Then you have no idea how Anthem's going to turn out.
And you do?
Then you have no idea how Anthem's going to turn out.
Bethesda developed games are barely rpgsBethesda the publisher might scale back on SP or pivot some of their studios towards MP, but Bethesda the developer will likely have a blank check to create their open world SP RPGs for the foreseeable future.
Were not heading toward any crash. Publishers are simply following the trends set by consumers who have proven that theyre eager to spend more money on loot boxes, microtransactions, and season passes. Theyre just following the cash.
If we were heading toward a crash, publishers wouldve persisted with GaaS after consumers had generally rejected it (see Online Passes). This just isnt the case. Someone, somewhere, is spending a fuckton of money on this stuff... so theres really no (business) reason not to continue to tap consumers for more cash.
Psychonauts 2 will be wonderful. And sell 10 copies
2019 at the latest a good estimate?Of course that's assuming Anthem releases in a timely manner and before the market has moved on.
It had a strong showing. If anything it looked like one of the first showcases of what can be done next gen.Then you have no idea how Anthem's going to turn out.
Because every developer/publisher is convinced their game might be the next one to hit, and if it does, it's like a license to print money. The problem you are describing isn't really a SP vs GAAS problem. What you are describing was rearing it's head last gen, when consumers only had a finite amount of money and time to throw at big budget games, which is what led to a lot of publishers and studios being shut down because they could no longer afford to play ball, even in the SP space.
This seems to imply development problems.
This is something people choose to ignore. They think loot boxes and shitty games solely define GaaS.Of course not exclusively, but games like The Witcher III, Uncharted 4, and GTA V (initial sales, not after the focus on online stuff) show that even with a single player focus, a combination of high quality and good marketing does move units.
Games as a Service is useless if the base game sucks.
This is why third party games are trash at this point. ��
Because every developer/publisher is convinced their game might be the next one to hit, and if it does, it's like a license to print money. The problem you are describing isn't really a SP vs GAAS problem. What you are describing was rearing it's head last gen, when consumers only had a finite amount of money and time to throw at big budget games, which is what led to a lot of publishers and studios being shut down because they could no longer afford to play ball, even in the SP space.
If the current climate is the same 10 years from now, maybe? But I doubt it. 1997 was different from 2007, which was different than 2017. No one knows what the most popular genre will be in a decade, what trends publishers will follow, what developers will want to make, and how the AAA/AA/Indie scene will look. A game like Destiny or PUBG may not be the most popular type of game at that point.
We will see how long that last. Horizon 2 with a battle royale mode incoming...
Its a shame that whales exist and are ruining games for the rest of us.Agreed. People need to understand that just because the market is going in a direction you personally don't like, or is different from where it was 10-15-20 years ago, doesn't mean it's going to crash. It's like saying comic book movies are going to cause a film industry crash.
What are you talking about?This is why third party games are trash at this point. 😢
And you do?
Disney fucked up so much with this deal. They're probably biting themselves in the ass too. I want this IP far away from EA.
They should be doing what they're doing with the Marvel IPs.
This sounds like further consolidation is at hand.
Who buys who?
game sounds like it's pivoting direction hard, assuming she's out of EA entirely
Nobody. The big 3rd parties are bigger and stronger than ever. They made it to the point it's too expensive try and compete directly with them thus ensuring large market share splits among them.
I would absolutely love a battle royale mode for horizon 2. 100 players and robo dinosaurs running every where. And if there are cosmetic microtransactions needed to fund such development, I'm all for it. But you see, I don't have an adverse and allergic reaction to GaaS like a lot of posters here. I've been good with them for over a decade now. I loved shit like borderlands 2.A co-op mode for Horizon would be fantastic, tbh, at least for certain events like a horde of bots or maybe even a powerful, unique one. Bloodborne could be played entirely single-player, but I loved that it had MP and utilized it a lot.
Do you work at Platinum? Do you work at Viceral?Most likely it was like scalebound and the game was turning out to be trash. Nothing was shown for 4 years. Not even a hint. They couldn't make star wars work.
Mhm, yep. Same. I've got other passions too but this still bites. Hard. Maybe after several days have passed we'll feel less... raw about this and at least manage to convince ourselves in the short-term that this is still a ways away from happening, you know? Right now I'm just... seething. I don't seethe easily and I'm sure many people would (and maybe should) laugh that I'd seethe over something like this. But I've been very connected to single-player games since a very young age. I don't dig the GAAS thing and I'm... egh. Whatevs, I'm going in circles.
I feel ya.
I definitely can see something like this happening.
As more games move to GaaS timesinks (like Destiny, Overwatch, or League) people will only stick to 1-2 of those games at a time. So yeah, they'll probably be bigger winners, but there will also be bigger losers. And what will those who end up with the losing games do in response?
And even before that happens, I have no doubt that people will start to feel burned out by the endless gameplay loop nature of a lot a GaaS games, and will start to look for alternative experiences. This is probably where AA and indies will shine. You can already start to see this happen.
But what with big conglomerates like Vivendi and Tencent?
There will be dozens of us! The indie market is proving if you create a good platformer/puzzler and market it well, it will sell. If Psychonauts 2 keeps up the quality and gets marketed properly, I'm sure it'll do fine sales wise.
Agreed. People need to understand that just because the market is going in a direction you personally don't like, or is different from where it was 10-15-20 years ago, doesn't mean it's going to crash. It's like saying comic book movies are going to cause a film industry crash.
So wait, what's they are saying is that they basically want to do a Anthem/Destiny/Division-like but with Star Wars ?
And our single-player Uncharted-like Star Wars is basically dead ?
Gemüsepizza;252316490 said:People claiming this are simply trolling.