Not what I said. The render is the face actress. The animation is used to match the voice actress. They don't bring the face actress back in to match the facial movements of the voice actress. That wouldn't make any sense at all.
That's my point, they use the voice actress movements and insert into the render actress. Hence the voice actress will influence the animation of the render rig, but it wouldn't change the bone structure.
You've linked the wrong timestamp. You can't compare a normal speaking voice, speaking cadence and emotion during an interview to acting. Key word, acting. Skip to 2:45 in your video and look at how Aloy is speaking. Also look up other videos of the voice actress doing mocap or in booths please. Research is the key, and you're doing good so far, but you're doing that thing that flat earthers do where they just look up evidence to support their point and don't look beyond that to make sure their facts add up.
If we go to 2:45, you'll see how the original game had her upper teeth showing more during dialog than the sequel. This brings us back to how the jaw as moved to the front, causing this "issue". That's why I went to her teeth in my argument to avoid such comments as "it's the lightning/camera angle" because this wouldn't change her lower teeth showing up more in dialog.
This is a failed mic drop man.
Again, I didn't say 'it's the voice actress's fault', I said they had to model around her acting, which is true.
They didn't model the rig, just animated it using the voice actress's rig. It's like animating a pixar movie,
do you think the voice actor changes the design of the character? It doesn't.
What denial? Proof of the contrary has been shown in the thread. You have another dude in here backtracking from her chin, to her ears, and now to her teeth. You going to jump off that cliff with him?
Not backtracking, you are the one changing from "it's due to the voice acting that her chin is more pronounced and her upper teeth is not showing up" like that made any sense at all.
And in the end you pointed another timestamp in the voice acting booth like it would change any of my points.
I've used enough evidence pointing that :
- there is no lighting/camera angle issue here.
- her chin is moving differently from the first game while talking, showing more her lower teeth (evidence of the more pronounced jaw (timestamped 2:45, thanks).
vs HFW (0:29)
- Male mocap in the same game wasn't affected by it:
Enough evidence pointing to an agenda taking place, which people pretend it doesn't exists:
I believe the reason for that is because the for the male, the face model and voice actor are the same person.
Insomniac explained that they had to change the Peter Parker face model to a completely different guy whose face structure is more similar to the voice actor because they were having mocap issues. The original Peter Parker in game model barely looks like the actor he was modeled after on btw. Another example is Leon from RE2:R - the in game model resembles the face model, but you can tell there were changes made.
They didn't mocap Tom Holland because the guy is expensive, the end.
They did recast the actor in order to better match the movies, but not nailing it, as it would mean
paying a lot more. Same issue as in the Avengers game.
But it's good people are moving from "It's the same picture" to "they had problems with the mocap". Proves that it changed and "female characters are a lot harder to mocap".
Sorry
Lethal01
for not quoting your message again, but the answer is in there for you once again.