how is the framepacing compared to bloodborne? i recall people complaining about that too...but it never bothered me
same with RE:HD on PS4
how is the framepacing compared to bloodborne? i recall people complaining about that too...but it never bothered me
same with RE:HD on PS4
The juddering/frame pacing problems sound awful...are they as bad/noticeable on PS4 as that's where I'm getting this...
Yeah, it really needs to be addressed soon. I believe CDP will fix it. The question is when. Well, I hope ASAP. BTW, I was making a reference to BloodborneI gather it is the same for XB1 then during gameplay as well. Seriously they need to address this. It really hurts the presentation of this game... and I dont understand why. Should there be a specific thread for this issue that perhaps gathers the necessary attention in order for CDP to take corrective action?
Yeah, it really needs to be addressed soon. I believe CDP will fix it. The question is when. Well, I hope ASAP. BTW, I was making a reference to Bloodborne
For which game? Both are plagued with the same issues. Though one is bloodier than the otherReally hope the release a hotfix before the weekend
Yeah, it really needs to be addressed soon. I believe CDP will fix it. The question is when. Well, I hope ASAP. BTW, I was making a reference to Bloodborne
For which game? Both are plagued with the same issues. Though one is bloodier than the other
If you've watched the Gamersyde comparison video and didn't notice then you should be fine. I'm sure it will vary from person to person.so its not as bad as bloodborne...which i didn't even notice at all. sounds like it should be a non-issue. for me at least. woot.
According to a few others here, Bloodborne's frame pacing issue seems worse?I dont remember bloodborne being so bad to be honest. And I pretty much destroyed that game for more than 100+ hours. Witcher 3 seems to stutter very bad during just simple navigation. Dunno maybe its just my idea.
According to a few others here, Bloodborne's frame pacing issue seems worse?
Perhaps, it could be me. I just want this fixed...
why have the framerate unlcoked anyway?
Is CDProjectRed informed about people wanting a 30fps cap?
Dude, I think it's just you. From the start, you were overly worried of this game's performancePerhaps, it could be me. I just want this fixed...
why have the framerate unlcoked anyway?
Not in the case of the xbone, the xbone struggles to hit a solid framerate in many games at a locked 900p, I don't see how a dynamic resolution helps it there at all. With that being said, it's the very reason that all attempts of dynamic resolution on the xbone has been bullshit thusfar. It was bullshit in COD-AW and it's bullshit here as well.Hey, if dynamic resolutions help more games hit solid framerates, I'm all for it.
This game really should be locked at 30.
According to a few others here, Bloodborne's frame pacing issue seems worse?
And a fix for stuttering if the framerate lock wont fix it?
Like I said before I am of the opinion to create a performance thread (consoles) for this issue.
If it is good enough to grab some attention and get this fixed, it would be great.
Not in the case of the xbone, the xbone struggles to hit a solid framerate in many games at a locked 900p, I don't see how a dynamic resolution helps it there at all. With that being said, it's the very reason that all attempts of dynamic resolution on the xbone has been bullshit thusfar. It was bullshit in COD-AW and it's bullshit here as well.
I wanted to start the game today, but don't know if I should as I would absolutely hate the constant stuttering. Just have my digital copy sitting there, not sure if I should pull the trigger and start it. I just know the stuttering will cause a major headache...
I've played for approximately 2 hours on ps4, the frame pacing "issues" are really, really minor, there have been a few hitches during cut scenes but actual gameplay is pretty damn smooth especially compared to what ive seen of the xbox one version.
I can't say for sure, I don't have a PS4 yet. But when I do get Bloodborne, I doubt I would notice the frame pacing issues unless it's a major issue. I'm not very sensitive to frame rate drops and judder but I do notice the big ones.I'm not saying they weren't there, but I didn't notice any stuttering or frame-pacing issues in Bloodborne and I've played through to NG+. It will be interesting to see if I have the same experience with TW3.
It was tolerable to me but frame pacing issues in general suck. They are very common in some areas like the one in the video I linked, and that's just a 30 fps capture of Bloodborne.I can't say for sure, I don't have a PS4 yet. But when I do get Bloodborne, I doubt I would notice the frame pacing issues unless it's a major issue. I'm not very sensitive to frame rate drops and judder but I do notice the big ones.
Same, I may not notice it, but I hope this issue is fixed in both games.It was tolerable to me but frame pacing issues in general suck. They are very common in some areas like the one in the video I linked, and that's just a 30 fps capture of Bloodborne.
https://youtu.be/4cO_0J43bOY
I really hope CDPR fixes the frame pacing quickly.
The juddering/frame pacing problems sound awful...are they as bad/noticeable on PS4 as that's where I'm getting this...
So if the frame rate on the PS4 version is terrible, what would you call the frame rate on the XB1 version?Yep. It runs terribly on PS4 from what I've read so far as well. Considering the fact that they're still working to improve the framerate on Day One, makes me wonder if the game was even finished in the first place. But it's year 2015. This is the norm today. XD
Yep. It runs terribly on PS4 from what I've read so far as well.
Xbox One's dynamic resolution scaling may also help to uphold this level of performance - in effect before and after the patch. In theory, this allows the framebuffer to switch between a 1600x900 resolution to a native 1920x1080 on the fly, seemingly based on GPU load at any given point. However, in practice this doesn't switch as much as we'd expected - The Witcher 3 is predominantly a 900p game, and the only scenes we've found to run at a full 1080p are the in-engine rendered title screen, and the video cut-scenes. Even reducing the GPU load by looking directly up to the sky shows the game is still rendering at a native 900p. We do notice some indoors scenes rendering at what seems to be a higher resolution than 900p, but even here, it is clearly not a full, native 1080p output.
Has CDPR commented on any of this?
Playing the PS4 version atm and while framerate looks to be solid there is a ton of stuttering/frame pacing issues even during gameplay.
Does the XB1 version experience the same thing? I am only asking because from DF article I am not sure if frame passing and stuttering is a thing of just cutscenes and videos or it is also present during gameplay.
Yep. It runs terribly on PS4 from what I've read so far as well. Considering the fact that they're still working to improve the framerate on Day One, makes me wonder if the game was even finished in the first place. But it's year 2015. This is the norm today. XD
Sorry, Valkyrie, but if there's stuttering, framerate isn't solid. Maybe you meant you can play without much of a problem like me on X1. It's safe to say now both platforms need another patch to fix this.
Haha it's amazing how quickly CDPR has tarnished their immaculate reputation with their PR bullshit.
Playing this game on the X1 last night after reading this thread, I cannot help but feel a disconnect between my experience and the words posted by some.
For me, the game is enjoyable and pretty. I would not wait until patch X comes out to enjoy this game.
Playing this game on the X1 last night after reading this thread, I cannot help but feel a disconnect between my experience and the words posted by some.
For me, the game is enjoyable and pretty. I would not wait until patch X comes out to enjoy this game.
Playing this game on the X1 last night after reading this thread, I cannot help but feel a disconnect between my experience and the words posted by some.
For me, the game is enjoyable and pretty. I would not wait until patch X comes out to enjoy this game.
I think there is way to much hyperbole in this thread.
I don't know if anybody brought it up yet but the Xbox one patch has to be bugged.
You literally can't have a dynamic framerate AND a dynamic resolution. That's impossible. If you, let's say, look up into the sky you're framerate would skyrocket and therefore put more load on the gpu. The resolution will never go up with an unlocked framerate ever.
However, if your framerate is locked and you look up into the sky your gpu will have way less to do and you can easily afford a higher framerate.
Since the W3 has an unlocked resolution the dynamic resolution will simply never work or at least almost never and that's exactly what's going on here. This is simply a bug and people already wanna sue CDPR for this....
Once they properly lock the framerate they can not only fix the stuttering/ frame pacing but the dynamic resolution will actually work outside of menus as well.
Is there anything from CDPR why they choose 900p to upscale rather than the favoured 1080p x dynamic resolution other developers have used? Just seems a sensible idea only scaling on one axis rather than both - should mean a reduction in possible aliasing
ps3ud0 8)