Night_Trekker
Member
Won't even consider buying until it's out and I see the positive reviews calling it a successor to Blood Money.
drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy
They never said that they cancelled this, it was just the Eidos Hitman game. There were two in development.and they said nothing about this one until everyone started thinking the entire series was canned.this is the best news i heard all day. i was very depressed when they said they cancelled it and were making a ios game lol. i have always been a huge fan of the hitman games.
They wouldn't dare...
We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means were packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. Weve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
Sounds good, hope it's a big improvement over Absolution.
Won't even consider buying until it's out and I see the positive reviews calling it a successor to Blood Money.
I also think that instinct can stay, but they must not design the game around it and rather keep it for easier difficulties. I mean, they didn't design the old games in a way that you had to use the map either. It was just helpful.I'm a fan of all the games and also really liked Absolution. It awesome to hear with next gen they are going back to open levels. I'm sure instinct mode will still be in it, which I didn't mind as long as there is the ability to turn it off and get rewarded when doing so. Also as other people have said, they need to tweak the disguise system too.
The Assassin's Creed games should follow similar ideas. Show the player the targets that need to be killed, let the player figure out and plan how they want to get the deed done.
I also think that instinct can stay, but they must not design the game around it and rather keep it for easier difficulties. I mean, they didn't design the old games in a way that you had to use the map either. It was just helpful.
I'd rather have it back as well, but I could live with instinct as well, but only if it doesn't dictate game designing anymore.Rather have my map back, I think it would tie in more with the professional assassin fantasy.
Dear IO
Get back to making a new Freedom Fighters you jerk bags.
After all the lies with Absolution, I refuse to believe anything they say about that next game. I'll even go so far as to say that the reveal and any footage leading to release shouldn't be trusted either after the blatant smoke and mirrors shit they pulled with the Chinatown level...
It was as bad as what Gearbox did with the early Colonial Marines demo.
To be fair, at least with the Hitman series, they've only messed up once. Heaven knows I was VERY disappointed (which is probably well documented on this here board) but I think comparing it the A:CM debacle is a bit much; at least the game they released worked and was polished, it just wasn't the Hitman game we were expecting or wanted.
More latex-clad nuns, please.
To be fair, at least with the Hitman series, they've only messed up once. Heaven knows I was VERY disappointed (which is probably well documented on this here board) but I think comparing it the A:CM debacle is a bit much; at least the game they released worked and was polished, it just wasn't the Hitman game we were expecting or wanted.
Oh I agree that it was technically sound. My main issue is that they employed the same smoke and mirror tactics as Gearbox when demoing the game. They almost always showed the bigger levels (of which there were only a small handful) and went out of their way to make sure people thought that's what the majority of the game was like.
they did say though that absolution wont have only blood money but also smaller levels, the quotes are in this thread. they also showed the linear police escape missionabout a month before release .
Awesome, awesome news. All they need is to tweak the disguise system to be a blend with Blood Money and then we're good. It would be nice to have Kyd back as well!
Hey I/O,
Make sure you fucking test your game properly this time. Deleting save files on a completely random basis is a sure fire way to piss off loyal customers.
Cheers.
they did say though that absolution wont have only blood money but also smaller levels, the quotes are in this thread. they also showed the linear police escape mission long before release. its really not like they were hiding it.
they also showed the chinatown level to prove that this game will have ALSO the known sandbox levels. they always said it will be a mix of the two. I dont think they ever lied honestly, although I agree with you that the scale and the amount of the very few big sandbox levels was only known after release, so I get where you're coming from.
they haven lost their skills either. they just more or less openly chose another patch with absolution, and they had their reasons, blood money a huge financial bomb among others.
absolution was also much more successfull, so while I beleve them when they say there will be mostly blood money style levels, I still expect them to keep some kind of narrative between the levels. maybe even with still some linear levels, but in a much better ratio than absolution.
You make some good points, but I have to disagree that they didn't lie. They lied about how instinct would work, they lied about how open ended the sandbox missions (as few as they were) would be, they lied about the removal of the map not having a detrimental effect on gameplay and most importantly, they lied about how the disguise system would (or in this case, wouldn't) work. Almost everything about the game was a half truth or phrased in overly PR guff to try and confuse people...
I can't forgive them for that. The fact that they clearly and wilfully went out of their way and lied to Hitman series veterans will never sit right with me.
I dont know all the quote you're referring to, but some of these things are at least debatable. for instance I agree with them that the loss of the map didnt change the gameplay much, as I have said earlier in the thread.
sure, many of the statements are PR stuff, but I still wouldnt cal that lying. when they say they will have more contracts/blood money oriented levels and the biggest ones we have seen in the franchise, yet. I honestly believe them. I dont think they ever made clear statements like this, tha turned out to be lies.