theignoramus
Member
I really feel awful about this shit, not least because other franchises might follow suit.
First time seeing this. That shit is outrageous.
From the OP
From the OP
Is the game not enjoyable without buying extras? Has everyone saying this is "evil" and "hideous" played this game and found the cars that are freely available and unlocked via normal progress to be unenjoyable?
I don't understand why everyone is quoting the token prices when the developers straight up stated that those real money prices are intentionally inflated to discourage people from buying them and reward people who play the game to earn the cars.
The fact you can buy tokens isn't really a problem, you just ignore it, and that's it.
Still no. As said countless time now, they have made changed to the games to push you to buy tokens. That's a problem.
Even faster than FM4?I'm not sure why people think the game pushes you to buy tokens. The amount of money you earn fast is crazy compared to any other forza game. Not to mention your Drivatar earns you money every time you log on from racing for you when your offline.
...what? more than $100 for a car?
From the OP
According to Eurogamer:How many tracks in total does the disc come with?
How many cars in total?
I am just curious and would love an answer in regards to content in the game.
Xbox One launch title Forza Motorsport 5 is set to feature 14 tracks and just over 200 cars - almost halving the 26 circuits and 500 cars offered by its predecessor - as Turn 10 places an emphasis on quality over quantity for its next-gen debut.
i've sent the pm.
i wasn't motivated to write it down in the thread, since a lot of things on gaf (which are correct) are just being ignored if the OT says different. i was caught off guard by nullpointer, that he read my words. so far i had the feeling that i am part of garfs ignore list. by default.
i can post the stuff after nullpointer has read and commented it, if you want so.
my goal was just to keep the topic clean of wrong assumptions. since these start in the OP, i felt that i can say as much as i want in the thread and someone else will start from zero after reading the OP. like fighting against windmills...
Yes, that's always the argument whenever there's such a game.I'm getting the game soon, so basically I can just play the game as I always have and never have.to pay real money to own all the cars outside the dlc ones?
And as stated before, there many games that already have purchasable shortcuts that don't alter the gameplay.
The issue you have is not with the tokens but with the career progression/accumulation of credits. That is something that could have been and probably would have been (given the reduced amount of vehicles) happened without the tokens even being there.
Remember when we had cheats to unlock things in case we didn't want to spend all that money unlocking things? Then we had paid cheats (EA's master plan) where we could unlock everything for a fee. Now we have paid cheats for certain parts and basically the unlock all cheat would cost as much as a real car? I'm not sure where they can go from here.
Real world cars to include codes to unlock the car in games.
Greed talk aside, which scenario you think is better for gamer?
Game sell 60, no DLC micro transaction bs, sold ok, unsustainable, franchise dead.
Game sell 60, lots of DLC micro transaction bs, sold the same, more profit, franchise live.
Lets be honest, development cost keep getting higher, we want more car more tracks on every sequel. some even hate reuse asset. Without additional income from those "evil business model". Each sequel need to get higher than last game in sales number to break even.
Greed talk aside, which scenario you think is better for gamer?
Game sell 60, no DLC micro transaction bs, sold ok, unsustainable, franchise dead.
Game sell 60, lots of DLC micro transaction bs, sold the same, more profit, franchise live.
Lets be honest, development cost keep getting higher, we want more car more tracks on every sequel. some even hate reuse asset. Without additional income from those "evil business model". Each sequel need to get higher than last game in sales number to break even.
Maybe we should think about AAA model, the way we value our purchase. Every time we say will not pay 60 for 5 hours game, we want 120 hours to justify our 60 dollar.
Publisher pack everything they can into single game, more mission, more map, more mode, to what end we say enough?
We used to pay 60 for 8 stages, now we want 100 stages, what do we want for the future?
Yes, that's always the argument whenever there's such a game.
What you need to remember is that the game was designed to encourage you to spend money. The fact that you can potentially unlock all the cars without spending any money is meaningless because the in game economy is not built around a rewarding experience when trying to get the best cars by simply playing the game. The high end cars are seemingly just not meant to be unlocked and that's why they're hidden behind the ridiculously high price. The fact that you can buy them using in-game money you've earned is seemingly just a PR-move so that they can say they don't hide content behind a paywall.
Enlighten me. I've read the thread and the estimates of play time needed to unlock the cars. What am I missing?Are people not reading the thread? Amazing that this has to be explained over and over.
Like I already said, there was no need to grind or anything like that, no negative effect on the gameplayJust because you aren't spending money doesn't mean it isn't adversely affecting your gameplay experience.
Enlighten me. I've read the thread and the estimates of play time needed to unlock the cars. What am I missing?
Enlighten me. I've read the thread and the estimates of play time needed to unlock the cars. What am I missing?
Ah, okay. Sorry, my bad.You're not missing anything. The person you were explaining it to was. And people like them keep coming in and parroting the same nonsense after it's been explained multiple times, which is what I found amazing.
I think I've had more fun with 4 than any other game in the franchise (though that's not taking into account it's been longer since I've played 3). I'd also have a think about getting PGR4. I won't shut up about it *ever*, and for good reasonSo, Forza Motorsport 3 or 4, which do people recommend over this wallet-vacuum-in-disguise?
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
So, Forza Motorsport 3 or 4, which do people recommend over this wallet-vacuum-in-disguise?
Can you be specific about which games you know beyond a shadow of a doubt that the grind was not altered in any way, shape, or form during development due to the addition of microtransactions?
I mean the only way to truly know that nothing was altered on the development end would have been to personally have worked on a game that included microtransactions.
You seem to be making assumptions about what developers did or did not do to alter or not alter the game progression when they added microtransactions.
I listed games that had the microtransactions, such as the newer battlefield games, Dead space, even AC black flag to name a few. Do the games seem "more" grindy than the ones before it? Not really. Does it break the game simply because the transactions are there? Not at all.
When your first post in the thread is barging in telling people they're "cry babies", "losers", "whimers" and "morrons" for complaining about this, yeah you probably will get ignored.
why is it speculation? go ingame and check the tracks and cars taken from fm4. as said: they didn't build them from scratch. its obvious. but neither did they take the things over without putting some effort in it.Sounds like this is speculation on your part.
what you say is right, of course.It should be worth noting that there are only 40 cars available total. Compared to the 400+ that were available in Forza 4, this seems a little wrong, don't you think? 1/10th of what was available in the previous game, and 1/5th of the total car count in Forza 5.
regarding the quote: they recommend you stuff but you are still able to search for things you re looking for.I'm going to defer to the post above yours for this one.
.
Completely contradicts your claims.
that was copy/ pasted from the pm and forgot to delete it. i had nothing to add to this part, so you can ignore it. i have no doubt in its correction.Good thing the math has been done for you multiple times, including in the OP.
no, see above. just trying to differ. the mode is optimized, car availability is gutted.So, by your definition, "optimized" = "completely gutted"?
Good to know!
again its just the wording "Manufacturer affinity is gone". car affinity is still ingame and i am not judging the system.You get a tiny boost in total credits gained as opposed to huge, deep discounts on (sometimes very expensive) parts. For the purpose that it served, it might as well be gone.
haven't counted the cars available. just took a look if the cars, which i cant afford soon, are there. classic f1 and other stuff was available so i assumed "lesser" cars are there aswell.You seem to have strange concepts of what certain words mean. "Most" = "1/5th of the cars in the game"? In what world?
really, i dont understand this part from the seanspeed quote. i don't get the statement.S
I'm sorry, but I feel like you're being intentionally obtuse here. The point is that it's shoving F2P shit in your face at every opportunity it gets. It's malicious.
Yup, the amount of XP/credits all the B-spec Bobs have earned for me is so ridiculously high that if there's a stat about how much total money he has earned I'd be ashamed to look at it.Ever heard of B-spec or sharing your B-spec drivers online? You could literally do nothing in GT5 and money would come rolling every day.
From the OP
Sweet Jesus I didn't realise the $100 token pack STILL isn't enough to purchase the car, that's insane!
Sweet Jesus I didn't realise the $100 token pack STILL isn't enough to purchase the car, that's insane!
Everyone knows that the content is technically not hidden behind a paywall. I've played a bunch of free to play games and content was never hidden behind a paywall. Take a look at the Simpsons game for Android and iOS. I don't think any content there is hidden behind a paywall. Sure, you'll never get the needed currency in this life-time, but people could theoretically unlock everything because there's a reward for everything they do. The fact that the reward is very small and the amount of work you'd have to put in is ridiculous in this day and age.by just reading this thread, you can get the impression that [...] content [...] is cut away behind a paywall. thats not right.
Well, yeah. DLC and Microtransactions have changed. It used to be a fee you paid for additional fun. Now it's a fee you pay to avoid hassle.After playing Forza 5 all weekend (something half of this thread has not done)
At one point the money just keeps coming so you even start to thing, buying stuff is not that bad. Then you realise any of the more desirable cars cost 7-9 times more than any of the other cars.
The you have to accept that you will need to save money for it so you will need to just use the same car over an over again, that for me is the worse evil the repetition this game has, as you want to save for 3 milion to get X car and there are not free cars giving to you while level. You are stuck with your car for a Long time then spending those hard grinded Credits become something you do not enjoy because shit it was a lot of hours and you wish you could try the Ferrari F40 and the lambo aventator but you will only try one...
The point of Forza games last gen was how friendly they where on you trying stuff giving you cars to try making upgrades almost free. letting you have fun.
Now forza is starting to be something like a job...
with all that Forza 5 is one of the best driving experiences I have ever had and I am loving it. There is still time to fix this please do it.