So I was asking for those other publishers.
The gameindustry.biz are a different set of numbers as you know, physical.
Epic is sadly a private company so can't rely on them to share that data consistently but that's another data point for my table so will include that.
We have
- capcom physical splits (yearly)
- epic revenue (one time)
- ubisoft revenue (quarterly)
Should add, I wasn't questioning the source for the physical and digital split as yes, that is well shared by publishers. However I would like to see if I am missing any sources of the platform splits.
Also not debating the fact that Sony makes more of a 3rd party revenue but trying to see how much more and how that ratio is trending.
Regarding Epic yes, as I mentioned it's an isolated case. But it matches many isolated cases as for when companies like EA, Ubi, Take 2 or Sega provides their numbers, or when we take numbers from sales. There seems to be a common pattern that when we get big 3rd parties company or game sales split by platform, PS is the more popular one. And when we get a physical vs digital split by them, almost always digital is basically always bigger.
About Sony, I didn't mean they more 3rd party revenue. I meant that in their quarterly financial report they report their total game sales (1st+3rd combined) and split them by digital vs physical. And digital sales are way bigger there too.
Regarding what I mentioned previously, about mixing the OP info with the Capcom game specific sales from the two quarters of the current FY to make a rough estimate of what % of total Capcom shipments are Switch games, and to estimate if % of physical Capcom shipped units for Switch this FY is higher in Switch than for the other platforms:
Mixing the two quarters of the current FY (shipped retail + digital sales):
Switch only (total 4M)
- Monster Hunter Rise (+2.5M+200K)
- Monster Hunter Stories 2: Wings of Ruin - 1.3M (new)
Switch and others (total 0.7M)
- Mega Man 11 (+100K+100K)
- Street Fighter 30th Anniversary (+100K+100K)
- Okami HD (4K gen+Switch SKU) (+100K)
- Phoenix Wright Ace Attorney Trilogy (PS4+Switch SKU) (+100K+100K)
Not in Switch / Switch version not included in the SKU (total 11.8M)
- Resident Evil Village (4.5M+300K)
- Resident Evil VII 9.8M (+800K+400K)
- Resident Evil 2 Remake (+500K+300K)
- Monster Hunter World Iceborne (+500K+300K)
- Street Fighter V (+300K+200K)
- Resident Evil 3 Remake (+400K+200K)
- Monster Hunter World (+200K+200K)
- Devil May Cry 5 (+200K+200K)
- Resident Evil 4 Ultimate HD (PC) (+200K+100K)
- Resident Evil 5 (HD gen) (+100K+100K)
- Resident Evil 6 (HD gen) (+100K+100K)
- Resident Evil Remake (HD gen) (+100k+100K)
- Resident Evil 0 (HD & 4K gens) (+100K+100K)
- Resient Evil Revelations 2 (HD & 4K gens) (+100K)
- Resident Evil 4 (4K gen) (+100K+100K)
- Resident Evil 5 (4K gen) (+100K+100K)
- Dragon's Dogma (PC) (+100K)
- Devil May Cry 4: Special Edition (+100K)
- Ultimate Marvel vs Capcom 3 (4K gen) (+100K)
- DMC Definitive Edition (+100K)
- Dead Rising (4K gen) (+100K)
- Devil May Cry 4: Special Edition - 1.8M (+100K)
- Dead Rising 3 - 3M (+100K)
TOTAL 16.4M (real number should be higher than that, many games aren't included because didn't reach 1M and the ones included are only updated every 100K units shipped. Capcom says the total is 30.1M).
Out of them, 4M (~24%) are from games available in Switch and not in the other platforms. Even if we count all the units sold for games released for Switch and other platforms (0.7M, ~4%) as Switch sales, we'd had less than 30% of total (retail + digital) Capcom games for the FY being for Switch.
Retail Capcom sales for this FY are 6.95M units, being 3.65M (~52.5%) for Switch. We also know that out of the total 30.1M games shipped by Capcom this FY, 23.15M (~76.9%) were digital and 6.95M (~23%) retail.
So even if over half of Capcom's retail shipped units during this FY were for Switch, less than a third of the total shipped Capcom games were for Switch, because ~76.9% of the total Capcom shipped games this FY were digital, which implies non-Switch platorms combined sell more in digital than in retail both proportionally and in total.
TLDR: Capcom data seems to indicate that at least for their current FY the % of phisical sales in Switch is higher than in the other platforms. Capcom data also matches other 3rd parties indicating that Switch is a smaller part than the other platforms (~30% of the total game shipments for Capcom's current FY). Many other 3rd parties mention their best selling platform is PS, where we know an important majority of game sales are digital (appears in Sony's quarterly financial reports). We also know PC sales are mostly digital in general. Xbox has pretty much the same demographics and type of catalog than PS or PC, so I think it's fair to assume digital sales are higher than physical ones there too.