IbizaPocholo
NeoGAFs Kent Brockman
![gamerant.com](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2022/12/mass-effect-faces.jpg)
EA Patents System for Generating More Realistic Facial Models and Animations
Electronic Arts files a patent for a system that allows developers to capture and reproduce faces with an emphasis on authenticity.
![gamerant.com](https://gamerant.com/public/build/images/favicon-48x48.dd8046e7.png)
It’s important to remember, however, that EA filed a very similar patent in 2020, and 3D character rendering isn't likely to evolve by leaps and bounds as a result of a single patent. That said, facial modeling and animation have come a long way across the board over the past console generation, and it will be interesting to see if this new method allows for any notable improvements in upcoming EA-published titles.
In simple terms, Electronic Arts’ most recent patent describes a system that will allow developers to capture actors’ faces in more detail by combining 2D images with texture maps of a facial structure. In all likelihood, this won’t make the task of creating the hundreds of models required in a huge game like Dragon Age: Dreadwolf any easier, but it will allow artists to make certain cutscenes and important characters really shine.
![ea-facial-capture-patent.jpg](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2022/12/ea-facial-capture-patent.jpg?q=50&fit=crop&w=1500&dpr=1.5)