I'd imagine he's saying that Xbox One S likely gives an average of 1fps improvement to performance, so the "no Pro improvement on unpatched games" isn't much loss.
The "1fps" is an estimate, but probably a good one. Digital Foundry only found an average of 2.3 fps improvements across the games they tested, and that's when focusing on titles most likely to see a bump. And they had a real outlier in Project Cars, too. Knock that off their list, and the remaining games only averaged 1.4 fps gains.
Thank you, I understand that some people may want an automatic framerate increase, but there are downsides with compatibility. Making vanilla games have access to the full GPU and CPU upgrades of the Pro would have also deterred devs from giving us all these pro patches we are seeing which improves resolution, framerate, textures assets, shadows, AA, AF etc...It's better that the games get patched than simply being left to an automatic hardware boost.
People forget that these consoles are still not PC's and different developers used the hardware different than others, some games would break. On the flip, if a developer wishes he could do the bare minimum geometry render and have the game look and perform much better over a 2-3 day span.
I don't think there's been any game where the higher framerate option is not selectable in the games menu. Locking that to your display output setting would be a very dumb move by the developer.
Are you referring to the initial analysis on the September 7th video......Wasn't Deus Ex rendering at 3360 * 1890 or something......Have that patched been deployed yet? if not, why would you assume that no improvements were made?
What they had at the Sony event, I didn't think it looked bad at all, however if they are having performance issues, they could simply checkerboard to 1800p to gain some perf over their current resolution. I am not sure this patch is live yet however....