Yet a 970 beats the PS4 pro in 95% of all multiplats. Why focus on those 5%? If there was more performance headroom they'd increase the resolution.
Who cares if there's one game out of 20 where a 970 loses to the PS4 pro. It's like you said even a 1060 loses to a 470 in TF2. How many games are there like this? 2 or 3? It's the exception not the rule.
Why are games where a 970 beats the Pro Nvidia titles even though most games are like this? Wouldn't it be more correct to call those few titles where a Pro easily beats a 970 AMD titles?
This is the problem with you guys, how are you proving this...The 970 is hardly benched anymore, but it beats the PRO in 95% of titles. So I guess you want me to be the one to prove your claim false, when you have done nothing to prove it right...I really can't believe this....
I'm not going to comb over this thread presenting you with posts that you should have read and comprehended in the first place. I do know dr_rus and dictator93 have made great posts that you've completely dismissed. The amount of mental gymnastics you are performing to valid points is pretty amusing.
It's because there is none, so I guess now I have to find these posts that prove what you're saying when you can't even bring them up yourselves...You can't bother to comb this thread?...This is a 4 page thread....SMH...Besides, I've read all posts in this thread and I have not seen any conclusive evidence that the 970 is stronger, how can you even prove that, when so many titles on pro are locked at 30fps...and yet again the title we're talking about here (Destiny 2) is a 30fps title that works better on NV GPU's..... So I guess that's the conclusive evidence. I guess I'll pass on this overwhelming evidence...
KageMaru said:
Don't be silly. It's clear you don't know or don't care but you have to look at every measurement in context. There are clear signs of DX11 driver issues with AMD cards. Their DX11 drivers have never been stellar and we're seeing a perfect example of that here.
I don't even see how this answers the quote you highlighted......I guess this is the conclusive evidence I should be learning from and taking as fact right. How could you take this guesswork answer and try to impress it's veritability.. How are you proving this is DX 11 related? The Vega 56 is beating the 1070 in the majority of DX11 titles, but the Vega 64 can only match the 1070 in this title and you call this a DX11 issue....? It's just coincidence that that an NV sponsored title runs better on NVidia right......?
And if you need to know, my DX11 statement was not even in that quote and I spoke of DX11 just to show how much better NV hardware would perform in this title... An NV sponsored title + DX11 title + not optimized for AMD GPU's and even CPU's is not a title you use to show that the 970 is better than the PRO GPU.....When the PRO game is capped at 30fps and when the NV favored title is pegged with a top of the line intel CPU...
KageMaru said:
It's impressive how much this paragraph makes no sense. You don't need ICE to pull off great results on consoles, there are plenty of talented developers out there. There are also clear signs that specific optimization has been done for every platform. The PS4 is a locked 1080p, XBO is 1080p with dynamic scaling, and the Pro is 4K CBR. CBR isn't something you just easily throw into an engine and the fact that they reached up to 4K shows they put real effort into the platform.
I don't understand what lacking a 60fps mode or how great it'll sell on the PlayStation really has to do with the topic. If anything, studios tend to put the most effort into the version that will sell the best. So that doesn't really go along with your "no specific love" theory. I also think it's pretty disgusting that you'd be so willing to dismiss the hard work of a studio to push your misguided agenda.
Did you forget what you wrote or what I'm responding to? or is that you won't bother to comb your own posts?.....
I'll comb for you, here it is...You said....
Also it's not just one game and it wouldn't be disingenuous to name any title. I'm sure you'd be fine with someone using a PS4 exclusive as an example of its strengths, so how is this any different? Destiny 2 is a PlayStation marketed title for crying out loud. You're off your rocker if you think they did Nvidia specific optimizations but didn't do the same for the PS4 Pro. This is especially true when they have added features like CBR to the Pro version. Also if you ran RE7 at console settings, you could easily get 1080p60 on a 970.
You're insinuating that Destiny on PRO has specific optimizations because it's a PS marketed title...That response explains to you what the marketing deal is about, it has nothing to do with specific optimizations on PRO, but rather ads, bundles et al to push PS sales, both hardware and software.. There is nothing out of the ordinary in destiny 2 on PRO as opposed to other platforms in terms of optimization....And something tells me you understood perfectly what I told you there...
KageMaru said:
I only mentioned 1080p because Gitaroo claimed he can't run RE7 at 1080p60. Either he's mistaken or something is wrong with his rig. Here's a video showing it running way above 60fps at 1080p and also holding 60fps most of the time at 1440p, a resolution higher than 1260p. Plus the console versions is missing motion blur, so the Pro isn't really running at the best settings when one of them is disabled.
So he's mistaken because it's not inline with your angle? So who says his system is OC'd ? So now, we have gone from a 970 is more powerful than PRO to you linking a heavily OC'd GTX 970 in this video paired with a i7 6700k, good work and I'm suppose to be learning from you amirite?
Still, I'm a fair man and very patient, so I actually watched this video and this game has no vsync which saves a few frames, whilst the PRO is locked 60fps and vsynced...He also went from SMAA to FXAA at 1440p to save more frame drops in the video, and yet, the game drops below 60fps often, stays mid 50's for stretches and has lows of 51fps, yet he is also running the DX11 Api which favors NV GPU's.. If this is the evidence that shows the 970 is better than the PRO GPU, then you're clearly are not good at this...
Again I know MB is missing, but lots of Capcom games are missing MB on consoles, it has nothing to do with PRO but primarily XB1 which happens to drop frames in this game, they disabled it on one and all consoles. If you think Capcom cares much for optimization and optimized this for PRO, you are sadly mistaken. Vanilla PS4 has no MB in SFV, no pro patch for SFV, a console exclusive....The RE-0 remasters run at 30fps with missing effects, RE-R2 drops frames on PS4 whilst the XB1 is 60fps at the same resolution......
Having said that, at least the PRO version of RE7 is locked 60fps with perfect vsync which means it has a high ceiling or headroom....Unlike PC, console players are at the mercy of the devs with settings and whatever efforts they put in.. To be able to tinker however you can on PC, match any GPU with the best processors and say this GPU is better than PRO, is as silly as it gets....and in the cases presented here, both RE7 and Titanfall, do not prove that.....Even when the titanfall video lowers settings to Console quality as he claims, he can't hold 60fps and even worse in that RE7 video, OC'ing a 970 and it still can't hold 60fps in tandem with a 6700k...Yet the original argument was that a 970 stock was better than a PRO....
KageMaru said:
I'm talking about this supposed controversy of yours when Nvidia games run better on Nvidia hardware. There's nothing controversial about that. Both Nvidia and AMD assist in games and sometimes we see benefits in PC GPUs. That doesn't really translate to consoles though where specific optimizations usually takes place.
Also RE7 on the Pro doesn't have improved settings over OG consoles outside of resolution. So that's a poor example on your part.
I will not linger on the first paragraph, but NV titles do implement features that are known to cause issues on AMD hardware....Gameworks and it's suite of effects, hairworks et al...have caused many issues with the competition and it's the reason why NV has stayed dominant over the years. There's a more detailed argument here, but I'm sure it has been discussed and it deserves it's own thread frankly...
On the flip, you watch any AMD sponsored title, there's no intentional gimping on the competition's hardware...Prey, Hitman, Quake Champions, Sniper Elite 4 all play great at the highest settings on NV hardware...There's nothing like AO, DOF or MSAA causing 20fps hits at the highest settings in Destiny 2...Intel CPU's also work better with NV, but here we have SMT disabled on Ryzen CPU's for Destiny 2, so this game is clearly not as ready to run on AMD hardware of all sorts...This hardly happens on AMD sponsored titles, due to the open-source nature of their profiles....
KageMaru said:
The game runs at 1620p60 on the Pro. I haven't seen any indication that it was a bad port. Even if it were, the PC would have received no more attention than the consoles, so any issues would apply to the PC as well. With a 970, you can hit 50-60fps at 4K at max settings. So there's no doubt it would easily hold a solid 60fps at a resolution like 1800p.
At first they said it was 4k native, then we found out later it was 1620p......perhaps that was done to get to a more solid 60fps, so that's a good compromise imo...You never cease to amaze me though,,,,here you go again with an MSI OC's GTX 970, with an SSD and a i5 processor, so yes, another OC'd processor....Truth be told, this game can get a nice uptick in framerate on account of a good CPU...This game has some very large maps, open world, lots of geometry and there can be many enemies on screen and lots of physics, huge vistas, the better CPU helps the framerate a good tick, that's for sure.....
Having said that, this is not a stock 970, it's OC'd heavily, yet the 480 on the PRO is downclocked, but that's ok because there are other features that make up for that...However, here you are with a 4k video on Darksiders WE which is constantly in the 40's and has drops to 36fps in the first level......Well geee... perhaps that's why they lowered the rez on PRO Kage. With that type of performance, they would have locked this to 30fps on PRO at 4k anyway, but they wanted 60fps. It makes sense, because I guarantee you that this game has heavier sections than this first level and it will continue to drop to the 30's and even below, as you progress in this game at these settings.....I don't know if you remember playing DS1, but there are lots of enemies later in the game, lots of effects and enemy artillery from all angles and some bossfights that are quite taxing on the GPU......
Still, these guys are hardly the best when it comes to optimization work on consoles, but at least you get the picture...
KageMaru said:
There's nothing wrong Outlast 2 on consoles, it's a great port. Still the Pro doesn't run it at max settings while the 970 can run it at 60fps 1440p60.
Dude, what is there to run at max settings? This is a UE3 game pretty much all the consoles have the best settings here...There's nothing PRO has to improve, except maybe improved AF and AA and even then DF said the PS4 and XB1 versions are pretty much up there IQ wise....
Of course the biggest takeaway is that PRO is a solid 60fps at 1440p.....But yet again, you present another video with a heavily OCd' Asus Strix 970, but at 1440p, paired with an i5 intel processor and Dx11 renderer...Yet, it can't hold 60fps like the PRO, a heavily OC'd strix at that, against a downclocked RX 480, farless for a stock 970....Btw, do you even watch the videos you link? Lots of walking, but towards the end when there's some action, this game just stays at mid to low 50's for a good stretch with a low of 50fps.....This is only the beginning of the game though, so I imagine things can get pretty hectic......under all that film grain and effects, MB, DOF, CA, which appears to be intact on all versions. I guess you must have the eye of a tiger to see better detail on PC through all of that.....
In any case, you have yet to bring a valid case here..I'm still waiting for the napata to show that 95% of multi's that are better on the stock 970 over pro when even OC'd 970's are not showing that divide paired with better CPU's...
Btw, earlier, Dictator linked a Titanfall 2 video which couldn't keep a locked 60fps at consoles settings from our new tech guru Analog Foundry....Tee Hee..
He also said that 970 was stock, I just want to clarify that AF's 970 is an Asus Strtix OC'd card....
KageMaru said:
Warframe did receive a Pro patch but is still capped at 1080p60. It still provides a performance boost over the OG PS4 though.
Confirm that for me please, Warframe was always 1080 60fps on a vanilla PS4...Some effects were slightly dialed down on PS4 to keep framerate more consistent...Boost mode has stabilized Warframe's framerate on PRO, but I will not consider that a PRO patch. Where are the patch notes or improvements...for 2.28 times the GPU and a higher clocked CPU on the PRO? This is like saying SFV got a pro patch because they improved shadow dithering on the characters in one of their updates, when on the Warframe forums, the devs declared they had a proper pro patch in the works to maximize the PRO...
On the flip, pro patches like Overwatch's are just as bad as no pro patches at all...but I'll still like to see those patch notes for warframe....perhaps I'll install it right now?
KageMaru said:
Last Respawn never said they plan to get Titanfall 2 up to 4K-6K like the 1X. They said they may revisit the port to enable the scaling technology but they have not in any way indicated that it would reach the same resolutions we see on the 1X. If you're to the point of seeing things that were never there, you're going to have a tough time dealing with future face off articles.
You know that 6K scaling talk made no sense...I'm sure the PS4.PRO can reach there as well looking at a wall or in menus, but practically in-game I don't think this is something that is going to make any impact on image quality. ..Imagine TF2 scales to 6k at 1% of the time in the campaign mode, how great would that be?
The devs want to sell their game, I won't hate on this..I also believe everybody knew the PRO could push a bit harder on TF2, even DF had similar sentiments in their faceoff. Since they're back in the code it makes sense to revisit this and improve things on PRO as well, perhaps heighten some of the graphical settings and implement some of their perf improvements etc..on the engine/game....I'm pretty sure this will give their game another boost for the holidays on the two mid-gen consoles for the holidays....
KageMaru said:
I specifically picked out 60fps titles on the Pro to eliminate CPU bound games. When a game runs at same or higher resolutions with usual better settings on the 970, none of that has to do with the CPU.
Well I suggested 60fps titles, because I believe it's a better comparison, though not a perfect one...since people normally run PC games non-vsynced in benchmarks.
Persons must understand, that perfectly vsynced games usually have a markup of at least 3fps on the GPU, so when you see a game is Vsynced on pro and never drops a frame, but you have non-vsynced games bordering on 60-61-62 fps on PC, it means it most likely will fall below 60fps if the frames were vsynced...What's worse is that in every game you guys linked with an OC'd 970, it fell below 60fps many times with vsync off, far less with it on...So you had Titanfall, Outlast2, RE7 falling to low 50's, whilst Darksiders fell to 36fps....
Also, not all "60fps games" are GPU bound, that is not a correct statement.....As a matter of fact, many games on consoles are not hitting 60fps locked because of the CPU, since not all devs will delve into GPGPU......Look at TF2, which this thread is about, it's only 30fps, the devs said it's because of the CPU. I'm sure it can get close to 60fps as it is, as not all 60fps titles are locked, but for a solid 60fps they would require some GPGPU work, which I believe would be worth it,..... but then, a better CPU would make it an instant locked 60 for them. For an actual 60fps title, Project cars is a more apt example on consoles..