LabouredSubterfuge
Member
Andy said Hairworks should work on AMD GPUs as well since it's a tessellation technique.
https://forum.beyond3d.com/threads/nvidia-game-works-good-or-bad.55289/page-17Sorry for the off-topic but if there is one thing NVIDIA is good at it is marketing, and that includes their own effects . The Hairworks authoring pipeline they have shown indeed seems fairly complete, but my (obviously biased although informed) opinion is that the effect in itself lacks in quality and performance. It really requires MSAA enabled to start looking OK, which I think is an unreasonable requirement to ask of (usually deferred) game engines. The use of isoline tessellation is also a performance hog (especially on AMD hardware where the effect can be up to 7x slower compared to equivalent NV parts). Finally the lack of a proper OIT solution can make it look like "spaguetti rendering" since without MSAA hair strands thickness becomes an issue (you may get away with it with very dark hair/fur though). I would encourage anyone to try out the fur in COD Ghosts and observe the quality of the effect when MSAA is disabled.
Getting great performance here on my 2x GTX 780 SLI - but I've got this awful black crush that is ruining the image to the point where it's sometimes even hard to see what is actually going on.
Hoping that gets fixed soon.
Mouse controls are indeed horrible. I spent probably an hour getting it playable. I did all the other recommended fixes, but also set sensitivity to 1.0 and use my mouse's dpi setting to control sensitivity.
Omission of HRAA on PC is puzzling and disappointing. I was really really looking forward to seeing how it ended up working out.
And unless anyone captures near lossless PS4 footage without horribly recompressing it and then uploading it to youtube *Cough* EG *Cough*. I'll never know. Darn
Nvidia drivers here and no crushed blacks whatsoever. Are you sure you're updated?
Get nvidia inspector if you don't already have it. Can cap FPS as well as do much more tweaking.Whats the best way to set a frame rate cap on an Nvidia gpu? I'd like to lock the game at 30 (single gpu) or 60 (when sli starts working) in an attempt to mitigate the games stuttering.
Get nvidia inspector if you don't already have it. Can cap FPS as well as do much more tweaking.
Something definitely weird going on with the texture settings. I have to put it to medium to stop these crazy fps drops while moving around, but nvidia recommends I set it to Ultra...
I have a weird pet peeve that if a program cannot be minimized to task bar I refuse to use it.
:S
It can be minimized.
Damnit, so I picked Far Cry 4 as my free game with my 970 and while I was able to purchase the game with the voucher and preload fine, the game is still locked for me, asking me to redeem the activation key. When I try to do so, it says the key is already in use...contacted Uplay support last night but who knows how long until I get a response
The only problem I'm having now is the stuttering while driving. It's pretty bad, and it seems like it's just streaming new assets in, so I don't know if anything can be done about it. While on foot, it runs really smoothly, though. Only occasionally stuttering in the same way.
Would love to hear more about this 500MB update, excited to see nvidia hairworks
Check your email from ubishop. I had the same thing and it turned out the code was in an email from them and I think was different than the one used to preload.
It doesn't seem to be available via uPlay yet. I've tried launching the game couple of times, it's not finding any patches.
Some AMD guy on Beyond3d claimed isoline tessellation is used for Hairworks because it hurts AMD cards more.
https://forum.beyond3d.com/threads/nvidia-game-works-good-or-bad.55289/page-17
I would not put that past Nvidia.
Has anyone with an Nvidia code that couldn't access the game yesterday been able to launch the game today?
I have it running at a pretty locked 60fps using Afterburner to cap it (OSD off or it crashes), and in-game Triple buffering/Vsync. Turning shadows down to high netted me an additional 7-9 fps in heavily shadowed areas where it would dip below 60 on anything higher, and it really isn't noticeable quality-wise. Turning HBAO+ to SSBC also got me another 8-9fps (I still have HBAO+ on as I didn't need the extra frames), so I'd try turning those two settings down before anything else.
The only problem I'm having now is the stuttering while driving. It's pretty bad, and it seems like it's just streaming new assets in, so I don't know if anything can be done about it. While on foot, it runs really smoothly, though. Only occasionally stuttering in the same way.
This is why l don't like NVidia gameworks. This is not good for consoles either assuming other effects are being used there.
Yes. But I had submitted a ticket to UBI last night. Their first message stated that they know of a problem and are working on it. They sent me a message this morning stating that they've unlocked it for my account. I checked before I left for work and I had the wonderful PLAY button.
Again stuttering? This is unbelieveable. Far Cry 3 had EXACTLY the same problem. Have they not learned anything? I can't believe it. How can they do this?
They obviously don't care enough to put forth the effort to fix it since we will all buy it. Complaints are in one ear and out the other for them since they already have our money.
My question would be, why does Ubisoft see obvious issues like this and never attempt to remedy it? Do all the thousands of developers they staff play the games without saying a word about it? Stuttering drives me fucking insane, how could it not bother them?
Nvidia drivers here and no crushed blacks whatsoever. Are you sure you're updated?
Guys for the -skipinto command, where exactly do I add this line on my far cry 4 short cut, won't let me paste it in the target line?
The target line should be something like this
"J:\Somewhere\Far Cry 4\bin\FarCry4.exe"
just add -skipintro outside like this
"J:\Somewhere\Far Cry 4\bin\FarCry4.exe" -skipintro
If you're using steam, right click on the game in the library, go to properties then click on set launch options. Just write -skipintro into the bar.
I am - are you on SLI? Apparently it is due to SLI, which will be unfortunate.
I get no crushed blacks on SLI.
You'll be the first. Have you played long enough for the day/night cycle to complete? You'll notice when you can't see shit.
If you set it to 0, the game will use a set of textures ranging from worst to best for rendering the scene from far to close, with the "best" texture defined by the texture setting, I think.
Thanks to Maldo for explaining it some pages back. Correct me if I understood incorrectly.
You'll be the first. Have you played long enough for the day/night cycle to complete? You'll notice when you can't see shit.
I have no idea how but I fixed my shadow issues with SLI.
After spending a ton of time trying to fix it I gave up, disabled SLI and played on a single card for a while. Eventually decided I wanted to try and fix it again and once I re-enable the second card it just worked.
Was there a game update or something... perhaps?I have no idea how but I fixed my shadow issues with SLI.
After spending a ton of time trying to fix it I gave up, disabled SLI and played on a single card for a while. Eventually decided I wanted to try and fix it again and once I re-enable the second card it just worked.
Noice! I'll see if this can be reproduced.
Was there a game update or something... perhaps?
Developers do not have access to all abilities of GPUs thus it is not possible for them to create HRAA on PC using DX or GL. (Although it might be possible with Mantle.)Omission of HRAA on PC is puzzling and disappointing. I was really really looking forward to seeing how it ended up working out.
I am not at home and unable to test, but can anyone confirm that changing the SLI compatibility bits in Nvidia Inspector to the Far Cry 3 profile... fixes the black crush issue with SLI?
I came across this suggestion here.
It's a bug related to SLI. I get the same thing on my system with two GPUs.
There are various other glitches with the SLI AFR mode, flickering shadows, incorrect shader rendering and if you drive a boat, the waves are rendered above the boat's model.
Hopefully they'll revise SLI compatibility sooner rather than later. The scaling is really great at the moment though.
Again stuttering? This is unbelieveable. Far Cry 3 had EXACTLY the same problem. Have they not learned anything? I can't believe it. How can they do this?