I have slow-ass wi-fi in my house, and for some reason, my Series X is WAAAAAY slower than my PS5 in downloading. I had forgotten about it, but I FINALLY finished "installing" (downloading) STALKER 2 for Xbox -- 149 GB -- and it IMMEDIATELY hit me with "Download the update. 125 GB."..., put game in, and play...done. Never thought about the terms of service, DLC or ownership, the game was just there in the box.
Yeah, when your internet is slow it drags the entire play experience with many modern big games down. Throw in data caps as another annoyance too.I have slow-ass wi-fi in my house, and for some reason, my Series X is WAAAAAY slower than my PS5 in downloading. I had forgotten about it, but I FINALLY finished "installing" (downloading) STALKER 2 for Xbox -- 149 GB -- and it IMMEDIATELY hit me with "Download the update. 125 GB."
I swear my Series X is just the Update Machine. For some reason, the PS5 doesn't hang up with updates like this does. I absolutely miss the game in the box.
ANYway -- back on topic.
The End User LICENSE Agreement was also in the box. Just because you didn't think about it doesn't mean it wasn't there.Never thought about the terms of service, DLC or ownership, the game was just there in the box.
we really need to get Nintendo's blood tested because they can't be this cold.![]()
Damn son, that's some cold shit right there.
Pretty sure publishers weren't cool with me passing around a single physical PC game at a LAN party, using the play disc to load the game, and then popping it out to pass around either.The End User LICENSE Agreement was also in the box. Just because you didn't think about it doesn't mean it wasn't there.
South Park was right. They could have had you guys agreeing to the Humancentipad this entire time and you wouldn't have known it until it was too late.
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My point is that you never actually owned a copy of a videogame, and that the recent news was an inevitable reality.Pretty sure publishers weren't cool with me passing around a single physical PC game at a LAN party, using the play disc to load the game, and then popping it out to pass around either.
No one cared back then because they were limited in how they could enforce terms, and had less ways of knowing what you were doing with the media. EULAs were good kindling though.
We were set on the path for sure with digital online devices, but I think the limits of those physical storage mediums prevented the restrictions of those EULAs to the point people just treated them like owned products after first-sale.My point is that you never actually owned a copy of a videogame, and that the recent news was an inevitable reality.
And to be clear, I'm not defending it. But the reality of the situation is that we were set on this path decades ago.
We've definitely lost something.Goddamn the last 90 seconds of the video were like
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Facts brother.It is damn sad when you think of it. Despite "social media" and always online BS, gaming was more social back in the day.
Yeah, there are more games than ever but somehow it's just not quite as good.![]()
What a movie, one of the best of all time…Goddamn the last 90 seconds of the video were like
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Yeah that ending screams crowbcat to me. But hey, it's all just nostalgia. Things weren't actually better back then. It's literally never been a better time to be a gamer.![]()
It's literally never been a better time to be a gamer.![]()
This gives me heavy The Getaway ending speech vibes.We had it all. Game stores filled with new releases, greatest hits, 2nd hand copies. Blasting game music. Stands with denos of new games and consoles.
We had coach co-op, midnight launches and E-fucking-3.
And now we got digital licenses, dynamic pricing and constant full priced games 5 years after release.
I still recall when they sold us the idea that digital would be less expensive compared to physical. In the grand scheme of things, it was just a trojan horse to give away more control to the suits. Things didn't get cheaper at all. Things just got more fragmented and prices just kept going up. There is no stabilization or satiation in sight for these big publishers.Thank you for making me feel empty donkey.
We had it all. Game stores filled with new releases, greatest hits, 2nd hand copies. Blasting game music. Stands with denos of new games and consoles.
We had coach co-op, midnight launches and E-fucking-3.
And now we got digital licenses, dynamic pricing and constant full priced games 5 years after release.
Fuck man, it was hard to explain to my kids what arcades were, now i need to add physical media to stories of days past...
That ending... I really hope it doesn't come down to that. Boutique physical games still have a place.
I still recall when they sold the us the idea that digital would be less expensive compared to physical. In the grand scheme of things, it was just a trojan horse to give away more control to the suits. Things didn't get cheaper at all. Things just got more fragmented and prices just kept going up. There is no stabilization or satiation in sight for these big publishers.