ehh... probably wont bite knowing MKX and T7 is around the corner but it's good to have the option to.
T7 isn't exactly around the corner. More like down the block a ways and wait for the place to open.
ehh... probably wont bite knowing MKX and T7 is around the corner but it's good to have the option to.
will the DLC on XB1/PS4 be 'normal' and not require you to install odd catalogues (I still don't fully understand why it does that)
ehh... probably wont bite knowing MKX and T7 is around the corner but it's good to have the option to.
do you guys think i'll be able to tranfer dlc from DOA5+ to PS3 Last Round?
Ah, thanks. Is PS3 Last Round confirmed to be digital only?Probably since you can already transfer it to PS3 Core fighters, and Core Fighters to Last Round.
Ah, thanks. Is PS3 Last Round confirmed to be digital only?
$39.99 MSRP for PlayStation 4 and Xbox One (physical and digital) and $29.99 MSRP for PlayStation 3 and Xbox 360 (digital only).
DEAD OR ALIVE 5 Last Round will offer over 300 open and unlockable costumes, and the brand new hairstyle and accessory options will give nearly endless possibilities to adorn the fighters for any occasion. Players can bring their run of rosters, costumes and accessories from DEAD OR ALIVE 5 Ultimate, as previously purchased DLC content will be transferable from last gen consoles to the PS4 and Xbox One.
ehh... probably wont bite knowing MKX and T7 is around the corner but it's good to have the option to.
Judging by the bolded, that means not all the DLCs will make it on there, because if they all did what would be the point of transferring the DLCs from Ultimate.
Wut?
All DLC you've bought will transfer over. All previous DLC will be available on PS4/XB1 to purchase.
Judging by the bolded, that means not all the DLCs will make it on there, because if they all did what would be the point of transferring the DLCs from Ultimate.
Looks like we found a HQ version of the trailer, still 30 fps though...
http://www.gamersyde.com/news_dead_or_alive_5_heading_to_ps4_xb1-15804_en.html
Currently the game looks better than the last gen bullshots.
Currently the game looks better than the last gen bullshots.
New character named nyotenguWho is this? Ayane?
The replacement for tengu. He just wasn't pretty enough.Who is this? Ayane?
It's the new Tengu chickWho is this? Ayane?
New character named nyotengu
The replacement for tengu. He just wasn't pretty enough.
Female Tengu.
720p and 60FPS.Great news, but something I expected at the least. The 360/PS3 versions were 600-720p and 60fps?
Does the Tengu girl have a costume with the Tengu mask?
I think it was a mask anyway, with like the really long nose.
When is this releasing?
So, by saying that purchased costumes will transfer, does that mean this game will not have all the previous DLC released? What a bummer. Will it at least have new characters? Aside from being featured on the current gen, what incentive is there for previous gen users to buy it?
Alongside the resolution bump, the next-gen remaster of the 2012 fighter also promises to deliver "breathtaking enhanced graphics" and brand new content over the original release
Bull shots or not, I'll double dipas soon as Markman sends me a PS4 stick.
AA makes such a difference, I mean, I'll compare DOA 5's AA to DOA 4 which has 2xMSAA, these are screens I took recently:Better aa for a start plz.
I had just bought ultimate after playing core fighters for so long, so i won't be buying this.
Besides i don't have a ps4 anyways.
So, by saying that purchased costumes will transfer, does that mean this game will not have all the previous DLC released? What a bummer. Will it at least have new characters? Aside from being featured on the current gen, what incentive is there for previous gen users to buy it?
If it's just an up-res'd port, then I pass.
Yeah this is all true, and I hope they have uncompressed textures, that would be awesome to see the game in all it's glory of what it should had looked like.Well hopefully the 6 months they have means they'll add higher quality textures and 4XMSAA to the current gen ports.
Some people above commented that DOA5 ran at 720p 60 fps , that was the case during the best of times yes, as I recall the engine drops to 30 fps when you do your focus attack (where time slows down for a second and you punch your opponent into an on screen obstacle) and the resolution was also dynamic on both ps3/360. Similar to ninja gaiden 3, the resolution would drop down a few levels to maintain 60 fps, when this happened varied depending on the background and who was fighting but it was noticeable.
Simply running the game at 1080p with no more dynamic resolution or slowdown and adding antialiasing will help make it look better but the textures , ALL OF THE TEXTURES should really be a focus point. They must have uncompressed higher quality assets available right?
They have access to at least 10 times as much ram on either console so they should at least try and use it.