I enjoyed my first playthrough but it was overall disappointing.
I'm the other way around, thought the actual combat was the best it has ever been in the franchise, which made it extremely disappointing that they considerably reduced the amount of encounters in favor of hyper scripted story sequences, more walking and talking, boring crate puzzles and autopilot "platforming".
There's also only really 1 cool setpiece moment which is the one they showed off before release. (the car chase).
The climbing and rope would be fun if it wasn't on autopilot. They have some decent mechanics there, specially with the rope, but use them in the most linear and boring way possible.
If the whole platforming was actually reaction/skill based it would be so much more fun, or if they expanded the climbable areas so you could actually explore and find find stuff, or made actual puzzles with the rope. But no, it's basically just go exactly where we tell you when we tell you through this very linear path, then use the rope exactly when we tell you to jump exactly where we tell you.