Sounds like crap and the opposite of what im waiting for to jump in but if it helps whatever
$200 headset not as good as $400 headset that requires beefy PC. "Sounds like crap"
ok
Sounds like crap and the opposite of what im waiting for to jump in but if it helps whatever
Sounds like Oculus Rift 2 coming in on November.
$200 headset not as good as $400 headset that requires beefy PC. "Sounds like crap"
ok
Fully agreed. Positional tracking should be standard for all gen 2 devices. But guessing they haven't found a cheap solution yet for these cheaper wireless HMDs.it won't hit the mainstream even with wireless unless it gets positional tracking as well.
I'm not even talking about gaming use here. I'm saying that VR without positional tracking is uncomfortable and, yeah, potentially damaging to VR's future success.
This is not the next gen Oculus HMD though. Not without positional tracking.CALLED IT!!!
I'd be willing to check this out if it has decent battery life. I liked my gear vr during the time I had a phone I could actually use with it.
Fully agreed. Positional tracking should be standard for all gen 2 devices. But guessing they haven't found a cheap solution yet for these cheaper wireless HMDs.
This is not the next gen Oculus HMD though. Not without positional tracking.
No positional tracking
carry a battery in your face is gonna make it hot....
Yea I can see that happening. Still seems like the next GearVR to me though and it definitely needs to support that Gear VR library if that's the case. They must nail this cause quality content is still scarce in VR.Its not really a gen 2 devices. Its more like a category of its own. VR isn't going to follow the standard iteration of upgrade pattern like the consoles for long. In the end, its all going to converge: mobile/standalone, positional tracking, high power, eye tracking, finger tracking etc.
I am just hoping it will be able to access Samsung Gear VR's library and app store.
I would be more concerned about electromagnetic radiation.
I always said VR won't hit mainstream until they go wireless
Well, VR itself isn't conceptually a gaming peripheral.
I can certainly see Facebook being able to easily promote the telepresence experience of being on stage at your favorite bands sold out for months concert.
$200 headset not as good as $400 headset that requires beefy PC. "Sounds like crap"
ok
Its already been mainstream. Mobile phones with Gear VR, Cardboard, etc.
Cant get more mainstream than smartphones.
I get your point tho, lol. Wireless and cheaper than Vive, Rift. The recent discount on Rift shows they are ready to take it there now.
Now this $200 headset.
This too. Newspapers, magazines, etc had VR content for awhile now. Probably as long as mobile phones been doing VR.
Got a feeling this is more geared towards the mobile crowd than the Rift, Vive, PSVR crowd.
Sounds like a suped-up GearVR.
No positional tracking
why make this?
you guys really need to do a better job at reading the fine print.
Hoping for higher res !
I really can't see how you could possibly launch a Qualcomm based platform that had more graphics power than an S8 at $200.
You can probably launch one that is functionally equivalent to an 835 at $350/$400 by then, but even that would be extremely unlikely and you'd be operating at a loss.
I really can't see how you could possibly launch a Qualcomm based platform that had more graphics power than an S8 at $200.
You can probably launch one that is functionally equivalent to an 835 at $350/$400 by then, but even that would be extremely unlikely and you'd be operating at a loss.
Can someone please explain to me what kind positional tracking is talked about here? Enhanced head-tracking for looking around or actual moving through a room?
As a disabled person I've been waiting for a decent VR headset option that allows me to play fully seated without having to move my arms :/
An impressive package at that price, but this right here is a deal breaker for me.[*]No positional tracking
From what it sounds like this thing will purely track the rotation of the headset and nothing more, no forward/backward/translational movement, no motion controls besides maybe some rudimentary gyro tilting.
FWIW Oculus rift launched with a standard xbox gamepad only and the majority of its library is playable with just that.
You know what VR content doesn't need positional tracking or controller?
Can someone please explain to me what kind positional tracking is talked about here? Enhanced head-tracking for looking around or actual moving through a room?
As a disabled person I've been waiting for a decent VR headset option that allows me to play fully seated without having to move my arms :/
CALLED IT!!!
Sorry in advance for my ignorance, but can someone explain what positional tracking adds to the experience?
Relatively new to the VR game, although I've tried a bit of Samsung VR and PSVR on separate occasions.
Sorry in advance for my ignorance, but can someone explain what positional tracking adds to the experience?
Relatively new to the VR game, although I've tried a bit of Samsung VR and PSVR on separate occasions.