This. This shit right here. This is the only stuff you guys can come up with as a counter argument. "Your random will be a moron playing with his feet. He'll also be deaf and mute".. Most of the time, no he fucking won't. Do you know how many games I've played with random people that are more then "Aim and shoot" successfully? Many. Heck, Battlefield 4. I play with randoms there and I have no mic. I've been a part of some tight squads that are able to successfully flank, defend and take out heavy armor all by simply seeing what kit the other guy has and following eachother.
"B-b-b-but these are COMPLEX PUZZLES, you'll need to communicate!"
The only examples that have been given so far are pillars that all 6 need to jump across that vanish shortly after the first person jumps, and opening a door by standing on 6 pressure plates. Oh my heavens, how the fuck would I ever figure these puzzles out without a tight squad of my childhood friends . This is such a shit argument, and I really feel you all know it.
There is, literally, zero good arguments against matchmaking. But lets line them up anyway.
1. Random people will be under-equipped, under-skilled morons who play with their feet and have no mic.
The Raid will be locked until level 20, so they won't be under-equipped. They will have a really good understanding of the gameplay, since you know, they leveled twenty-freaking-times. Most players use mics. If they don't, who gives a shit. Your voice will still be booming from their television, giving suggestions and orders. Also, players going into Raid will, shockingly, be up for Raiding. Players that aren't up for it, will only join once or twice before realizing it's not for them.
2. People will complain about the difficulty curve if anyone can join through matchmaking! Bungie will nerf the Raids like WoW did!
You honestly think the only thing that will prevent people from complaining about the Raid difficulty is the fact they need to manually invite players to the group? I've got some property on the moon for sale, interested? People will complain, regardless. Now however, they'll also bitch about the difficulty of even getting into a Raiding party. Who wants to have to visit Bungie.net and comb over LFG requests until you find someone? Who wants to click and type invites over and over at the tower? Heck, even the end all be all DestinyGAF will be a massive pain in the ass. Not like you'll be able to click on the clan in the game and see available raiding parties. You'll be in the same lame ass boat as the rest of us.
3. A world renowned guild tried for 16 hours and were unable to beat it! Randoms would never stand a chance on this! Tight squads of BFFs ONLY shitlord!
Frist off, let me say again (and this thread is proof of that), there would be a ton of hightly motivated and aptly skilled players in the matchmaking pool. Thinking otherwise is just stupid. Secondly, I don't believe this for one damned second. 16 hours? Top guild? Whatever. If the number is legit, I seriously doubt that was all playtime. And if it was, holy shit, they must have been terrible at Destiny.
Look, the simple fact of the matter is, there is no good argument against matchmaking. The only thing it adds to the equation, is making it possible for people to play it without having to jump through unnecessary hoops, and it detracts nothing.
The ONLY good argument against it. But guess what, it's not even a good argument.
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Do you see how it's common sense to include it? You can't be THIS blind.
This is another lame argument.
Dude, seriously? You're serious, aren't you. Okay. I'll bite.
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Bungie did this to themselves. The numbers 3 and 6 are found, literally, NOWHERE in modern co-op gaming.
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Bungie is in for a rude awakening when the Raids fail miserably.
What's your problem man?
There are legitimate points in favor of a lack of matchmaking. Dismissing them with snark and sarcasm does not make them less legitimate and makes you look like an asshole. Bungie has been very clear on what this content will be in terms of challenge and that they intend to have you play through with a full Fireteam constructed beforehand. That is how they want you to go through the content. It doesn't matter if the people on your Fireteam are shit or friends or anything, it matters that you are in a Fireteam that was set up with the intent of specifically playing the Raid. If you add matchmaking, you introduce many potential frustrations and problems related to it, and those frustrations and problems are amplified by the nature of this kind of content. Frustrations / problems including but not limited to;
People playing without headset.
People just coming in and trying for the first time only to give up after 15 minutes.
People that can't play for as long as you want for any reason.
People not really interested in doing the Raid but just 'checking it out' because they have nothing to do.
People coming in unprepared.
People that already finished the Raid and take their frustration out on everyone for them not knowing what to do.
People playing with headset, but in a foreign language.
People playing with headset, but with you on mute so they can just talk to their friend.
Checkpointing issues as I described in my earlier post.
If they rework the checkpointing to get rid of it for the more classic 'dump you in a match'-matchmaking; joining games in progress.
Previously mentioned issues with ending up with randoms with the same gear and thus vastly reduced efficiency vs. certain enemies.
Problems with replacing people that drop out in between checkpoints.
I'm not saying that every single random is like that, I'm saying that these are all problems that arise or are amplified when implementing automatic matchmaking. Is it possible to have great games with randoms? Yes, sure, I've had tons of great games with randoms. But Bungie has looked at the pros and cons of automatic matchmaking in the context of this specific piece of content and made the call that matchmaking does not fit it, and that is their call to make.
And I know I probably can't change your mind on anything, but I highly doubt that the Raid will be even remotely easy, considering the fact that
they have weapons in the game made specifically to be more effective against a specific enemy type in the area specific to this Raid. And for more context on that 16-hour number; that was not 16 hours in a row, that was 16 hours of failing / trying again. There is nothing pointing in the direction of that being a complete lie as of yet.
Some of you people are way too over-reactive about this and are going beyond reason to condemn Bungie ( and all those who don't instantly condemn them too ) for this
game-design decision, instead of just accepting that there are legitimate reasons for not doing matchmaking for this specific type of content and then arguing that there are also reasons to add it back in and taking that as the starting point for a discussion.
Again, I myself do not see harm in adding matchmaking ( though I honestly don't really see the need for it, considering the type of content etc. and I'd rather they look on how they've arranged getting into a Fireteam at the moment, as that is the real problem for me here ), but there are reasons for it's omission, and the dismissal of those reasons and condemnation of the people that bring them up does not facilitate actual discussion on the subject at hand.