealistic thing to hope for. I'm shocked at all the people in this thread who were honestly anticipating that From would make a 60fps game. No one should have ever had that expectation.
Fuck 60fps, give me that extra graphical fidelity.
Fuck 60fps, give me that extra graphical fidelity.
This seems to be the go-to answer of late from designers. Rather than saying anything about budget/time limitations or sacrificing framerate for other visual effects, now the go-to answer is to say that 30fps is a deliberate design choice.
Some are trying to make this sound like the choice in filmmaking between using b/w or color film stock, but really it's like the choice between driving a Hyundai Accent or a Ford GT.
I'm actually more shocked that people are moving goalposts into a 30fps vs 60fps design debate when the main issue is about whether or not 30fps as the best feature to "play action games".
Yep yep
Actually Dark Souls proved to me that 60fps is not necessary in this type of game. I played no differently when I upped my fidelity and was around 30fps compared to lowering a bunch and getting it to 60fps.
Didn't actually see myself playing any better.
And if a game is built from the ground up with 30fps in mind when it comes to camera movement / controller input / animations then its fine anyway. As the whole game is built around it and optimized for it.
30 FPS you say?
lol
Bloodborne Producer Apologizes, Says 20 FPS is Actually “the Best FPS” for Action Games
yes this is a joke
There is no moving goal posts. The whole "play action games" vector was the translator talking out of his ass when the producer said he doesn't want to make any excuses.I'm actually more shocked that people are moving goalposts into a 30fps vs 60fps design debate when the main issue is about whether or not 30fps as the best feature to "play action games".
I'm pretty sure if Bloodborne was 1080p 60fps graphical fidelity would have to be sacrificed.
What did you have to lower to get DS at 60? After DSfix, things runs silky smooth.
It doesn't matter if the game is built with 30fps in mind. One, 60fps looks better in motion than 30fps (and doesn't make me sick) and two, it feels better.
Oh, well, as long as you're sure.I'm pretty sure they could still make it look insanely good at 60 fps if they tried.
I'm actually more shocked that people are moving goalposts into a 30fps vs 60fps design debate when the main issue is about whether or not 30fps as the best feature to "play action games".
something something "lazy devs"I'm pretty sure they could still make it look insanely good at 60 fps if they tried.
I'm actually more shocked that people are moving goalposts into a 30fps vs 60fps design debate when the main issue is about whether or not 30fps as the best feature to "play action games".