yurinka
Member
You're welcome. Regarding all the things I mentioned about Capcom/Ono saying they would continue supporting SFV for a while and that SFVI was still far away, it's mostly from Brazil Game Show SFV Q&A panel (there's a video but they had a translator to Brazilian Portuguese instead of to English), a EGX SFV Q&A panel and a couple of post EGX Ono interviews.yurinka Wow greatly appreciate the detailed clarifications on Ono! This makes a lot more logical sense than Dusk's rumors.
And even if Ono was lying with all that I mentioned above, and if with SFVI they weren't follow the same patterns I mentioned that SFV and SFIV had, we now know SFV will still get content until at least late 2021 and that Capcom 2020 will be done in early 2021, and that after that in their season V schedule they confirmed that we'll have SFV in Capcom Cup 2021 (if it doesn't change again it would be early 2022) and Capcom Cup 2022 (if it doesn't change again it would be early 2023).
So again a release in at least early 2023 makes sense, which would fit with the SFIV+SFV patterns and Ono's words mentioned last year. There's a lot of official information pointing to that. Pointing to a 2021 release we only have a tweet from a leaker who was right a few times but way more times has been wrong and in that SFVI information almost everything else he says in that SFVI supposed leak are lies. And an assumption based on a Capcom Cup rule change out of a million other changes they did, both when announced that change and after it. And that rule change may have been done for other reasons, maybe because they want to move Capcom Cup to a team based competition as their SFL or their Olympics tournament, or maybe because they want to split the classification method into regional competitions.
Some people also wrongly said that way at launch Capcom said they were going to support SFV until 2020, but it's wrong. What they exactly said was that they planned to support it "until 2020 or so, it will depend on player support". And in 2020 they said that due to great player support (they meant great game and DLC sales during recent years) they were going to add more content than expected before. And well, it would have been stupid to promote your game in the Tokyo Olympics with a huge audience and to don't have fresh DLC for it. But covid happened, so things delayed (Tokyo Olympics, related eSports tournament, DLC plans and probably even SFVI too).
SF6 needs to be free to play to begin with. Start small. 8 characters - fuck the story - top-tier netcode. Monthly character releases (free). Just make everything else cost money.
To move SF into F2P is a slow process that Capcom needs to do carefully and step by step. With SFV they moved the game to a GaaS approach that partly works as a F2P, and the very toxic FGC and Capcom fanbase throw a lot of shit to the game because of it, even if it meant that with this approach new game modes, balance updates, new mechanics were free for all, having all the playerbase from all updates of the games in a single online multiplayer platform, and several of the new characters were unlockable by playing or buying them separatedly instead of being forced to keep all these things behind a $60 or $40 paywall with split userbases.I'd actually prefer if Riot did it first; Capcom needs some legit competition again. Not to say IP like Tekken or Guilty Gear aren't competition, but they're more like "rivals", so to speak, on much more friendly terms.
Capcom and SF need something that'll actually be more savage/threatening and is clearly there to usurp them, it would maybe motivate Capcom to provide genuine value in a new Street Fighter on a timely schedule (i.e actually good netcode, plentiful single-player modes/content from Day 1, etc.).
The FGC and Capcom fanbase hate big changes, but after some time are getting used to the GaaS approach and it's mostly accepted. So maybe with the next SF -or maybe in the last years of SFV-, SF can go F2P or at least to release a permanent F2P version, which would also need related additions: at least a rotating free character every month, to allow to play for free all not unlocked or bougth characters in the Training Mode, to have a ton of paid (and unlockable) DLC ready to buy since the start to make it profitable, etc.
Regarding Riot, I think they will add a ton of players from their LoL fanbase and will to a great netcode. But we already have games with great eSports budget, netcode like that one with the ponies or KI and nobody plays them. We also have a fighting game from a super popular IP (Dragon Ball FighterZ) and it did sell a bit more than SFV in total -it did sell great at launch- but didn't last for that long in sales or active players, it now is way less played than SFV. We still have to see if Riot is able to make an appealing game for the FGC regarding gameplay and cool characters in the long term.
In any case, I'm pretty sure Riot will add many things that will help Capcom to learn from to improve SFVI on top to the things Capcom may have learnt -as they said- from SFV: to don't start with very little content and game modes (it was a big SFV mistake), to have a great netcode and input delay, at launch, etc.
Regarding the SFVI online multiplayer experience, we have to consider that most players, more than the half as Harada confirmed the other day, play with wifi their fighting games. And most FGC games are played on PS. Right now the most PS4 in the market are base PS4, which have shitty wifi hardware specs (2.4 GHz). No netcode can fix that. PS4 Slim and PS4 Pro already had 5.0GHz wifi, which means that base PS5, which which will mean most of people playing fighting games in the next gen, will have a way better connection, and on top of that Sony mentioned they will highly improve PSN infrastructure.
This means that even with the current netcodes, the online experience in most cases will be way better than now (but always there will be guys playing with a McDonalds wifi while downloading porn torrents at the same time).
So with what Capcom learnt from SFV+PS5 hardware and PSN infrastructure improvements+whatever they learn from Riot+next steps from Capcom on moving SF to GaaS/F2P I'm looking forward to SFVI.
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