OverBlood 3
Banned
This is how I feel after reading through this thread
http://youtu.be/EyYBL-8yx5M
http://youtu.be/EyYBL-8yx5M
You're really reaching here, first you went from that's how shadows cast in real life, to now having shadows reacting to lighting on the cars would ruin gameplay, almost every racing game has cars casting somewhat proper shadows this gen, this game doesn't, end of story. Wipe out 2048 even has them
https://youtu.be/e97FgfJh-xY
Final proof this game has blob cheap shadows, at about 320 seconds in there is a crash, shadow of car is none existent.
You really don't understand the argument, do you? My real life examples of shadow projection ARE PRECISELY WHY FRN doesn't use those type of shadows! Clearly, they wouldn't be visible at all times on the track, and that would be a problem for a game with floating vehicles.
And your 'proof' is once again missing the point. No one is saying that the vehicles cast shadows from the sun as a light source, just that the shadow is a real-time dynamic shadow, it's not static.
It may not be realistic at times, like when the vehicle crashes, but it's also not realistic for the vehicle to start blinking when it respawns. Don't forget that this is an arcade game after all.
Err, a dynamic real time Shadow, is a shadow that reacts to light properly, other wise it's not dynamic.
I thought by now everyone would understand that any mention of "Dreamcast/PS1/N64 graphics" immediately disqualify any observation about graphics of technology.
Anyone, day one, it looks great, hopefully will be equally entertaining.
It's a matter of semantics. Sometimes "dynamic shadow" just refers to shadows cast by dynamic objects, regardless of whether the shadow map is re-generated from scratch. Sometimes "dynamic shadow" means a shadow from a dynamic light.Err, a dynamic real time Shadow, is a shadow that reacts to light properly, other wise it's not dynamic.
It's a matter of semantics. Sometimes "dynamic shadow" just refers to shadows cast by dynamic objects, regardless of whether the shadow map is re-generated from scratch. Sometimes "dynamic shadow" means a shadow from a dynamic light.
There are a huge variety of ways to handle shadows and how they update.
It's usually just best to be precise, rather than fighting over the meaning of an ambiguous phrase.
The funny thing is that the shadows for the vehicles in FRN would qualify under any definition of the term. The shadows dynamically respond to a light source above the vehicles, as well as the light source above the vehicles (though invisible) dynamically moving along the track.
There is no semantical argument by which those shadows would not be considered dynamic, so he's just flat out wrong. A sun is one light source. An objects' shadow doesn't have to respond to it.
I suppose one could make the argument that an object is not fully dynamic unless it dynamically responds to every light source in its environment, but that's another matter entirely, especially if we follow that to its logical conclusion, and propose that a shadow isn't fully dynamic unless it dynamically responds to full blown Monte Carlo global illumination, which would be ridiculously pedantic.
Dynamic shadows are shadows that are calculated in real-time to look like the object's real shadow would, based on the shape of the object and the location of the light-source(s). This is a computationally-expensive task, so it was not feasible in most older 3D games.Jul 18, 2014
thats what my definition of what dynamic shadows are. i also wanna point out, no matter night or day, NFR has the same shadow, no matter the light source.
Never request a ban it's bad habit.Can we ban ninjablade?
Anyways, any concrete date for FR-Neo?
here is what i get when i google what are dynamic shadows
thats what my definition of what dynamic shadows are. i also wanna point out, no matter night or day, NFR has the same shadow, no matter the light source.
I'm at work so I can't access the website properly and I can't see any pictures properly (except for the one above that is taken from twitter), so if anybody wants to do a new thread about this, feel free.
here is what i get when i google what are dynamic shadows
thats what my definition of what dynamic shadows are. i also wanna point out, no matter night or day, NFR has the same shadow, no matter the light source.
Honesty? I'm happy with shadows like that as long as they're used properly and help free-up power reserves that can be used in ways to make the graphics even better. Aren't shadows major power eaters?
NintendoLife has a feature series about FAST Racing NEO. They put up the first partin which they talk about one racer and one track. I assume more will follow weekly until release:
A Glimpse Behind the Scenes of FAST Racing NEO - Part One
I'm at work so I can't access the website properly and I can't see any pictures properly (except for the one above that is taken from twitter), so if anybody wants to do a new thread about this, feel free.
Edit: ^done already.
And by that definition FRN has dynamic shadows. Take the original 18-minute video you so love to bring up:here is what i get when i google what are dynamic shadows
thats what my definition of what dynamic shadows are. i also wanna point out, no matter night or day, NFR has the same shadow, no matter the light source.
You're really reaching here, first you went from that's how shadows cast in real life, to now having shadows reacting to lighting on the cars would ruin gameplay, almost every racing game has cars casting somewhat proper shadows this gen, this game doesn't, end of story. Wipe out 2048 even has them
https://youtu.be/e97FgfJh-xY
Final proof this game has blob cheap shadows, at about 320 seconds in there is a crash, shadow of car is none existent. also at 4:56, when the helicopter robots with red lights come so they can give you the green light, there shadows are laughable, and are not reacting to lighting at all.
Don't man, just don't. Every ninjablade post is dedicated to shitting on Nintendo hardware, Nintendo games and Nintendo everything. I didn't post that GIF before because of shits and giggles. This is him literally in every Nintendo thread.Props to brainchild, HTupolev, blu, and other contributors (and I guess Ninjablade for starting this whole thing).
This has become an unexpectedly educational thread.
And by that definition FRN has dynamic shadows. Take the original 18-minute video you so love to bring up:
https://www.youtube.com/watch?v=tiqRE2E-ChM
Pick a steady frame, say time mark 4:33, with the craft at the start. Notice how the shadow is slight to the left of the player's craft.
Now pick another steady frame, say time mark 5:04 - craft is in motion, but still a relative straight movement. Notice how the shadow is slightly to the right of the craft.
But what does it all mean, Santa?
It meas that the relativeing asition of the light source and the shadow caster has changed.
Have a nice day.
Anyone know how large the game will be?
Seriously that's your proof of dynamic shadows, your suppose to be a tech head as well, lol. If FNR has anything resembling the definition of dynamic shadow I posted you would spot in a second, we're talking about deserts and very sunny conditions dynamic realistic shadows would be very apparent, nothing like your examples. You would see tons of stretching, changing positions, if you think think that's how shadows react to lighting realistically, that's pretty sad. I guess sonic adventure 2 has realistic dynamic shadows as well.
Considering the game doesn't have dynamic shadows, probably 10MB.
Dude, just stop. You've been proven wrong. It's time to move on.
Which part of the 'sun is not the source for the craft shadow' statement that has been repeated again and again over the past couple of pages did you not understand?Seriously that's your proof of dynamic shadows, your suppose to be a tech head as well, lol. If FNR has anything resembling the definition of dynamic shadow I posted you would spot in a second, we're talking about deserts and very sunny conditions dynamic realistic shadows would be very apparent, nothing like your examples. You would see tons of stretching, changing positions, if you think think that's how shadows react to lighting realistically, that's pretty sad. I guess sonic adventure 2 has realistic dynamic shadows as well.
This is on my list!
Is this 1080p or 720p? i know it's 60fps but i have seen some saying it's 1080p & others adamant that it's 720p.
Which part of the 'sun is not the source for the craft shadow' statement that has been repeated again an again over the past couple of pages did you not understand?
LOLConsidering the game doesn't have dynamic shadows, probably 10MB.
Which part of the 'sun is not the source for the craft shadow' statement that has been repeated again an again over the past couple of pages did you not understand?
does it really matter? no matter where the sun is coming from shadows will change, stretch form or shape , it never happens in NFR. its a whole lap around a sunny racing track for god's sake, are you serious
The source is always sufficiently far above a caster elevated over a surface, and the caster is always oriented parallel to the surface, save for some banking. The most a shadow will change is shrink a bit when the caster banks left and right (as seen in the very first 4 seconds of the 18-minute video) and pan slightly laterally (as in left/right/front/back and combinations thereof) from underneath the caster when that changes its relative position against the far source, as seen in those time marks I referred you to.does it really matter? no matter where the sun is coming from shadows will change form or shape , it never happens in NFR.
Do you have a reading comprehension problem? How 'sunny' it is and where the sun is over the track has zero relevance to what I've been telling you.does it really matter? no matter where the sun is coming from shadows will change, stretch form or shape eventually, it never happens in NFR. its a whole lap around a sunny racing track for god's sake, are you serious
Why are you in this thread?
He likes antogonizing WiiU owners for their "inferior" games.Why are you in this thread? I just don't understand. Do you like arguing about stuff you kinda sorta know about?
Anyways I can't wait to get this game . That music is giving me the feels
The source is always sufficiently far above a caster elevated over a surface, and the caster is always oriented parallel to the surface, save for some banking. The most a shadow will change is shrink a bit when the object banks left and right (as seen in the very first 4 seconds of the start of the 18-minute video) and offset slightly laterally (as in left/right/front/back and combinations thereof) from underneath the craft when the craft changes its relative position against the far source, as seen in those time marks I referred you to.
since you edited:
Do you have a reading comprehension problem? How 'sunny' it is and where the sun is over the track has zero relevance to what I've been telling you.
Can't tell if the car shadow will transform from the videos, it looks like an alpha map being projected to the track surface. Either way it looks awesome.
This, this game looks like a big budget title. Just amazing.This game could have visuals/effects on par with the new Star Wars movie and ninjablade would still find something to bitch about. Why? Because "lol, Nintendo". FRN looks fucking awesome and comes from a 5-man team and he's focused on fucking shadows???
So essentially you didn't understand a word of what I told you. Sigh. Apparently I need to work on my communication skills.https://www.youtube.com/watch?v=tiqRE2E-ChM
dude you really believe that, lol. check the video at 4:36 when he choppers with the right lights come on, look at the shadows, the game just doesn't do proper dynamic shadows, end of story. or better yet look at the trees you can see shadows stretching at an angle where the light is coming from, precompute, but doesn't make any sense.
its a whole lap around a sunny racing track for god's sake, are you serious
We all should buy this game and take hundreds of screenshots of it and post them on the screenshot thread just to piss ninjablade off.