was the info in the fm.net madcatz wheel thread posted here?
Didn't realized it has 2 additional pedals in the wheel. But since its mapping the triggers, it will be useful just for navigation right?
I updated photos and info in the NextGen wheel thread, thank you for this.
Regarding additonal paddles, they wil probably be used for either mapping of left-right views, or maybe even clutch?
I still believe FM5 will have clutch as an option on the controllers, but manufacturers probably decided to leave it as a pedal+shifter from the wheels because it would just make them much more expensive and complex for the packaging and more space-demanding on shelves.
We will see, but I expect that clutch-yes setup will be coming at some point.
In the
other thread, Amar has an estimate of $250. Not sure if that's legit or not. I haven't seen anything myself.
I can't find a link now for nothing, but someone (Three60? Help?) asked MadCatz about it and it was either part of some video or some Tweet. Any help to verify this info is welcomed.
forza is really great with a pad, and lol youre acting like forza and gt are hardcore simulators
Forza can be hard-core simulator while driving, no arguing about it.
Simulation mode, 900-wheel and no assist are prerequisites. You will not be the fastest person in the universe, but the feel of tyres - as long they are stock tyres - is unprecedented on the consoles. It especially shines in B and A class of vehicles and older vehicles from E and D class (S class and especialy road-vehicles in the R class can be problematic, especially Koenigseggs - they are just over-sppining, probably due to some strange default-suspension modelling).
Simulation mode ask for a totally different approach to driving the Standard and despite it was promoted as not viable for the wheels, I personally find it amazingly accurate. Learning curve of driving NSX on Suzuka for the Rivals Senna Challenge in Simulation steering with 900-wheel (I use CSRE) has to be one of the finest moments FM4 can produce.
Only problem remains the fact how XID-nature of Xinput standard can't cope with tension of the wheel-sping during countersteer, so the sensaton can be ruined once the grip on wheel is lost due to inability of FFB to "reverb" the tension. But that aside, Forza 4 driving is probably the best actual seonsation of driving a virtual vehicle over some surface you can have on this generation of consoles and even in broader context IMO.