I don't think I'd want any more gear, necessarily. There were definitely a couple weapons that felt like filler, though I do appreciate that they are actually all different in slight ways.
I do hope to see less irritating methods of acquiring gear, however. Burning tons of Ascetics and repeatedly killing phantoms wasn't really very dignified. Didn't feel like something that was at home in a Souls game - I'd expect that from an old MMO.
Yeah I mean I just don't think rare drops / randomness have much of a place in the Souls games. Certain things like Channeler's Trident are fine because, well who the hell actually uses that (?), and they're just fun items that you may or not wind up getting. But for many entire sets of armor, on a piece by piece basis, it just comes across as a big time-waster rather than something cool you have a realistic chance of actually finding.
I think Scholar of the First Sin mitigates that already. I found a full Aurous set in a chest! The non-invisible one. And there are shadow ninjas around as normal enemies, not just as NG+
, and I got the shadow gauntlets from the first one I killed, so I imagine farming the full set wouldn't be that big of a deal.
That said, I really don't get why it's such a big deal. Not having the Aurous set before didn't impact my enjoyment of the game. Or:
Yeah. Getting the Cursed Bone Shield to drop from the Magus at Shrine of Amana in DS2 was one of the most painful things I've experienced in a vidya game. 12 Ascetics...come on FROM
I mean, why did you farm that stupid shield so badly? Even if it's a good shield, you can make do easily without it. I would never put myself in a situation where I'd burn 12 ascetics for stuff like that.
Demon's Souls was worse in this regard because it locked upgrade materials behind rare drops and that
really sucked.
apparently i'm a Souls noob, since i have no idea what "toggle escape" means. what the hell? someone educate me pls.
When you're being stunlocked, especially in PvP, you can swap weapon (right or left hand) during the stunlock and roll away to escape. It was very useful in Demon's and Dark 1 PvP and actually made PvP far more fun because getting caught in the beginning of a combo wasn't necessarily a death sentence anymore.