HaveButOneLife
Banned
I thought the title was referring to the Switch lol, it's a 9th gen system. Got my years mixed up.
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You are still pressing buttons with a headset on so that's not changed
sickness is in you, not in the tech. The dissociation between what you see and what your body feels will be there no matter how top your pc and headset are.The ones that are powerful enough to not make me sick
I don't give a crap to social VR or multiplayer in general but I'll give you that telepresence is really a powerful, very striking feature of the techYou'd also be very surprised at how immersive social VR is. This is why Facebook bought Oculus in the first place, as a social telepresence tool.
So if you can try social VR like VRChat and see what it's like to see people live dancing for example (and maybe join them?) - that really sells the immersion fast because real human body language comes through in real-time. Echo VR is another example of one that is more of a game rather than a hangout space.
VR is never gonna take off
Eh, I think anyone that cares about seeing people in person will care about social VR/AR in the long-run. If you only enjoy online interactions and never really crave real human contact, then it won't really be for you, but otherwise it will be.I don't give a crap to social VR or multiplayer in general but I'll give you that telepresence is really a powerful, very striking feature of the tech
I mean, you feel right close to someone you know is in other country and you both are drawing in the same white board and then they ask for a different colored pen and you just hand them. It's a very magical moment when you put the context in place.
The fact that 150 million people play Roblox every month only helps VR. Roblox is a social platform first and a game second, and VR is precisely the next step in that trajectory.There’s still huge stigma, I believe, with wearing that thing on your head and punching the air. I know it would make me feel uncomfortable around other people. It’s not like that with traditional video games. And I don’t see next generation catching up to it, they’re all over Roblox and shit.
Only if society progressed in the direction that we would wear some devices on our head everyday, that would make it more normal.
know it would make me feel uncomfortable around other people. It’s not like that with traditional video games. And I don’t see next generation catching up to it, they’re all over Roblox and shit.
when you think about, the main social sandbox games like this are all in VR: VR Chat, Rec Room, Roblox and Minecraft.The fact that 150 million people play Roblox every month only helps VR. Roblox is a social platform first and a game second, and VR is precisely the next step in that trajectory.
Anyone growing up with Roblox as the way it's intended will want VR in the future.
I don't know, but I meant it has to be the whole combo I mentioned altogether so the masses can enjoy it.Aren't there a lot of 1440p per eye headsets already out?
I have a PSVR and Quest 2, but prefer playing "traditional" games.what are you waiting for to ditch that last century routine of sitting in front of a tv pushing buttons to actually step into the games you love and shoot everywhere or slice limbs and pierce armor with sword in hand?
part out the vive and sell on eBay. I did that to mine and bought a Quest 2 with the proceeds.I picked up both a vive and psvr day one...
Now they are in a box in my garage
I have a PSVR and Quest 2, but prefer playing "traditional" games.
It's a hassle hooking things up, I don't have a lot of space in my place and don't want to have to stand up to play games.
VR games fucking suck too. Most of them are super short and shallow, feel like tech demos more than anything else, and/or are extremely low budget. The games that are longer, more traditional experiences, are usually just non-VR games with VR support tacked on after the fact (Skyrim VR etc).
Finally, the immersion is overrated. It's just a screen (or 2) strapped to your face. You can still tell you are in your house pressing buttons on a controller. It's neat the first time you try it, but so was the Wii. It isn't exactly new or revolutionary technology that is being used yet.
I think the future of VR is exciting though. Come out with a much better HMD device, and the sense of touch, and I would be in.
Can you include something like Google Cardboard or those other generic VR boxes "containers" that you put your phone into? That was honestly my first experience with VR.
Gaming is about comfort and relaxation
I'm actually surprised to see that many PSVR.
clumsy = exact positional tracking in 3D space giving you amount of precise control like you won't ever have in flat gamesWith the current tech and input methods VR can at best be described as "clumsy".
And he probably wasn't wrong...but a lot more people are susceptible to headaches / nausea from VR than vidya in general.Thats what my cousin said about videogames in general
clumsy = exact positional tracking in 3D space giving you amount of precise control like you won't ever have in flat games
hard to say without some sort of research. Might just be a generational thing.And he probably wasn't wrong...but a lot more people are susceptible to headaches / nausea from VR than vidya in general.
I haven't tried everything there is for VR but from the stuff I have tried, I didn't get the immersive feeling that you are describing. Perhaps I will give it another go when I can.here's the deal, man: see that game where you push a button and the character punches/swings an axe/throws a grenade or something? In VR that's you in the shoes of the character, you're actually punching, swinging a sword in your hand, throwing a grenade.
there's a few button presses involved here and there? Yes, but overall far less - VR is not really button mashing, it's about being there in the game and performing actions with your own hands...
Teleporting around and/or turning in fixed degree angles while watching your constantly trembling "hands" is not precice...
I haven't tried everything there is for VR but from the stuff I have tried, I didn't get the immersive feeling that you are describing. Perhaps I will give it another go when I can.
And he probably wasn't wrong...but a lot more people are susceptible to headaches / nausea from VR than vidya in general.
I've tried Oculus Rift at MS demo. Oculus Quest (but only beat saber and only once) now that my sister has one and the PSVR at a Best Buy demo kiosk.hint: you won't get true immersion like that in gyroscope 3DoF "VR", such as cardboard, Gear VR, Oculus Go and similar...
Yeah you need to set things up. I gotta clear out a space to play it in, need to have it plugged into a battery back that sits in my pocket because the damn thing dies in like 2 hours. The headset itself is still large and uncomfortable. I can't wear the thing with my glasses on because it doesn't fit. Etc. It's not nearly as bad as the devices that require mounted cameras obviously (which is why I have it) but it's still pretty clumsy technology.this guy has a Quest 2 but needs to set things up
sure, bud, it's just a screen on your face and plus you need to cross eyes
Btw, I play sitting full games like Skyrim on my psvr, which has been setup right next to my PS4 over 3 years ago. It's a total game-changer to be inside games like Doom, Skyrim or Hitman in VR - I don't want anything but more such ports of games I actually enjoy and want to play. I too hate most indies tech demos.
It seems like you don't have depth perception.I have a PSVR and Quest 2, but prefer playing "traditional" games.
It's a hassle hooking things up, I don't have a lot of space in my place and don't want to have to stand up to play games.
VR games fucking suck too. Most of them are super short and shallow, feel like tech demos more than anything else, and/or are extremely low budget. The games that are longer, more traditional experiences, are usually just non-VR games with VR support tacked on after the fact (Skyrim VR etc).
Finally, the immersion is overrated. It's just a screen (or 2) strapped to your face. You can still tell you are in your house pressing buttons on a controller. It's neat the first time you try it, but so was the Wii. It isn't exactly new or revolutionary technology that is being used yet.
I think the future of VR is exciting though. Come out with a much better HMD device, and the sense of touch, and I would be in.
I've tried Oculus Rift at MS demo. Oculus Quest (but only beat saber and only once) now that my sister has one and the PSVR at a Best Buy demo kiosk.
I can't wear the thing with my glasses on
nobody is making full games for VR, so you are stuck playing non-VR games with VR support added on later. I've already played Skyrim and Fallout before. I'm not paying to play them again in VR
Only when some studio ponies up the steel balls to make that killer-app game 150% a VR transcendent experience. Then dumbs it down for the non-VR audience to have that a-ha moment when they try it in VR
PSVR I could wear with my glasses just fine, but the dimensions of the Quest 2 means the headset just will not go on. Fortunately my vision isn't THAT bad so I can still play, but yeah.oh, now I can understand where the clumsiness comes from... I don't wear glasses, I've seen some that use but still have a good time in VR...
Yeah, but I assumed enthusiasts would pick up a set for their PCs since you can do so much more on PC than console.I'm not. This is a forum for game enthusiasts, game enthusiasts like consoles, PlayStation is the only console with VR.
Quest is enjoying wild success right now, but it's pretty much the Wii of VR, focusing on minigames for casual gamers - though if you have a good pc, it can open up your range of experiences. Anyway, even being hot, I don't think it has surpassed psvr sales yet, but no doubt it'll reach at least 10 million...
you never played SMB, Doom, Street Fighter or any real classic game, did you?
relaxation