nial
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November 15, 2013: PS4 is released
April 16, 2019: SCE outlines its next generation plans for the first time
Sony had Mark Cerny giving an interview with WIRED regarding their plans for the successor of PlayStation 4, information at the time including initial specs, the support of physical media, backwards compatibility with both PS4 and PSVR games, and the launch year being 2020.
www.wired.com
PlayStation's next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD's Ryzen line and contains eight cores of the company's new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.
Considering that this was shared 1.5 years before the PS5 launched, in around 6 months we will be in a similar situation before the PS6 is released. Worth mentioning that Sony isn't exactly consistent with these things and it could go different ways, like within a year from launch as it was the case with the PS Vita and PS4.
April 16, 2019: SCE outlines its next generation plans for the first time
Sony had Mark Cerny giving an interview with WIRED regarding their plans for the successor of PlayStation 4, information at the time including initial specs, the support of physical media, backwards compatibility with both PS4 and PSVR games, and the launch year being 2020.
Exclusive: What to Expect From Sony's Next-Gen PlayStation
Don't expect it anytime in 2019, but the next PlayStation console is well on its way—and it's packing ray-tracing support and a loadtime-killing solid-state hard drive.
- 8 core AMD 7nm Zen 2 based on third generation Ryzen.
- Ray-tracing support with custom AMD Navi GPU.
- Custom AMD unit for 3D Audio, also aided by ray-tracing, a big upgrade.
- Extremely fast high-end custom SSD storage faster than any solution currently available for PC: Spider-Man load times on PS4 Pro: 15 seconds → 0.8 seconds on next-gen PlayStation.
- Technically supports 8K but Cerny demoed Spider-Man load speed improvements on a 4K screen.
- New Virtual Reality platform strongly hinted at but also supports current PSVR (meaning millions of VR users 'day one').
- Death Stranding might be a cross-gen title (speculation in article based on Cerny reply).
- Physical Media.
- Backwards Compatible with at least PS4.
- Four years in development so far.
- 2020.
PlayStation's next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD's Ryzen line and contains eight cores of the company's new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.
Considering that this was shared 1.5 years before the PS5 launched, in around 6 months we will be in a similar situation before the PS6 is released. Worth mentioning that Sony isn't exactly consistent with these things and it could go different ways, like within a year from launch as it was the case with the PS Vita and PS4.
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