MatrixMan.EXE
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Wonder if it fixes that weird sound bug in Old Yarnham. Also that bug I kept experiencing in the Chalice Dungeons where my character would become immobilised. Still persists in NG+.
How is it useless now? if you want to be able to have two shots available you can either make some blood bullets or equip a rune that increases the QS bullets that you can carry.
How is it useless now? if you want to be able to have two shots available you can either make some blood bullets or equip a rune that increases the QS bullets that you can carry.
Some balance changes
Cannon: consumes 12 QS instead of 10
Old Hunter Bone: consumes 5 QS instead of 6
Choir Bell: requires 15 arcane instead of 20, 8 QS instead of 10.
I think the intent was to not spoil every location in the game lolWhen I thought I had seen everything, I see spoiler tagged load times.
When I thought I had seen everything, I see spoiler tagged load times.
Ugh, I wish they were able to fix the rest mode issue in a way that didn't essentially turn off suspend/resume. That's actually really disappointing.
It's the patch that fixes load times, but also adds load times lol
If you're referring to my post, i wrote in my post that i did it to not spoil later in-game locations:When I thought I had seen everything, I see spoiler tagged load times.
I put spoilers since it mention many location later in the game.
I think the intent was to not spoil every location in the game lol
Indeed =)They're spoiler tagged not to spoil area names in the game
You can always use theYou have to be joking. That canon change made the gun completely useless now.
Reddit says it's fixed.I skimmed some of the thread. Does theskip still work? Was that fixed?Forrest
I just tried using the cannon for the first time now and had to check if it always used 12 bullets. Bugger.
According to Reddit that's fixed as well, just like the Father Gascoigne visceral attack glitch.So when speedrunners go out of bounds and come in on an immobilized shadows of yarnham, is that now fixed?
quick test:
Cathedral Ward -> Hunters Dream: ~10 seconds
Hunters Dream -> Cathedral Ward: ~30 seconds
Dying at Cathedral Ward: ~15 seconds
I skimmed some of the thread. Does theskip still work? Was that fixed?Forrest
Not really. You have to load the game up again. It's the same as just quitting a game and closing the application in terms of time.
Looks like it. I've made a bunch of new characters to jump the fence and open the gate before the patch, now I can't even make the jump on to the fence.
How so? I heard that the game would glitch out if you used that glitch first, then went back to fight some of the other bosses, or at leastThat sucks. That sequence break was one of the few things breaking up the game's linear progression.
Looks like it. I've made a bunch of new characters to jump the fence and open the gate before the patch, now I can't even make the jump on to the fence.
Looks like it. I've made a bunch of new characters to jump the fence and open the gate before the patch, now I can't even make the jump on to the fence.
That sucks. That sequence break was one of the few things breaking up the game's linear progression.
What is "framepacing" and how is it a problem that needs to be fixed ?
Looks like it. I've made a bunch of new characters to jump the fence and open the gate before the patch, now I can't even make the jump on to the fence.
Did a quick test of SSD load times...
Hunter's Dream loading stayed roughly the same @ ~9s.
Central Yharnam loading went from 29 to 25s.
Death @ Central Yharnam loading went from 32s to 14s.
Cathedral Ward loading went from 32s to 28s.
Great Bridge loading went from 26s to 23s.
Death @ Great Bridge went from 29s to 14s.
Seems like they drastically improved death loading times and shaved a few seconds off loading times when you first load into an area.
Guess they fix it
I was planning in making an alt do it for fun, but oh well.
How so? I heard that the game would glitch out if you used that glitch first, then went back to fight some of the other bosses, or at leastVicar Amelia.
I was expecting to see notes regarding the framerate issues. Ah well, a patch is a patch. A shame it took so long as I'm done with it.
Some balance changes
Cannon: consumes 12 QS instead of 10
Old Hunter Bone: consumes 5 QS instead of 6
Choir Bell: requires 15 arcane instead of 20, 8 QS instead of 10.
FROM still salty that speedrunners clowned then with the DS2 parry-roll skip.awwwww maaaaan.
Why, From, why? >_>
Some guy in the official thread said that the moon dissapeared when beatingI never had any problems.
Some guy in the official thread said that the moon dissapeared when beatingafter using the glitch, and i think he said that he couldnt continue after that. Although i never followed up on that conversation though, so maybe he found a way to progress regardless.Vicar Amelia