This post can be understood in several ways. Note that there was a moment when there were loads of MOBAs launched every week... the thing is, people who wanted MOBAs already had their favorite MOBAs so there were a few mild successes, and nothing got close to LoL and D2, arguably D2 didn't get close to LoL either but it is definitely on a level of its own. The GaaS space as a whole is bigger, but it is probably also finite, while it's not the case with traditional single player games - same with music or cable/satellite subscriptions, you don't really expect people to get multiple.
This what gets me really angry. (With the EA, not with you.)
Show me anytime when this worked...
Open World crime games are big now lets try that.
Modern era shooters a thing now lets try that.
MMOs are big now.
MOBA is the new thing now.
Card games are where it is.
Online Pass is the new trend, fuck used games.
Season Pass!
Everything has to have multiplayer now.
Everything has to have always online.
Microtransactions are the new thing.
Shared world MMO FPS is the new thing.
Esports!
Card games are the new thing.
Wow lootboxes.
Battle Royale!
No clone has ever been as successful as the initial.
See how many times these ruined a game, genre, studio.
Dead Space 2 multiplayer.
Sim City always online.
Middle-earth MMO
Middle-earth MOBA
Star Wars KOTOR 3 should be MMO.
Medal of Honor Reboot
Dungeon Keeper mobile
Dead Space 3 micro transactions.
Of the top of my head....
Yet, if they would focus on delivering something unique, they would get successes.
Mirrors Edge could have been successful as a 30$, shorter, linear experience.
Titanfall would have break out with a story mode to care about the setting.
Dead Space could have been a cinematic horror franchise.
No Red Alert, SimCity, Syndicate, Dungeon Keeper, Mirrors Edge, Mass Effect, Dead Space, Medal of Honor.
They basicly left with EA Sports, Battlefield, Star Wars, and Bioware.
If Disney pulls the plug, and Bioware shot in the head, its going to be very grim.