I agree that reviews won't make much of a difference to D2, but I would absolutely love to see a major outlet properly call out a huge release like this - just like an important film reviewer would call out a shitty film, regardless of who it's made by or how much it costs.I doubt reviews will matter at all. No way D2 isn't a top 5 selling game this year, at worst. The fanbase is huge and ravenous with many just wanting more content for D1. For a lot of people, any new stuff or additions will just be a bonus.
I agree that reviews won't make much of a difference to D2, but I would absolutely love to see a major outlet properly call out a huge release like this - just like an important film reviewer would call out a shitty film, regardless of who it's made by or how much it costs.
Doubt that will happen, tho, cos the relationship in the gaming sector between the (key) press and publishers/devs is way too cosy.
I know what you're getting at, but Destiny 1's development & launch was a trainwreck, with microtransactions arriving much later. Their whole businessmodel didnt work out all that well for Destiny 1.
Actually it will. Various anti bufferbloat guides show it. Short of you having next to no upload which is about .5Mbps or less sqm especially cake or fq-codel helps out. Anything after that is dramatically helped.
They aren't just in iron banner, they are everywhere thanks to SBMM
Fair point, well made.Destiny 1 has a 76 Metacritic and was slammed by critics when it launched.
I can't believe peer 2 peer is still a thing in the year 2017
Hopefully not too many.
Development costs and how budgets are allocated is not my problem as the consumer. This was an area somebody decided to compromise on and it will probably cost them at least my purchase as a result.
Core networking and infrastructure design decisions I assume were made earlier in development. It's too late to do much about P2P vs. dedicated servers before launch unless they already have changes in the pipeline (doubtful because they wouldn't be confirming this particular piece of news in that scenario).
Whoa.
Pump the brakes guys.
Dedicated servers are always better than P2P, no question about it. These last few posts are misinformed
Fair enough.
I'm just frustrated that some people are defending P2P in a AAA online focused title.
Do you have a solution that stops lag switches and my public IP being broadcast?
Damn this is BS.An example of what I have to deal with when playing competitive mode
https://youtu.be/Obl-mBG74Zs?t=56s
Now this is a thing that will happen, and wizard from the moon them for allowing it to happen, still...
So cheating will be a thing on pc huh
In Pugb if you are lag switching or lagging really badly the game tells you that they have detected a poor connection and then you lose the control of your character for the time that your internet connection is jumping all over the place, there are ways to deal with lagswitchers, we will just have to wait and see if destiny does anything to them.
No they aren't, they are a better solution on paper and in concept, but they requiere more cost/investment, so in reality, they're only as good as they're investment in hardware.
No they aren't, they are a better solution on paper and in concept, but they requiere more cost/investment, so in reality, they're only as good as they're investment in hardware.
With Destiny 1 multiplayer, there were some issues with latency. And PC gamers demand very tight latency in multiplayer games. Have you taken any extra steps with the PC version to facilitate that?
Weve done a bunch of stuff overall. Weve heard that across the board, so we have looked at our tech and tried to figure out "okay, where can we optimize, how can we reduce that." So there is new tech coming, but I would say that, at the moment, its not specifically geared toward PC. But again, we have things we are doing to kind of get to the last push, so were very cognizant of those issues and were definitely trying to deliver the best experience possible.
Is it still peer-to-peer in terms of the multiplayer? Are there dedicated servers?
It is a complicated typology. We do not have dedicated servers for Destiny 2 on PC.
Because one of the issues with Destiny 1, people complained about the tick rate that was being used, right?
Yep.
That led to a lot of trading and stuff, and that was where they kind of identified that thats where some of the lag was coming from. Is there going to be a different tick rate?
I would say that, today, we dont have a good answer for that, meaning were not talking about the server side of things at this time. I can tell you that we have had conversations and were aware ofwe try really hard to listen to the community and hear what their concerns are, and we try to take those and turn those into the plans.
seems that things are still a bit up in the air on what they're doing.
http://www.pcgamer.com/how-bungie-plans-to-make-destiny-2-on-pc-legit-on-day-one/
I'm telling you it's all a PR attempt to save face. Ubisoft said the same thing and plenty of people had issues.
The original destiny didn't have dedicated several either and it was fine. As long as they refine the networking side even more, it's none issue for me.
Why are you defending this? You would lose nothing if Activision had dedicated servers setup for Destiny 2.
uh what..so adding extra things on top of P2P with the chance of toaster host on a 1 mbps down & .5 mbps up connection is better then dedicated?
We tick our Activity Hosts at 10Hz, which allows us to run almost 5000 per server [40 core, 256GB] Given that we typically have a bit over 2 players per Activity Host in real world conditions, that means our datacenter can handle a hypothetical 1 million concurrent users with only a couple hundred servers, and that's with plenty of safety headroom on each machine. That's dramatically better scale than trying to use a full dedicated server. With full dedicated servers, that same hypothetical 1 million players would require half a million headless PS3 processes, each running our full game simulation.
It's not about defending them, it's about understanding why first and then make your thoughts.
Dedicated servers are no magical solution as people think they are, it's not as simple as having them and that's it. They're only as good as their implementation, just like everything.
¯_(ツ_/¯
Seems that it will be the familiar case of developers saying: "We're doing our best to improve that experience" vs people on Gaf/Reddit/Whatever saying "Designated servers or Bust". I'm just pointing out that it seems that they are atleast acknowledging the expectations that people have.
Have we seen any recent P2P implementations that have worked well? In my experience, even a mediocre dedicated server setup is better than P2P. Though I'll admit I haven't played much P2P in the last 5-7 years.
BF1, Overwatch, The Division, hell even Halo 5 has dedicated servers. I'm pretty sure they can invest in them without breaking their poor billion dollar wallet.No they aren't, they are a better solution on paper and in concept, but they requiere more cost/investment, so in reality, they're only as good as they're investment in hardware.
It's not about defending them, it's about understanding why first and then make your thoughts.
Dedicated servers are no magical solution as people think they are, it's not as simple as having them and that's it. They're only as good as their implementation, just like everything.
If the cost/performance it takes to implement is, then yes, that's their main reasoning behind this. see?
BF1, Overwatch, The Division, hell even Halo 5 has dedicated servers. I'm pretty sure they can invest in them without breaking their poor billion dollar wallet.
BF1, Overwatch, The Division, hell even Halo 5 has dedicated servers. I'm pretty sure they can invest in them without breaking their poor billion dollar wallet.
Activision doesn't get to use the "it's cheaper" response. I willing to bet the microtransactions you know they'll put in will work perfectly the day they get added.
Awesome news! Can't wait!
Oh you cheap bastards. This is disappointing to read.